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#2446 Shadrack

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Posted Yesterday, 14:34

Your accusation is deprived of logic. I said a few posts above that Diablo 3 is an awesome game. Now you put words in my mouth. I really don't understand why are you so butthurt. As if you got credits in the game.

 

To me, the dev is not showing enough support. For casual players it may be enough, but for the majority of hardcore players it isn't. But I totally understand Blizzard, that's not an easy task. Diablo 3 isn't a multiplayer oriented game (except the co-op).

 

It's good you still find the game interesting. It just got boring for me and a lot of other people on the Blizzard forums feel the same way as me. It just doesn't offer the rewards it used to offer before.

 

Blah.  I keep saying this over-and-over again in this thread, but you are blasting a game that only gave you 10's of hours of good gameplay as oppose to perhaps 100's.  For you, I suspect that you've invested 100's of hours of gameplay in Diablo 3 and are bent because you did not get 1000's out of it before you were bored. Get real man. You don't like the game, you are done with it but yet you still want to talk about it. If you really want it to die off, you can start by being the first to ignore it ;).


the bonus gold is a little crazy right now. I did a regular Tier 3 rift last night and netted around 3Million gold for the run.

 

I'm enjoying it!! Might actually get some gems upgraded.




#2447 elenarie

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Posted Yesterday, 14:38

I suppose it's dying. Just like the other Blizzard games, Diablo is losing it's fanbase and I think even faster because the game is boring. Yes, it's exciting to beat it once, but after that? Rift, rift, rift, farm, farm, farm. Unbalanced classes and skills while the patches are rarity. So what is there to play? Of course to some people this may be exciting but usually when a developer loses interest in supporting it's game, it's a bad sign. They even stopped the auction which gave the players some reason to keep grinding. There are no release dates, no feedback at all, not any sign Blizzard cares about this game anymore. Don't get me wrong, the game is still awesome, but I think it's dying pretty fast.

 

Yes, maybe it sold some 20 mil copies but I don't see how that's relevant.

 

Best crap talk NA.



#2448 elenarie

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Posted Yesterday, 15:40

What I said IS fact (source of my statements being Blizzard themselves), my only opinion is that it's dying. And why yes, I have the right to express it just like you did. If you don't like it, show me I'm wrong. Everything else is irrelevant (including your feelings).

 

By that ideal, every game starts dying seconds after it is released.



#2449 Geoffrey B.

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Posted Yesterday, 15:46

Here is a link to an infographic from Blizzard stating that the game is doing just fine.

http://us.battle.net...aphic-5-20-2013

 

While the daily numbers for the game are not as impressive as other games the game is doing just fine. I never have to wait to get into a game with others and there are always plenty of peopel to play online with in just my region. I would not say the game is dead by any stretch of the imagination. 



#2450 Asmodai

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Posted Yesterday, 16:22

the bonus gold is a little crazy right now. I did a regular Tier 3 rift last night and netted around 3Million gold for the run.

Forgive my ignorance but I'm new to the game.  I have the PS4 version (which I don't even think the gold bonus applies to) and I have more money then I know what to do with.  What do you even use tons of gold for?  Most of the stores sell crap that's worse than what I've crafted/found (on my first playthrough even... without handing down items from prior playthroughs).  The crafting prices and such are low compared to how much gold I find just adventuring.  My limiting factor is getting ingredients (you can't buy those can you?)  My gems upgrades are done up till I need some ingredient I don't have in addition to just money.  My blacksmith upgrades are done well past my level (and they carry over to other characters so that even LESS they'll have to spend in the future).  I don't even know what I could be saving up money for so why I would care if the money drops were multiplied, I already have more than I know what to do with.



#2451 Shadrack

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Posted Yesterday, 16:27

Forgive my ignorance but I'm new to the game.  I have the PS4 version (which I don't even think the gold bonus applies to) and I have more money then I know what to do with.  What do you even use tons of gold for?  Most of the stores sell crap that's worse than what I've crafted/found (on my first playthrough even... without handing down items from prior playthroughs).  The crafting prices and such are low compared to how much gold I find just adventuring.  My limiting factor is getting ingredients (you can't buy those can you?)  My gems upgrades are done up till I need some ingredient I don't have in addition to just money.  My blacksmith upgrades are done well past my level (and they carry over to other characters so that even LESS they'll have to spend in the future).  I don't even know what I could be saving up money for so why I would care if the money drops were multiplied, I already have more than I know what to do with.

 

I'm not sure how much has changed in the last patch.  I do know that they have things scaled differently on PC than they do on Console. Prior to 2.1 patch (and things may have not changed), upgrading to the highest GEMS was crazy expensive and re-enchanting an item can also get very expensive.

 

Those two big money sinks don't really exist until you are at level 70.



#2452 Geoffrey B.

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Posted Yesterday, 16:55

Forgive my ignorance but I'm new to the game.  I have the PS4 version (which I don't even think the gold bonus applies to) and I have more money then I know what to do with.  What do you even use tons of gold for?  Most of the stores sell crap that's worse than what I've crafted/found (on my first playthrough even... without handing down items from prior playthroughs).  The crafting prices and such are low compared to how much gold I find just adventuring.  My limiting factor is getting ingredients (you can't buy those can you?)  My gems upgrades are done up till I need some ingredient I don't have in addition to just money.  My blacksmith upgrades are done well past my level (and they carry over to other characters so that even LESS they'll have to spend in the future).  I don't even know what I could be saving up money for so why I would care if the money drops were multiplied, I already have more than I know what to do with.

 

TBH there really isnt anything to buy anymore now that there is no longer an auction house. Pretty much you can use gold to buy recipes in act 2 for some high level gear. then you just hope you get a random spawn vendor that will sell you recipes for legendary items. other than that Money is just used to repair your crap.



#2453 Audioboxer

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Posted Yesterday, 17:01

Can't express enough how much I love playing as the Crusader :D Only had 3 legendaries, 2 weapons and the plans for a weapon.



#2454 Asmodai

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Posted Yesterday, 18:14

TBH there really isnt anything to buy anymore now that there is no longer an auction house. Pretty much you can use gold to buy recipes in act 2 for some high level gear. then you just hope you get a random spawn vendor that will sell you recipes for legendary items. other than that Money is just used to repair your crap.

My costs to repair and craft are only a tiny fraction of what I make doing the missions.  I'm on Act III now (level 35ish) and I didn't even know you could buy recipes for legendary items, guess I missed that.  I got two set recipes and a legendary recipe so far from drops but they were all in the level 20 range when I was well beyond that.  Also they require ingredients that apparently require me to salvage legendary items to obtain (unless I missed a store that sells those ingredients as well).  I don't have many legendary items yet so I can't see myself destroying them to make items that I've already out leveled.  When I out level them I put them in storage for my next character, so far I only have like 5 things in storage plus what I've got on.

 

I'm really disappointed in the stores.  Usually in games stores sell items well beyond what you can currently use for way more than what you have giving you some incentive to save up money and power up to get them.  Again unless I missed it (which is entirely possible since I apparently missed the legendary recipes) the items I've seen the stores selling tend to be about the same or slightly weaker than what I already have making the stores all but useless.

 

It would also be nice to be able to buy whatever that item is it's asking for to continue unlocking the gem upgrades (can you?) and the legendary item ingredients instead of having to destroy the few legendary items I do manage to find.  They could charge a ton of money for these to make sure you don't do it too much but at least that would give you something to save gold for.

 

I also find the whole loot tailored to your character to be taken a bit too far.  My gf seems to often get big two handed axes with her Wizard and they have huge Int bonuses.  Who's going to use a big giant axe with their wizard?  She gets axes so often in fact we thought it might be bug because it took some time before she got her first wand and in that time she got multiple axes.  It doesn't seem to be so bad anymore but I think she's found like two legendary axes and no legendary wands.  It wouldn't be so bad if she could store the legendary axes for a barbarian or something but why would her barbarian want an axe with a giant Int bonus instead of strength?  They should have either not dropped so many axes for her OR what axes they did drop should have been still STR bonuses (or even VIT) so she could use them for an axe based character.  Same with bows, all bows should be DEX or VIT not STR or INT in my opinion but oh well.



#2455 Shadrack

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Posted Yesterday, 19:39

I'm really disappointed in the stores.  Usually in games stores sell items well beyond what you can currently use for way more than what you have giving you some incentive to save up money and power up to get them.  Again unless I missed it (which is entirely possible since I apparently missed the legendary recipes) the items I've seen the stores selling tend to be about the same or slightly weaker than what I already have making the stores all but useless.

 

Yes, the merchants in Diablo 3 are consistent with the ones in D1 and D2 which is to say that they are useless.  Perhaps the one exception being the ring and amulet vendor in Act 1 because you can generally get one from that vendor prior to one dropping for you.  Squirt, in Act 2, sells the Hellfire Ring and Hellfire Amulet plans for 2 million and 4 million (respectively).  The biggest money sink goes to gem upgrades at level 70.  Going from Marquise gems to Flawless Royal will cost you 81 Marquise, 9.8 million gold and 4 death's breaths.  Upgrading gems you leave you broke...trust me...

 

 

 

I also find the whole loot tailored to your character to be taken a bit too far.  My gf seems to often get big two handed axes with her Wizard and they have huge Int bonuses.  Who's going to use a big giant axe with their wizard?  She gets axes so often in fact we thought it might be bug because it took some time before she got her first wand and in that time she got multiple axes.  It doesn't seem to be so bad anymore but I think she's found like two legendary axes and no legendary wands.  It wouldn't be so bad if she could store the legendary axes for a barbarian or something but why would her barbarian want an axe with a giant Int bonus instead of strength?  They should have either not dropped so many axes for her OR what axes they did drop should have been still STR bonuses (or even VIT) so she could use them for an axe based character.  Same with bows, all bows should be DEX or VIT not STR or INT in my opinion but oh well.

 

I don't "get" some of these design decisions either... The game has been a pendulum motion of changes since it has been released. When the game was designed around the Auction house it was pretty rare to get anything with the stats you were looking for.  You'd play all day on your Wizard and maybe only see a handful of +int items that didn't also have undesirable stats (dex and str). That was the biggest complaint in the game, so now the developers have swung in the other direction where most drops have your stats even if they do not make sense from a role-playing perspective.

 

Mind you, the axe with high int on a Wizard may still be a good weapon. Wands and Sources have a chance at some wizard specific stats and tend to be much faster cast speeds which make them more desirable (if the other stats are good).



#2456 trag3dy

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Posted Yesterday, 20:31

Forgive my ignorance but I'm new to the game.  I have the PS4 version (which I don't even think the gold bonus applies to) and I have more money then I know what to do with.  What do you even use tons of gold for?  Most of the stores sell crap that's worse than what I've crafted/found (on my first playthrough even... without handing down items from prior playthroughs).  The crafting prices and such are low compared to how much gold I find just adventuring.  My limiting factor is getting ingredients (you can't buy those can you?)  My gems upgrades are done up till I need some ingredient I don't have in addition to just money.  My blacksmith upgrades are done well past my level (and they carry over to other characters so that even LESS they'll have to spend in the future).  I don't even know what I could be saving up money for so why I would care if the money drops were multiplied, I already have more than I know what to do with.

 

When you get to "end game" and are rerolling stats on gear at the mystic you'll burn through your gold in a hurry. Sadly. Outside of that gold has very little use any more since they shut down the auction house. Rerolling stats on gear can end up costing you millions, if not tens of millions.

 

Oh yeah. Can't forget upgrading gems and crafting armor too. Those can require a lot of gold as well. To make a max tier gem it takes around 6-7 million gold if I remember correctly, from imperial.



#2457 Asmodai

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Posted Yesterday, 20:50

Yes, the merchants in Diablo 3 are consistent with the ones in D1 and D2 which is to say that they are useless.  Perhaps the one exception being the ring and amulet vendor in Act 1 because you can generally get one from that vendor prior to one dropping for you.  Squirt, in Act 2, sells the Hellfire Ring and Hellfire Amulet plans for 2 million and 4 million (respectively).  The biggest money sink goes to gem upgrades at level 70.  Going from Marquise gems to Flawless Royal will cost you 81 Marquise, 9.8 million gold and 4 death's breaths.  Upgrading gems you leave you broke...trust me...

I guess I've upgraded to whenever you need the first death's breath or whatever... whenever it switches from just needing money to actually needing stuff. I don't have the stuff and as far as I know can't buy it so for now at least I'm "done" and have tons of money left. It just seems to me at this point at least the limiting factor is the stuff not gold.

Mind you, the axe with high int on a Wizard may still be a good weapon. Wands and Sources have a chance at some wizard specific stats and tend to be much faster cast speeds which make them more desirable (if the other stats are good).

I guess that's our problem with wanting things to fit in a role-playing perspective more than just min-maxing stats. Maybe some of those axes would have been great for a Wizard but she just doesn't want to run around with dual handed axe wielding wizard.

On consoles at least they put a lot of effort into coop play though with 4 player local coop, nemesis generation, legendary gifts, and such but the tailoring of drops to your character works against that. She's not going to use a bow, crossbow, or hand crossbow on her wizard but she occasionally gets them. My Demon Hunter would love to use them but the fact the game keeps slapping INT bonuses on them really hurts that if she wanted to give it to me. Even besides giving it to me if she wanted to make a Demon Hunter character later and use the sweet Legendary Bow she got it's sabataged by the stupid INT bonus instead of DEX. The Armor works fine because I think anyone can use most of them and they just look different depending on which class equips them. But certain weapons/shields seem tailored to a specific class or pair of classes featuring the same attribute preference so it seems like it would have made more since to restrict those items to those attributes with VIT being the catch all. If you really want to play a Wizard with an Axe then even if Axes couldn't get INT bonuses you'd just look for one with VIT instead since that applies to any class. Anyway we're still having a blast playing the game. I'm not sure I'll be spending a ton more time playing it solo but it really is fun sitting on the couch playing coop with the gf on the living room TV.

#2458 Shadrack

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Posted Yesterday, 21:50

I guess that's our problem with wanting things to fit in a role-playing perspective more than just min-maxing stats. Maybe some of those axes would have been great for a Wizard but she just doesn't want to run around with dual handed axe wielding wizard.

 

This just isn't the game for role-players...



#2459 Asmodai

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Posted Yesterday, 23:01

This just isn't the game for role-players...

It's for whoever enjoys it. I don't see us grinding through trying to get loot after the story is done and we hit level 70 yet that's what many people here seem to do (and indeed the game is designed to support that.) We'll play our current characters till they hit the level cap and we finish the story then we're done with them. We'll make new characters, pick one of the difficulties that finishing the game unlocks and play through again. Over the life of the console we'll jump in and run missions here and there, it's a long term thing for us, but we aren't going to spend hours on end grinding for better loot with character that have finished the plot and reached the level cap, that's just not how we play. Is it different from others, probably, is it "wrong" no.

Right now Diablo III is our coop focus so we play it the most but since we don't have much gaming time it will likely take us a couple months each run through. When Skylands: Trap Team comes out it will likely take our coop living room focus from Diablo. That doesn't mean we'll never play it again but it will get even less of our limited time. Other coop games like Alienation and the Gauntlet remake may very well take the focus as well. We've already finished all the other skylanders and knack so Diablo III is just another step in a long road of Coop games for us.

#2460 Shadrack

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Posted Yesterday, 23:25

It's for whoever enjoys it.
 

I was addressing, acknowledging, and in agreement of your statement about role-playing. Not sure why you took offense with that, but it was not meant to be offensive.