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SadJoker
I'm talking about something along the lines of www.kalonline.com. Something like that, how was it created?

Let's say you have all the models, maps, etc. but how do you put it all together and then run it on a server?

I'm not looking to start my own MMORPG ( wacko.gif ), just wondering how they're created. Thanks for any help. smile.gif
Fragmaster
Well do you have any programming experience at all?

I would presume in a MMORPG scenario it would look something like this,
program > validation (checks files against server files) > server checks, lets player on if validation passes

In all honesty, if you are looking to create an MMORPG how it is all put together and ran on a server is entirely up to you how it will work.

Learn some C/C++ and then move onto learning a graphics library such as OpenGL or DirectX and progress from there.
biorK
Me and some friends tried doing a MMORPG in upper secondary school in C#... that was a challenge to say the least. We worked against the DirectX SDK. We got to being able to fly around in a 3D world.
Fragmaster
Heh nice, I must admit a game, let alone a MMORPG is a pretty major feat when you are starting out.

Anyway I would like to hear more from your plans SadJoker, (is that what you are? tongue.gif)
SadJoker
SadJoker or Sadistic Joker - both two very different meanings, which way will you interpret it?

And back on topic, I would just be interested in creating a simple game because most of the free MMORPGs you see today are created by Koreans (bad grammar), no offense to anyone. I'm going to be taking a programming course next year so hopefully I'll be able to create something or other. tongue.gif
Xabora
This:
http://www.kaneva.com/overview/KEPEditor.a...eate&subtab=myg

Kaneva is a full blown MMO setup.
Just put in the models and whatnot, script it and your good to go.

Lots of work tho
Fragmaster
Any examples of what has been made with this Kaneva Engine?

Oh SadJoker I think Korea has the largest MMORPG base anyway, well from looking at Lineage I & II from a while back anyway, I am sure it may be different now but that would explain why you see so many Korean MMORPG clients around.

I would personally aim for something a lot less, like maybe a tetris clone or something to start with. It might sound crap but it will help you get your footing somewhere and it is also rewarding when you finish something. I am basically saying that if you start a MMORPG then however far you will get will take an extremely long time especially if you don't have the programming (3d, net, etc)/modelling/texturing experience, and then even once its done being able to support a server or keep it maintained.

Don't take offence but it is just advice that is probably best taken imo.
SadJoker
Yeah, I would like to see some examples of games created with Kaneva.

@ Fragmaster: To start off I was thinking to just have a static person (no walking animations or anything) being able to move around across some field or something. That would be an accomplishment. tongue.gif
Fragmaster
Yeah but what I mean is, even that would be very difficult with no prior experience.

Fair enough though if you want to be able to sort of expand your project as you go along the learning line, but I have done that and found later on a lot of my earlier stuff is not as good as it could be and end up wasting loads of time rewriting stuff, mistakes and optimisation things mostly which make a hell of a difference.

Either way good luck and keep us posted at how your project progresses smile.gif

Oh and I'd post this in the Programming forum if I were you. You'll probably find that you will get more responses there.
disturb3d
any major games made with Kaneva?
SadJoker
That's what I'd like to know. whistle.gif
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