Um, what you prefer to use on your LCD screen is a little beside the point of this thread.

A brief discussion of this can be found on Google Answers:
http://answers.google.com/answers/threadview?id=6245Here's the most technical and in-depth answer I could find about this:
QUOTE
Well, the problem is that to implement ClearType-like rendering correctly, you'll need two different things:
A) - a way to generate LCD-optimized RGB-decimated glyph bitmaps
B) - a way to perform RGB-decimated alpha blending to the graphics surfaces you're drawing to A) is possible using FreeType, or other font engines. However, B) is really a graphics library requirement.
A little known fact is that Windows 2000 allows pluggable font renderers, though I've never tried to wrap FreeType within one. However, this OS wouldn't be able to properly support ClearType-like output because:
- it wouldn't support or recognize the bitmap format
- it isn't capable of RGB-decimated alpha blending
Moreover, all advanced GDI operations, including the TrueType backend and anti-aliased text rendering are placed within the *kernel* in Windows 2000 and beyond. More specifically, in the large (1.6 Mb) file %WINDOWS%\system32\WIN32K.SYS which is hidden by default, and includes tons of other stuff.
There is no way a user can update this part of the system easily. You certainly won't be able to copy the Windows XP version of this file into Windows = 2000, though it may be an interesting experiment to do under VMWare; I suspect = that this would simply break the system. Moreover, it's likely to be illegal, = unlike writing a third-party plugin DLL.
In other words, this is not likely to happen without Microsoft deciding to do it.