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#2041 Shadrack

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Posted 07 October 2012 - 16:03

Beat Inferno while in a group. Now I just need to beat it solo. They really should have separated the achievements... It's dumb that if you beat it in coop you get both achievements. Oh well.


#2042 Shadrack

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Posted 17 October 2012 - 04:00

1.0.5 is here.....

#2043 Shadrack

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Posted 21 October 2012 - 21:02

So..from what I can tell they've nerfed Inferno pretty hard. I would say you need to play Monster Power 1 or 2 to be at the same difficulty level as the 1.0.4 Inferno.

#2044 OP Yusuf M.

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Posted 22 October 2012 - 00:26

So..from what I can tell they've nerfed Inferno pretty hard. I would say you need to play Monster Power 1 or 2 to be at the same difficulty level as the 1.0.4 Inferno.

Yep. It's very easy now at the lowest level. I was able to handle elites while 2 of my friends went far ahead of me. I also found my first legendary item: a barbarian mighty belt with pretty good stats.

#2045 Shadrack

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Posted 22 October 2012 - 19:42

Blizz is already nerfing the nerf tomorrow:

Here are the new damage values that will be hotfixed in for each MP setting:

MP1: 109.60% (down from 114%)
MP2: 120.12% (down from 130%)
MP3: 131.65% (down from 148%)
MP4: 144.29% (down from 169%)
MP5: 158.14% (down from 193%)
MP6: 173.32% (down from 220%)
MP7: 189.96% (down from 250%)
MP8: 208.20% (down from 285%)
MP9: 228.18% (down from 325%)
MP10: 250.09% (down from 371%)


Source

#2046 trag3dy

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Posted 23 October 2012 - 05:03

So did all the changes they made in the latest patch give us a reason to play again? They didn't add any new maps or locations or basically any real new content so I'm curious about why they think these changes will make people play again.

#2047 Shadrack

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Posted 23 October 2012 - 05:21

meh..probably the relentless grind for better and even better gear. Basically what Blizz has done with Diablo and transformed it into the game that never ends. With the MP system there is a ridiculous amount of granularity between difficulties and difficulties beyond the original inferno difficulty. And with the "paragon" leveling system, even if you don't get a good drop you are at least still "leveling".

They also added these specific bosses in each act that can be hard as hell. Each one of them has the possibility of dropping part of an artifact piece. The act IV inferno boss has the potential to drop blacksmith plans that take each of the artifact pieces and create a portal. Inside the portal (once you create it) there are two bosses that are attacking simultaneously (I think) and each one has the potential to drop a material that you need to assemble a legendary ring or the legendary ring plans or something like that. There are like 5 different legendary ring plans with varying names that gives either +int, +str, +dex, or +vit and then some other fixed stats that are decent and then 5-6 random stats of anything I think. None of these drops will happen unless the player has 5 valor stacks (to prevent farming) and the higher the MP setting the more likely these plans and mats might drop as well as the player's magic find. At Inferno MP 10 difficulty the mats/plans always drop (according to blizz blue post).

So there you have it. Basically a grind that never ends. They could have at least thrown a randomized never ending dungeon. Even though that has been done, I think that is more interesting than just grinding the same old content over and over and over again.

The drop rates in diablo are pretty poor still though. I've yet to see any legendaries drop since the patch. I think the entire time I've played diablo 3, I've only seen maybe 4 legendaries drop, and only 1 was really that great (2 million gold great at least, which really isn't that good). I've yet to see any set pieces drop.

They still haven't released or even made a peep about PvP. Prior to release they said that pvp was coming soon in a patch but they haven't delivered that.

The game is probably still worth the money as I think if a player at least plays through Normal, Nightmare, and Hell which should only take about a week or two they will get their money's worth. Just Blizzards idea of an end game is whack and the item system is really, really boring overall. Nothing is really that interesting about the item system until you've already invested a ridiculous amount of hours farming Inferno difficulty. If there were more interesting low level set pieces and legendaries that dropped a little more frequently I think the game would keep my interest more. If a few set pieces dropped that would be perfect for a demon hunter, I might start a demon hunter character just to use my bad ass loot that dropped in another game. Sadly this is really only the case in Diablo 3 if you are willing to grind the same content countless number of times. But I don't regret buying it. I just wish they would add more to the game that gave me an actual incentive to play. They have a really nice gameplay mechanic worked out with all of the classes, I just don't think I can go through the same areas one more time anymore. I'm at my limit. The fact that their randomization in this game is absolute **** has also hindered its re-playability as well. Moving entrances around is fine for the first 4 times you play though...but once you see through it, the game its dull and boring.

In hindsight, I think I would have gotten more gameplay enjoyment if my goal would have been level all playable classes to level 60 as oppose to beating Inferno difficulty on one of my characters and investing in making one character super badass. I would have seen a lot more sides of the game that would have been much more obtainable than the set pieces and bad ass legendary uber drops I've been praying for playing the "loot" part of the game.

#2048 The King of GnG

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Posted 23 October 2012 - 23:19

Oooh, look what I found just at the beginning of the Hell difficulty level: a dungeon called Developers Hell where all the monsters take their name from real Diablo III developers! Yep, Jay Wilson is the boss there too, and it was a pleasure to knock down with my 52lv Wizard :D

Diablo III.jpg

#2049 Shadrack

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Posted 23 October 2012 - 23:54

Abyss Difficulty Level?

#2050 The King of GnG

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Posted 24 October 2012 - 00:10

Abyss Difficulty Level?


Sorry, it would be "Hell" in English. Dunno why the heck Blizzard decided to translate it as "Abyss" in the Italian version of the game....

#2051 Nagisan

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Posted 24 October 2012 - 00:13

Abyss Difficulty Level?

Based on his screenshot and the text under his username, I'm going to say that is a difference in name due to translation of one of the difficulties to Italian and/or back to English....

Out of curiousity The King, what are all the difficulty levels in your game?

In English it's:

Normal (level 1-30~)
Nightmare (level 40-50~)
Hell (level 50-60~)
Inferno (level 60)

#2052 The King of GnG

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Posted 24 October 2012 - 00:27

Based on his screenshot and the text under his username, I'm going to say that is a difference in name due to translation of one of the difficulties to Italian and/or back to English....

Out of curiousity The King, what are all the difficulty levels in your game?

In English it's:

Normal (level 1-30~)
Nightmare (level 40-50~)
Hell (level 50-60~)
Inferno (level 60)


Normal = Normale
Nightmare = Incubo
Hell = Abisso (this translation makes NO SENSE, imho)
Inferno = Inferno

#2053 Nagisan

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Posted 24 October 2012 - 01:36

Normal = Normale
Nightmare = Incubo
Hell = Abisso (this translation makes NO SENSE, imho)
Inferno = Inferno

Interesting......what is the proper translation for Hell? According to Google Translate, it's "Inferno" which would explain why they didn't do an exact translation (then you would have Normale, Incubo, Inferno, Inferno), but I don't know how accurate that is.

#2054 The King of GnG

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Posted 24 October 2012 - 09:06

Interesting......what is the proper translation for Hell? According to Google Translate, it's "Inferno" which would explain why they didn't do an exact translation (then you would have Normale, Incubo, Inferno, Inferno), but I don't know how accurate that is.


The first choice for translating Hell would be "Inferno", yes, but they could have used something more "hell-related" like "Torment" or whatever. Abyss, in my view, is a very poor choice in this case. Or maybe it's because I'm too critical about a game that managed to disappoint me in so many ways (even though I must admit it's somewhat fun, in the long run)....

#2055 Shadrack

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Posted 24 October 2012 - 14:58

Sorry, it would be "Hell" in English. Dunno why the heck Blizzard decided to translate it as "Abyss" in the Italian version of the game....


haha..well I totally logged in after reading that to see if Blizz added another difficulty.