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Audioboxer


Release:
• February 2009
Developer:
• Guerrilla Games

Online details:
• 32 Players





Public beta this year - http://www.neowin.net/forum/index.php?show...amp;p=589563649

1080p Multiplayer trailer - http://poseidon.dl.playstation.net/cdn/UP9...&country=us

New single player footage walkthough - http://e3.g4tv.com/e32008/videos/27004/Exc...Killzone_2.html

Quote -
Killzone 2 Badge System:

Rather than adhere to a rigid character class system, Killzone 2’s online mode allows the player to mix abilities from different roles to better suit his / her preferred style of play. Abilities are represented by badges: the primary badge defines the main role of the player character, as well as its outward appearance, while the secondary badge serves as a complementary ability that enhances the main role.

Although their player characters look different, both Helghast and ISA factions have the same set of roles and badges to choose from. Here they are, from left to right:

Rifleman:
The default multiplayer character is assigned when no primary badge is selected. A secondary badge may still be added. Riflemen can start with most weapons, except for the specialized ones.

Engineer:
Primary badge ability: Sets up an automated turret which targets the enemy.
Secondary badge ability: Repairs ammunition dispensers, mounted guns, and automated turrets.

Medic:
Primary badge ability: Revives downed team mates.
Secondary badge ability: Throws a health pack, which can be picked up by other players.

Scout:
Primary badge ability: Uses a cloaking suit to become near-invisible.
Secondary badge ability: Tags all on-screen enemy players with a hidden marker, which broadcasts their coordinates to team mates.

Assault:
Primary badge ability: Dons heavy armour twice as strong as normal.
Secondary badge ability: Temporarily boosts running speed.

Tactician:
Primary badge ability: Throws a coloured smoke grenade, which serves as a spawn point.
Secondary badge ability: Requests air support from a sentry bot which targets the enemy.

Saboteur:
Primary badge ability: Assumes the disguise of a randomly selected enemy player.
Secondary badge ability: Throws a sticky, proximity-activated C-4 charge.
























Sounds like KZ has been paying attention to TF2 tongue.gif

Looks good anyway! Awaiting more footage/details. The clip above only has about 45-50 secs of game play sad.gif Want more!!

Quote -
E3 2008: Killzone 2 Progress Report
How does this game just keep getting better?

US, July 15, 2008 - The last time I got my hands on Killzone 2, it was during Sony's judges event in Los Angeles and I took Sev up against a ton of Helghast attempting to overtake our convoy. I crash landed, pulled off some sick headshots, fired a rocket launcher, and used Sixaxis to twist a wheel to open a door. All in all, it was a good demo. When I picked up the controller in Sony's Los Angeles Convention Center this afternoon, I was a bit letdown to find out that I'd just be continuing the level I stopped in a few months ago.

Little did I know my socks were about to be knocked off.

The level picks up with Sev and Alpha Team trying to get the convoy through the Corinth River, a hotbed of blown-out buildings and Helghast troops. I did the usual stuff -- marveled at how freaking good the sight and stock of my assault rifle looked, took out some enemies in close quarters, and giggled as I pinged helmets off baddies -- but then an airborne drop ship called an Intruder pulled up alongside Sev and his boys. The driver made small talk and thanked us for our support back there.

The craft then pulled out ahead of us and was shot down by a Helghast ambush.



We surged forth to the only bit of cover available -- a lone outpost on the roof of a nearby building -- and took in the situation. An unknown number of foes were holed up in the side of a bombed out office building. The entire side of the maybe-20-story structure was gone so it was like looking into an ice cube tray filled with warriors hiding behind cover. I made my way from the outpost -- click L3 to run -- and took cover -- L1, baby -- along the edge of the roof. I inched closer to a turret, grabbed the device, and unleashed hell on the building.

The muzzle of the gun began to glow orange as the gun neared its overheating threshold, but I managed to clip a few well-placed red barrels in the rickety structure that set off a chain reaction that brought the building down on top of the baddies. Although I expected the barrels to cause and explosion, the building's demise was a welcome surprise as well as a sight to behold and experience -- the controller rumbled as the neighboring tower went down and slowly the gray fog of dust and concrete slowly rose into the air.

I moved the team forward, and eventually came into what would become the greatest Killzone 2 battle I have ever played. It began like any other checkpoint -- I led Sev straight into a Helghast manning a turret, while using the cover the best I could to peek over and around, and popped the villain in the head. The crew followed me from the elevated catwalk to the ground, which was littered with mounds of smoldering debris, parts of busted buildings, and plenty of areas to hide behind, and the Helghast onslaught began. The first soldier rounded the corner and I managed to take him down with a few rounds to the chest. As I approached the body, I saw the next wave of troops moving on my position. A few dozen yards from my squadmates, I turned and ran to reunite with the crowd. I jumped into a trench and turned around to see our tank moving into position.

Before metal monster could take out the enemy forces, Helghast troops from the catwalks and building ledges above began firing off RPGs and machinegun fire. The tank took on the upper-most bad guys, and I focused on the grunts on the ground. I leapt out of the trench, ran up on the first three guys and unloaded my weapons. The flash of my muzzle, the bodies slowly becoming bullet-ridden, the helmets flying into the air -- it was awesome.



Then, I saw the other five Helghast guys making a beeline for me. With my gun spent, I hurled a grenade and tried to grab some cover beside the tank. About this time, an RPG got lucky and took out my comrades running the vehicle, and a button prompt popped up on my screen to allow me to take control.

I did.

Now, the tank probably moves exactly like you think. The left stick moves the tank while the right stick changes your point of view. R1 fires your missiles and R2 fires your machine gun. Those are the honest controls, but they don't do the gameplay justice. Once in this tank, a slew of enemies poured onto the catwalk in front of and above me. I drew a bead on the baddies, clicked the right stick to zoom, and pushed down the trigger. The bullets flew across the screen in those long, arching orange shots you've seen in war flicks and made contact. The enemies went limp, threw their arms around, and slumped on the railing and floor.

Some of the survivors took up turrets and RPGs, but when I pulled out of the zoom, I found an enemy tank pulling into the level. I fired off my two missiles in the chute, but one clipped some debris and exploded while the other one missed the mark by a step. As I reloaded the weapon, I rolled the tank the best I could to avoid any direct hits. Still the other tank got a few missiles off and one hit me while the other hit a barren hill and let off a cloud of black smoke. Reloaded, I took aim just as the other tank pulled through the smoke. I got off two direct hits, and I honestly had to stop and stare at the scene on screen -- my troops were battling the enemies in the foreground, in the middle of the frame were two tanks surrounded by black smoke and fiery red explosions, and in the background gray smoke wafted as Helghast forces fired from elevated positions.

It was a thing of beauty, but our demo ended there.

I realize that I'm in the enviable position of getting to paid to play top-shelf games time after time, but sometimes, no matter how good a game is, it can get stale. You get to a point where you don't feel wowed anymore and just want to be done with it. That hasn't happened here. Every time I play it, Killzone 2 finds a different way to ensure that I won't shut up about it.

Come quicker, February 2009.


Source: http://uk.ps3.ign.com/articles/890/890247p1.html
Ayepecks
I like the sound of it, but I'll wait until I can play it to say anything... a lot of games like this end up not delivering, such as Crysis's multiplayer.
Audioboxer
More screencaps from the trailer,





































WTF did Sony not show this trailer on stage?!

That is beyond me laugh.gif
Audioboxer
New single player footage walkthough - http://e3.g4tv.com/e32008/videos/27004/Exc...Killzone_2.html

I know this topic is multiplayer, but I'll just put all KZ footage in here I guess?
$n!pR
Wow, this is incredible. An instant buy for me biggrin.gif
StevoJD
Screw Gears of War 2, this looks ****ing gorgeous. dribble.gif
Dirk
Looks good. Hopefully the gameplay is up to par.
Genius
damn this game looks incredible
Sethos
Oh my god, my panties are wet!
Brad.
Lookin' goooood!
Audioboxer
Heads up, Live KZ2 demo coming soon! They said they'll be showing new content each day of E3, so here's hoping for a new level and/or more Multiplayer footage. Supposedly an Open Beta is coming for online and will be revealed today or tomorrow.

Quote -
11am Flower , Killzone 2 , SIREN: Blood Curse


http://e3.gamespot.com/live.html

(ps. times are in PDT)
Brad.
Argggh, The waiting is bugging me tongue.gif

Need to see more footage rofl.gif
Audioboxer
10 min playthrough - Parts we've already seen though and in SD.

Part 1 - http://www.gametrailers.com/player/usermovies/240192.html

Part 2 - http://www.gametrailers.com/player/usermovies/240189.html

Enough to tide us over till later today I guess!

Best looking game I've ever seen on a console noexpression.gif The graphics in the multiplayer in post 1/2 are better than most SP games!

I also love how cover works in first person mode, and when they blow that bridge up, it's just insane!
Audioboxer
IGN Preview

Quote -
E3 2008: Killzone 2 Progress Report
How does this game just keep getting better?

US, July 15, 2008 - The last time I got my hands on Killzone 2, it was during Sony's judges event in Los Angeles and I took Sev up against a ton of Helghast attempting to overtake our convoy. I crash landed, pulled off some sick headshots, fired a rocket launcher, and used Sixaxis to twist a wheel to open a door. All in all, it was a good demo. When I picked up the controller in Sony's Los Angeles Convention Center this afternoon, I was a bit letdown to find out that I'd just be continuing the level I stopped in a few months ago.

Little did I know my socks were about to be knocked off.

The level picks up with Sev and Alpha Team trying to get the convoy through the Corinth River, a hotbed of blown-out buildings and Helghast troops. I did the usual stuff -- marveled at how freaking good the sight and stock of my assault rifle looked, took out some enemies in close quarters, and giggled as I pinged helmets off baddies -- but then an airborne drop ship called an Intruder pulled up alongside Sev and his boys. The driver made small talk and thanked us for our support back there.

The craft then pulled out ahead of us and was shot down by a Helghast ambush.



We surged forth to the only bit of cover available -- a lone outpost on the roof of a nearby building -- and took in the situation. An unknown number of foes were holed up in the side of a bombed out office building. The entire side of the maybe-20-story structure was gone so it was like looking into an ice cube tray filled with warriors hiding behind cover. I made my way from the outpost -- click L3 to run -- and took cover -- L1, baby -- along the edge of the roof. I inched closer to a turret, grabbed the device, and unleashed hell on the building.

The muzzle of the gun began to glow orange as the gun neared its overheating threshold, but I managed to clip a few well-placed red barrels in the rickety structure that set off a chain reaction that brought the building down on top of the baddies. Although I expected the barrels to cause and explosion, the building's demise was a welcome surprise as well as a sight to behold and experience -- the controller rumbled as the neighboring tower went down and slowly the gray fog of dust and concrete slowly rose into the air.

I moved the team forward, and eventually came into what would become the greatest Killzone 2 battle I have ever played. It began like any other checkpoint -- I led Sev straight into a Helghast manning a turret, while using the cover the best I could to peek over and around, and popped the villain in the head. The crew followed me from the elevated catwalk to the ground, which was littered with mounds of smoldering debris, parts of busted buildings, and plenty of areas to hide behind, and the Helghast onslaught began. The first soldier rounded the corner and I managed to take him down with a few rounds to the chest. As I approached the body, I saw the next wave of troops moving on my position. A few dozen yards from my squadmates, I turned and ran to reunite with the crowd. I jumped into a trench and turned around to see our tank moving into position.

Before metal monster could take out the enemy forces, Helghast troops from the catwalks and building ledges above began firing off RPGs and machinegun fire. The tank took on the upper-most bad guys, and I focused on the grunts on the ground. I leapt out of the trench, ran up on the first three guys and unloaded my weapons. The flash of my muzzle, the bodies slowly becoming bullet-ridden, the helmets flying into the air -- it was awesome.



Then, I saw the other five Helghast guys making a beeline for me. With my gun spent, I hurled a grenade and tried to grab some cover beside the tank. About this time, an RPG got lucky and took out my comrades running the vehicle, and a button prompt popped up on my screen to allow me to take control.

I did.

Now, the tank probably moves exactly like you think. The left stick moves the tank while the right stick changes your point of view. R1 fires your missiles and R2 fires your machine gun. Those are the honest controls, but they don't do the gameplay justice. Once in this tank, a slew of enemies poured onto the catwalk in front of and above me. I drew a bead on the baddies, clicked the right stick to zoom, and pushed down the trigger. The bullets flew across the screen in those long, arching orange shots you've seen in war flicks and made contact. The enemies went limp, threw their arms around, and slumped on the railing and floor.

Some of the survivors took up turrets and RPGs, but when I pulled out of the zoom, I found an enemy tank pulling into the level. I fired off my two missiles in the chute, but one clipped some debris and exploded while the other one missed the mark by a step. As I reloaded the weapon, I rolled the tank the best I could to avoid any direct hits. Still the other tank got a few missiles off and one hit me while the other hit a barren hill and let off a cloud of black smoke. Reloaded, I took aim just as the other tank pulled through the smoke. I got off two direct hits, and I honestly had to stop and stare at the scene on screen -- my troops were battling the enemies in the foreground, in the middle of the frame were two tanks surrounded by black smoke and fiery red explosions, and in the background gray smoke wafted as Helghast forces fired from elevated positions.

It was a thing of beauty, but our demo ended there.

I realize that I'm in the enviable position of getting to paid to play top-shelf games time after time, but sometimes, no matter how good a game is, it can get stale. You get to a point where you don't feel wowed anymore and just want to be done with it. That hasn't happened here. Every time I play it, Killzone 2 finds a different way to ensure that I won't shut up about it.

Come quicker, February 2009.


Source: http://uk.ps3.ign.com/articles/890/890247p1.html

Really good preview comments! It looks like this game is going to kick ass biggrin.gif
Brad.
Holy crap, this really is looking amazing.
Audioboxer
Hope we find out today when the public multiplayer beta starts!

Surprised more people haven't popped in to say what they think. There was a decent group of forum goers yesterday saying they were disappointed at no KZ2 footage during the conference!
Brad.
Yeah, maybe they're busy at work or college and what not?

tongue.gif
Master Ryu
There is no place for work or school during E3..lol.
DrunknMunky
The maps look fantastic, looks like very little has needed to be scaled back for performance. But I think the character models have less detail and rightly so, with the amount of players there will be.

Speaking of, have they actually announced supported player count?
Audioboxer
Quote - (DrunknMunky @ Jul 16 2008, 18:46) *
The maps look fantastic, looks like very little has needed to be scaled back for performance. But I think the character models have less detail and rightly so, with the amount of players there will be.

Speaking of, have they actually announced supported player count?


It's 32, post 1 wink.gif Easy to miss though!
DrunknMunky
Thanking you! I did a quick search on Wiki and couldn't see anything.

Can't wait to play this with some of you guys. The sniper class looks awesome, very Sith looking imo tongue.gif
Audioboxer
KZ2 is on - http://e3.gamespot.com/live.html
Audioboxer
Multiplayer looks AMAZING!

You guys who miss this live will love this clip when its up later on yes.gif

Clarification of open beta,

Quote -
According to Managing Producer Kyle Shubel, Guerilla Games is determined to support all PlayStation 3 features including full Trophy Support, SIXAXIS motion control, DualShock 3 vibration, online community support and more.

"We are going through that checklist, but that one, we did do them all (PS3 features such as Trophies), and two, they don't feel bolted on," said Shubel. "We want them to feel right."

Shubel continued stating that Killzone 2 will be supported with Trophy support but that details would be held off until around the time of the public beta. He also confirmed that Killzone 2 will feature a plethora of online support outside of simple online gameplay.

"We are doing a great deal with community... 32 player online, squad based, multiple classes," pronounced Shubel. "We're doing community integration to carry you from our Killzone.com website, follow your stats, tracking clans, issuing clan challenges, going straight from the website to the PS3."

He ended his comments stating that Sony and Guerilla Games have even more to announce on Killzone 2, and that they're planning to release little tidbits throughout the rest of E3. Stay tuned for more details soon.


Source: http://www.psu.com/Kyle-Shubel-on-Killzone...a0004269-p0.php
Audioboxer
Guys, the Gamespot KZ2 video I talked about above is now up!

Go watch it - http://uk.gamespot.com/video/928377/619426...p=e32008_videos

Shows off more multiplayer.
popisdead uk
dribble.gif
Brad.
Quote - (popisdead uk @ Jul 16 2008, 21:13) *
dribble.gif

+1 thumbs_up.gif
Matt
think there will be online coop?
popisdead uk
Quote - (Matt @ Jul 16 2008, 21:24) *
think there will be online coop?


I would imagine so.
Sethos
Not able to watch any videos at the moment, but are there any indications on how many shots players need in multiplayer to die?

I'm getting mighty sick of "Let me empty half a clip in your face" games dry.gif
popisdead uk
Quote - (Sethos @ Jul 16 2008, 21:27) *
Not able to watch any videos at the moment, but are there any indications on how many shots players need in multiplayer to die?

I'm getting mighty sick of "Let me empty half a clip in your face" games dry.gif


Been playing Battlefield have we? laugh.gif

It's not something they have talked about, and not something I would expect them to talk about.
Sethos
Quote - (popisdead uk @ Jul 16 2008, 22:29) *
Been playing Battlefield have we? laugh.gif



Is it that obvious laugh.gif ?

But the game seems to have tons of potential and if they added the ability to kill players in just a few shots, I'll be all over this like flies on a hot turd dribble.gif ( Drooling is for the game part, not the ... turd part, you know ... nevermind. )
popisdead uk
laugh.gif Lovely image!

It does look to be something special. Everything surrounding this title has been positive (all previews etc). I can't see it failing to be honest.
.KICK
Looks interesting, can't wait to see more of it.
Green_Eye
I am absolutely blown away by this games visuals and I mean baffled.

I still would need to try the gameplay out for myself after Killzone but so far this looks like the reason I will be purchasing a PS3 sometime in 2009...
popisdead uk
http://www.jeuxvideo.fr/e3-video-exclusive...ctu-151916.html

New footage dribble.gif
Audioboxer
Quote - (popisdead uk @ Jul 17 2008, 12:28) *


Nice to see a new gun and area!

That guy playing completely sucked though laugh.gif
Sethos
Quote - (Audioboxer @ Jul 17 2008, 13:36) *
That guy playing completely sucked though laugh.gif


Every time you see a video from someone reviewing or testing the game, even developers show off the game, they always seem to suck major ass at the game laugh.gif
Audioboxer


lol runs away when he sees the rocket launcher



bam, blowen up!



that's gotta hurt tongue.gif

Love myself some KZ2 gifs.
disturb3d
Quote - (Audioboxer @ Jul 17 2008, 14:28) *

That looks simply awesome.
Audioboxer
More gifs, more gifs!







.KICK


I see splash damage doesn't work effectively yet but it is shaping up rather nice imo.
popisdead uk
I noticed that as well. It is still pre-alpha code though so it could be introduced.
DrunknMunky


FTW biggrin.gif
Audioboxer
More multiplayer screens!























Gamespot HD Stage Multiplayer Demo (455mb) - http://chkpt.zdnet.com/chkpt/hd_sampler_do...ps3_vf_2_hd.wmv

And a new gif,

popisdead uk
Must wipe up the drool on the keyboard.

I really hope this game comes good.
PiracyX
This is actually looking pretty stunning.

Just hope this turns out to be a decent game after all the hype.
Sethos
They nailed the graphical aspect of the game and they are building some expectations and hype ( Which is good ) But they better nail the gameplay, 'else I might cry sad.gif
Audioboxer
I'm so glad those "planes" if we can call them that were shown in multiplayer.

I thought we were just going to be stuck with tanks!

By the way, more gifs! laugh.gif











Dirk
Please please please have good gameplay.
popisdead uk
Quote - (Dirk @ Jul 17 2008, 20:57) *
Please please please have good gameplay.


No reason it won't.
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