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Wii U Console Pics


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#1 boobless

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Posted 07 June 2011 - 19:16

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Also http://www.engadget....nintendo-wii-u/

Nintendo's new console, the Wii U, was finally unveiled to the world today at E3 2011, and we got a glimpse of its graphical prowess at the company's keynote. Details were scarce about the IBM silicon Nintendo's new HD powerhouse was packing, but we did some digging to get a little more info. IBM tells us that within the Wii U there's a 45nm custom chip with "a lot" of embedded DRAM. It's a silicon on insulator design and packs the same processor technology found in Watson, the supercomputer that bested a couple of meatbags on Jeopardy awhile back. Unfortunately, IBM wouldn't give us the chip's clock speeds, but if it's good enough to smoke Ken Jennings on national TV, we imagine it'll do alright against its competition from Sony and Microsoft.


#2 OP boobless

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Posted 07 June 2011 - 19:36

Controller running the Zelda demo

#3 +Phouchg

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Posted 07 June 2011 - 20:03

I still do NOT like that unwieldy controller even if the funny guy tells me it's not that unwieldy. Interesting whether there will be a classical gamepad or USB controller support at least?

#4 Solid Knight

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Posted 07 June 2011 - 20:16

I still do NOT like that unwieldy controller even if the funny guy tells me it's not that unwieldy. Interesting whether there will be a classical gamepad or USB controller support at least?


It looks like they'll be reusing wiimotes for the Wii U.

#5 OP boobless

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Posted 07 June 2011 - 20:27

In the hand the controller feels light, and it feels comfortable. It's most similar to the old GameCube controller, really, but much wider and with more buttons.

http://www.engadget....first-hands-on/

#6 Elliott

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Posted 07 June 2011 - 20:34

I want that new Zelda. Now.

#7 Thrackerzod

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Posted 07 June 2011 - 20:35

In the hand the controller feels light, and it feels comfortable. It's most similar to the old GameCube controller, really, but much wider and with more buttons.

http://www.engadget....first-hands-on/


I don't see how that is even remotely like the Gamecube controller.

#8 ~Johnny

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Posted 07 June 2011 - 20:41

I don't see how that is even remotely like the Gamecube controller.


It feels like it in your hand. Presumably the grips don't feel all that different, and they've probably tried to make it as light as possible so people don't notice.

#9 HawkMan

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Posted 07 June 2011 - 20:57

and they said the Xbox controller was big. at least it had a good holding position and well placed controllers.

Seriously, the stick right above the pad.... who though that was a good idea. you can't neaturally swing your thumb down from the stick to to use the pad as a tactic or weapon switch like that. You'll have to swiing it down, while uncomfortably being it inwards and curle it up and hope to hit the same place. that or move to whole hand further down on the ginormopad. and much the same store with the stick and buttons on the other side.

and they went with the sticks in the same position. that would make sense if most games would use both sticks for the majority of controls or, pad and buttons. but for the majority of games that use stick and buttons, you'll be holdign the pad high on the left side and low on the right side. because of ths stick right on top placement that means you can't easily shift your thumb between primary and secondary control.

stupid.

and at least ont he 360 controller, you can if you want hold it so you can use the index finger for the bumpers and the middle finger for the triggers, and it's not even uncomfortable, just unusual. Using both shoulder buttons at the same time on this thing is impossible. And again, due to the placement of the controls above each other, depending on whether you use a high grip(sticks) or low grip(pad and buttons) combined with the length of your finger, you may not even reach one or both of the shoulder buttons, at least not comfortably.

#10 S00N3R FR3AK

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Posted 07 June 2011 - 21:18

I don't think it looks as bad as some people are making it out to be. I'm looking forward to the controller.

#11 Elliott

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Posted 07 June 2011 - 21:24

I don't think it looks as bad as some people are making it out to be. I'm looking forward to the controller.

I'm looking forward to it too. The potential is staggering.

#12 carson2255

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Posted 07 June 2011 - 21:28

Any word on the hardware specs?

#13 OP boobless

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Posted 07 June 2011 - 21:29

http://arstechnica.c...=1#comments-bar

The new controller is comfortable in the hands, with smooth white styling and well-designed ergonomics. The buttons are all where you expect them to be, along with the dual analog sticks. It may look awkward in pictures, but in practice the controller is a joy to hold

Nintendo came in and delivered a tight hour of content, and once again set the world of gaming on its ear. The ability to play any of these games on the controller while your wife watches television will be amazing, and playing with multiple new controllers also offers a ton of possibilities. By mixing in backwards compabtility with all Wii games and accessories, Nintendo has upped the value in another way.

We're calling Nintendo the "winner" of the big E3 press conferences. Everything else was interesting, but Nintendo has truly offered something new... once again.

#14 ~Johnny

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Posted 07 June 2011 - 21:41

Seriously, the stick right above the pad.... who though that was a good idea. you can't neaturally swing your thumb down from the stick to to use the pad as a tactic or weapon switch like that. You'll have to swiing it down, while uncomfortably being it inwards and curle it up and hope to hit the same place. that or move to whole hand further down on the ginormopad. and much the same store with the stick and buttons on the other side.


I can manage it perfectly fine on my 3DS :p

#15 OP boobless

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Posted 07 June 2011 - 22:08

http://gizmodo.com/5...y-to-see-things

It looks like the product of a fevered fanboy wetdream. A 6.2-inch touchscreen, surrounded by dual analog sticks and oodles of buttons. Like the portable hardcore gamers wish Nintendo made. But it's the most incredible controller ever.

I'm completely immersed in my own tiny world with the Wii U controller, staring into the screen, moving my arms and entire body to track two tiny people, scurrying around below my hovercraft. They're a Nintendo rep and Kotaku's Stephen Totilo, whose eyes are glued to the TV next to us, trying to shoot down the enemy ship in the sky. My entire game takes place on the Wii U's controller, almost as if I'm playing not just an entirely different game, but an entirely different console.

We haven't even seen the beginning of what this thing is capable of, but one thing's clear today: It works, and it's a hell of a lot of fun.



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