First look patch 2.1:
All in all it sounds terrible. There's literally nothing to be excited about in that preview. On top of that it gives plenty of reason to not bother playing at all because of changes to healing they proposed.
I wonder if blizzard thinks these things through all the way.
Also if I was interested in starting over again and again I'd just play hardcore PoE. That kind of tedium holds no interest for me.
Terrible? How so?
Seasons have been a long, long, long wait. They are making more complete X than whoever levels fastest. It sounds good and once it hits PTR we can all get a better grasp.
They are further increasing rifts to add Greater Rifts, which will add a challenge to rifts. Increase rewards and Legendary Gems coming from them. You also upgrade Legendary gems via Greater Rifts. Rifts are already the best part of RoS and they made it better. One change they made to the rift system, is all players require just 1, that's right 1 rift fragment to enter. No more "Rift it Forward" communities and playing the menu game. You'll actually be playing the game.
Legendary gems! Finally a reason to have sockets on Amulets/Rings. We don't know what they are other than " and provide special Legendary powers when socketed into the appropriate gear slot." which can be "The gist is that these gems are infinitely upgradeable". Completeing Greater rifts allow you to upgrade the gems. The gems hopefully (haven't seen stats) will be as diverse as the legendarys where in loot 2.0 and open up even more options for different builds.
Leaderboards. Kinda of minor but a great way to compare yourself among guildies and others who play D3. Nothing major here, but a nice feature to have.
The Dex changes to Monks and DH is a much needed change. That's huge. Dodge was always a so-so stat that is great when it happens, but relying on it sucked. This is going to increase survivability with DH greatly and Monks slightly. The changes to OWE and the Dex change should keep monks roughly where they are at (again needing to get on PTR to see the change).
The healing change is great. Increase LoH and life regen will make gear even stronger than before and keep healing a steadier pace. Far to often, especially on HC, you would end up low on health with potion on CD waiting on a health globe to boost you back to full. With this change the life regen/LoH (and associated passives) should help keep a steadier income of healing.
All in all. I think this is shaping up to be another fantastic patch made by the RoS team. They continue to improve on D3, listen to the community and provide changes that impact in a positive way. The team has really step up there game to release quality products. Still a tad bit early to see what all 2.1 will bring and if in the end it will be a positive patch, but it looks that way.