ReMad Posted June 22, 2014 Share Posted June 22, 2014 Hiwhat is the best way to program games for iphone on windows 8 ? le Thanks Link to comment Share on other sites More sharing options...
0 Andre S. Veteran Posted June 22, 2014 Veteran Share Posted June 22, 2014 Xamarin is free with size restrictions on the app. You can develop on Windows and build and deploy through a Mac. I would second the choice of Unity though. If you feel more like coding your engine from scratch, Xamarin + Monogame would be a good bet. ReMad 1 Share Link to comment Share on other sites More sharing options...
0 Melfster Posted June 22, 2014 Share Posted June 22, 2014 I don't know if there is way to do it on Windows .... Best bet is either hackintosh or get a mac. Link to comment Share on other sites More sharing options...
0 ReMad Posted June 22, 2014 Author Share Posted June 22, 2014 I don't know if there is way to do it on Windows .... Best bet is either hackintosh or get a mac. I have found number of tools but want to know which will be a legal , most are very simple and can be used for very simple apps but not games I have a MAC but trying to do on my windows 8 Link to comment Share on other sites More sharing options...
0 Eric Veteran Posted June 22, 2014 Veteran Share Posted June 22, 2014 Unity or MonoGame is a good bet. You can write the games on Windows but you'll still need some way to package and test them. ReMad 1 Share Link to comment Share on other sites More sharing options...
0 LeoNatan Posted June 22, 2014 Share Posted June 22, 2014 I have found number of tools but want to know which will be a legal , most are very simple and can be used for very simple apps but not games I have a MAC but trying to do on my windows 8 If you have a Mac, wanting to code for iOS on Windows is irrational and illogical. Native development of iOS, especially if you want to keep up to date with latest SDK releases. A hackintosh or VMWare OS X installs also work well for this. iOS8 will have support for WebGL, so this is another route you can take. But native is preferred. Link to comment Share on other sites More sharing options...
0 Dav-id Posted June 22, 2014 Share Posted June 22, 2014 If you have a spare $300-1000+ you can use the products from Xamarin -http://xamarin.com/platform Personally I think a better starting point would be to use Unity since that is cross platform but that will set you back I think $3,000 if you include iOS support. ReMad 1 Share Link to comment Share on other sites More sharing options...
0 ReMad Posted June 25, 2014 Author Share Posted June 25, 2014 Thanks all so i will only need to subscribe when i send an app for testing before the application is released for download is that right ? and for testing the applications before , the development softwares have their simulator so i think i will be able to do it on my windows 8 with the testing , right ? Link to comment Share on other sites More sharing options...
0 Eric Veteran Posted June 25, 2014 Veteran Share Posted June 25, 2014 Thanks all so i will only need to subscribe when i send an app for testing before the application is released for download is that right ? and for testing the applications before , the development softwares have their simulator so i think i will be able to do it on my windows 8 with the testing , right ? With Unity and Xamarin it's basically "write once, run anywhere." The runtime modules are specific to platforms so your code *should* function identically on any device. ReMad 1 Share Link to comment Share on other sites More sharing options...
0 vhane Posted June 26, 2014 Share Posted June 26, 2014 With Unity and Xamarin it's basically "write once, run anywhere." The runtime modules are specific to platforms so your code *should* function identically on any device. You can get away with write once run everywhere if you build your own UI from scratch (e.g. in games). However, if you want to use the target platforms' native UI, you'll need to write different UI code for each of the target platforms. Edit: I've just remembered that Xamarin now has Xamarin.Forms. That allows you to build UI targeting Android, iOS and Windows phone from a shared codebase. So you might actually be able to get away with write once, run everywhere if your UI is simple. ReMad 1 Share Link to comment Share on other sites More sharing options...
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ReMad
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what is the best way to program games for iphone on windows 8 ?
le
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