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DirectX 11 almost done!
+snuke
Post #31 Apr 6 2008, 09:53


NeowinianČ
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haha, i been using ray tracing since... 3Ds Max 5 (i started with 5, so don't know about earlier versions... i guess this is a joke tongue.gif (april fool maybe)
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Kushan
Post #32 Apr 6 2008, 11:47


Sold his soul for some megahurtz
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have you been using ray tracing in REAL TIME, at 30FPS or better, though?
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toadeater
Post #33 Apr 7 2008, 02:25


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Quote - (ANova @ Apr 3 2008, 01:57) *
Good luck finding hardware that will run ray tracing faster than a slideshow.


This was developed by Intel for Nehalem, and later 8-core CPUs which will debut in 2010 or maybe late 2009. Intel wants physics and graphics done on CPUs instead of Nvidia and ATI cards. Games are ignoring CPUs lately and there's little reason to buy something like Nehalem unless Intel comes up with one. Good for us because we won't need new CPUs anytime soon, bad for Intel.

The only problem with Intel's plan is that ray tracing is ****ing slow. laugh.gif Even 8-core CPUs still won't be enough for true realtime ray tracing of modern 3D games. This is not "simple scenes at 320x240." What Intel plans has to be some sort of "pseudo ray tracing," which won't be much more than an alternative to GPU-based graphics, only no game developer is going to use it because consoles won't use it.
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