Welcome Guest! To access all forums & features, please register an account or sign-in. → Why register?




Photo * * - - - 1 votes

A thought on modern game design...

I've been playing games for as long as I can remember. I was about 5 years old when Super Nintendo was released, and I can recall some of the first games we had for that system: Super Mario World, WWF Super WrestleMania, TMNT Turtles in Time, Krustys Super Fun House. Excluding WWF, I feel like these games were original, and they had to be in order to be enjoyable. The console had a 21mhz processor, 16-bit graphics and 128KiB RAM.

Modern game consoles are much more powerful, which has largely lifted the restrictions and opened up a wide range of possibilities of what games could be. And I think therein lies the problem, when you're free to do what you want, creativity takes a back seat. What you're left with is games that are generic rehashes of 100 games before it, but they sell because they have pretty graphics or lots of bloodshed.

Publishers still put out some creative, original games. But when I think about how original games used to be: Mario Kart, Sonic, Donkey Kong, Zelda, Yoshi's Island, TMNT, Star Fox, even NBA Jam, I simply don't see that level or volume of creativity today. There was a time in the early 80s when games lacked creativity and people thought that video games were dead. Then Nintendo released the NES and that all changed. What that says is people like original video games!

Sadly after 25 years, the most original games I can think of are the same ones we had back then, those made by Nintendo. They're still making Mario and Zelda and the lot. Games like New Super Mario Bros and Sonic the Hedgehog 4, as much as I enjoyed them, are simply recreating the games we had two decades ago. I think it's about time we got some new ideas that'll last us into the next 20 years.

Continuing with that said before, I think when you're faced with major limitations, be it low hardware resources or limited inputs, it forces you to get creative and the result shows in the final product. So rather than trying to utilize every bit of power provided by the game console, I think developers should try defining some artificial limitations when designing their next game. This is a set of boundaries that must absolutely not be broken. I think the result would be quite interesting, to say the least.



Unfortunately we rarely see much innovation from the big names in the industry. You would think by now people would like to see more involved games but I guess it doesn't work out that way...

People accept and buy the crap and that is the crux of it. e.g. EA can splash out making the same generic title year after year with minor changes. Fans don't think 'hmm this should've been a patch' and are happy spend another £40 on it. If they didn't EA and others wouldn't make it. I'm very sad to remember the once great development studios that EA had bought out and essentially drove them into the ground.
Oh how I miss those days... The amount of crap released today is just ridiculous. Do you remember some of the fantastic (a little bit younger) PC games? Little Big Adventure 2 (Twinsen's Oddyssey 2 in USA), Dungeon Keeper, Grim Fandango, Wing Commander series, X-Com,... I could go on and on for ages. I started playing games at the age of 5 on a Commodore 64, back then in 1987 (I've owned practially every console, but was more SEGA guy than Nintendon't :laugh: ). So many great memories. I understand that some of the concepts were unexplored back then, it was kind of "easier" to be creative. But still, greedy publishers, retarded DRM solutions that punish those who buy legal copies and peple who crave for another CoD or MoH are destroying the gaming industry. It's just... sad.
I mostly agree, wholeheartedly. However, there are still some great games that are original. They may have the same basic ideas and concepts, but presentation makes the difference. I think Infamous is a good example. As is Heavy Rain.
Great ... except ... can YOU think of a new idea? Very few companies are making original ideas because the original ideas box is empty. Or at least getting empty. If you deviate too far, originality becomes more important than gameplay. Gameplay doesn't suffer for lack of originality. Lack of originality in genre's etc isn't a bad thing if the game's are good. The stories may all be the same, but if the playability of one FPS is better than the last, it'll sell and rightly so. Hard work and time still goes into a lot of games.

Also, original ideas .... is a kart game really original? Is a platform game really original? Not really. The quality of those games was up there of course, and I'm a massive Nintendo fan. Grew up on those games. But the fact is, a dude jumping sideways onto the heads of turtles is hardly original. It's damn basic and boring at it's heart ... the gameplay was top notch though, which is why those games were so good. A game like 'Flower' on the PS3 is original. But it's limited and the replay value shortens quickly. An average original idea isn't as good as a triple A playing unoriginal one if you ask me.

Find the combination and great ... but will that ever really happen? Who knows. Most games are based on reality. You control a person, or at the very least an organic creature, and you move around shooting, hitting, jumping on, and bashing enemies. Or you sit in a vehicle and drive around. Or you fly a plane. Nothing here has ever been genuinely original. The idea of gaming is to get away from reality ... but we can all do the above in real life. So they're really just ideas from real life being taken into game form. If game designers can come up with more game ideas that break out of the moulds reality sets for us, perhaps then we'll have TRUE originality ... but I don't see that happening on a mass market scale.

In the meantime ... I'm going to go and shoot some bitches on Battlefield 3 .... :)

(PS: After 12 years working in the games industry as a designer/artist/animator, I feel I have a tiny amount of experience in the behind the scenes side of games design to speak on this subject in a non-biased way :))

Spirit Dave, on 03 April 2012 - 11:36, said:

Also, original ideas .... is a kart game really original? Is a platform game really original? Not really. The quality of those games was up there of course, and I'm a massive Nintendo fan. Grew up on those games. But the fact is, a dude jumping sideways onto the heads of turtles is hardly original. It's damn basic and boring at it's heart ... the gameplay was top notch though, which is why those games were so good.
The gameplay has to make sense. Take Sonic... then replace him with Zelda... and Robotnik with Ganandorf... Doesn't make much sense, does it? Gameplay is a very important factor, but not the only important factor. Mario Kart was original in two ways:

1. The idea to use Mode 7 for a racing game - original!
2. The way they utilized the elements from Mario was quite clever. For example, when you jump on a turtle, you can jump on it again and it'll bounce around. They turned that into a weapon.

Another example: Elite Beat Agents on Nintendo DS. The gameplay was a very innovative use of the touchscreen. But the plot of the game made sense, as cheesy as it may have been.

Not so original: Sonic & SEGA All-Stars Racing. In fact, all kart games since Mario Kart only feel like cheap knockoffs.

Angry Birds - I don't care much for the gameplay, and the plot may be as dumb as ever, but at least it gives it a basis for the gameplay.

When new technologies come around, this does create a brief period in creativity. But after a technology has been around a while, there's a defined standard in how to use it, and very few games deviate from this standard to make something new and original.

Unfortunately, I lost the point of the article. That is, powerful hardware is killing creativity in the game industry. The same can be about the the movie industry - instead of creative plots, now it's all just CGI and 3D movies.
I feel like you're boxing in the gaming industry and looking only at the major publishers. Their games tend to focus on realism. And in today's market, that's simply what sells the most units.

But there are sooo many amazing, imaginative, truly creative games constantly coming out of smaller publishers and indie developers. Whether it's Xbox Live Arcade, Google Play, or Steam, the kind of games you're describing are there on every platform. And these also have full the range of hardware requirements from VVVVVV to Portal 2.
Normally I'd just head off and not bother, but I feel the need to poke my head in as it's 4AM and what the hell.

When it comes to big budget titles, I feel like it is not the hardware being too powerful but not powerful enough. Strategy games have all but died because they don't have the RAM to do anything truly interesting with them. The most interesting thing I've personally seen is Sims 3, because most games don't even really try to make their virtual world believable.

Do I want to see creativity? Sure. But we are limited by both the hardware and by the fact that eventually, there just isn't anything left thats truly new. Gameplay and technology evolve alongside eachother. The only 'new' thing I've seen in ten years is alternative control scheme related.

Much like books. You can tell a different story every series, but they all still build on thousands of years of literary history...which built on who knows how many years of spoken history.

You're bound to be disappointed. And now I suppose I should go to bed.
"game consoles are much more powerful, which has largely lifted the restrictions"

I prefer consoles BECAUSE of the hadware ceiling under which ALL developers must play. The only games I play on a workstation is flash based.

Recent Entries

Recent Comments