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powerade01
Hey

Whats the best FPS for Wii right now? It has to have offline multiplayer although Im not sure if that is possible...
Anyways Im asking for a fun FPS. Doesnt have to be serious, plot, etc. Could be about zombies, dogs, your mother, etc. Doesnt matter. Just your regular fun shoot-them-up FPS.
madd-hatter
This seems like a trick question.

I guess the correct answer would be Metroid Prime: Trilogy

Although the Wii just isn't geared towards the FPS genre.
EchoNoise
The Conduit.

Awesome multiplayer fun in my opinion.
BoDEAN
Dead Space. Been playing it all day, by far the best wii game (FPS).
powerade01
Quote - (EchoNoise @ Sep 24 2009, 03:28) *
The Conduit.

Awesome multiplayer fun in my opinion.

Im gonna try it out


Quote - (BoDEAN @ Sep 24 2009, 03:30) *
Dead Space. Been playing it all day, by far the best wii game (FPS).

Dead Space is not FPS.
andrew_f
Quote - (powerade01 @ Sep 27 2009, 07:38) *
Dead Space is not FPS.


I think Extraction is.
Doli
Quote - (andrew_f @ Sep 27 2009, 04:15) *
I think Extraction is.


Extraction is a rail shooter. I read that it has good co-op, at some points one person will have to solve a puzzle while the other is providing cover.
powerade01
Will have to wait a few days still....Extraction comes out tommorow in NA but not in EU.
Aero_Rising
A wii isn't made to play an fps on there aren't many that work well and the replay value on most is no good because they don't have a lot of people playing them for multiplayer.
Doli
Quote - (Aero_Rising @ Sep 27 2009, 20:37) *
If you want to play fps don't get a wii actually if you want to do any gaming that isn't ooh look at the pretty lights don't get a wii.


Nice day for a troll in the forums.
Aero_Rising
Quote - (Doli @ Sep 27 2009, 22:42) *
Nice day for a troll in the forums.

Happy now?
powerade01
Quote - (Aero_Rising @ Sep 28 2009, 06:18) *
Happy now?

No, because it isnt the Wii's fault. It is the dev's fault that there are no FPS games for Wii.
Aero_Rising
Quote - (powerade01 @ Sep 28 2009, 09:50) *
No, because it isnt the Wii's fault. It is the dev's fault that there are no FPS games for Wii.

The controller is not precise enough to make a good shooter if you think analog is inaccurate just wait until some developer tries making something like halo on wii it will be laughable.
powerade01
Quote - (Aero_Rising @ Sep 28 2009, 21:37) *
The controller is not precise enough to make a good shooter if you think analog is inaccurate just wait until some developer tries making something like halo on wii it will be laughable.

With MotionPlus this "not precise enough" argument is even more invalid. If you know how to use the original Wii Remote, then it is great.

And BTW....Halo 2 was used with analog sticks and AFAIK it won 2 console game awards....
whYeNQue
wait, what?

the IR is extremely precise, that's the bare minimum you need to make a shooter, the accelerometers are imprecise, unless you know how to work around their limitations.

i recommend you change your IR sensitivity settings, stop pointing your wiimote at the sun, sit still (if you are one of those people who tilts their whole body to the side when turning) and stop drinking coffee - they be givin you the shakes.

I can imagine when you go to the arcade and play a shooter, you complain to management that the gun doesnt have a d-pad and 4 triggers.
powerade01
Quote - (whYeNQue @ Sep 29 2009, 01:38) *
the accelerometers are imprecise, unless you know how to work around their limitations.

Irrelevent with MotionPlus now out smile.gif
whYeNQue
wm+ are gyros i think...
anyway, you dont need them for fps games anyway and it's not really supported by many games

i think a good offline multiplayer shooter is still far off... here is a list of the fps game available though. http://www.gamerankings.com/browse.html?si...er=&search=
Colicab
Quote - (Aero_Rising @ Sep 28 2009, 20:37) *
The controller is not precise enough to make a good shooter if you think analog is inaccurate just wait until some developer tries making something like halo on wii it will be laughable.


What? the controllers not precise enuff? its near a bloody mouse in terms of speed. id argue that having to put in auto aim to most console fps due to there use of analog sticks pretty much counts as "not being precise" enuff. lets say the Wii isnt precise enuff, wouldnt they then add Auto aim like they do elsewhere?

Seriously , oh and Halo 1 would probs run fine on a Wii. Wii can handle FPS games the hardware does allow it, it could run Quake3 engine games or something like that. The only point made is it cant handle much of todays Gfx blowouts, with there effects etc. thus how Wii gets special versions of COD games etc.

The only thing laughable in this thread is some folks sheer ignorance


Also i believe the Conduit is essentially a dev making something like Halo on the Wii. Oh wait its out and is one of the best games on the Wii.......
notuptome2004
The Conduit is one of the best showcase peaices for the Wii as it shows off what the Wii cant do out of the box but with the right Developers the Wii can shine for graphics and control system and the Conduit is great at that . a Game built from the Engine up with doing the best they can to deliver next gen console graphics to the Wii.


Quote from Wiki about the Quantum 3 engine made for the Wii:



Quantum3 is a Wii-specific game engine developed by High Voltage Software.[8] The engine itself had been used in several previous titles made by the developer, but was heavily upgraded for higher performance on the Wii.[9] This engine allows for "full 16-TEV stage material pipeline using up to eight texture sources and a host of innovative blend operations," and "allows the developer to create graphic effects normally seen on other consoles with vertex and pixel shaders." These effects include bump-mapping, reflection and refraction, light and shadow maps and projections, specular and Fresnel effects, emissive and iridescent materials, advanced alpha blends, gloss and detail mapping, motion blur, interactive water with complex surface effects, and animated textures, among other things.[10] The Quantum3 engine also includes advanced artificial intelligence, allowing for NPCs and enemies in a game using the engine to possess "human-like behavior." According to Chief Creative Officer Eric Nofsinger, "Our [High Voltage Software's] goal is to be the most technically innovative Wii developer on the planet."[10]




also http://www.high-voltage.com/technology.htm
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