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Counter-Strike: Global Offensive

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#31 Scorpian8867

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Posted 10 March 2012 - 09:10

It's obviously just me, but I really don't get the point of reinventing CS again, for the third time. I mean 1.6 is still played competitively, I just watched some of the IEM matches the other day and that's a massive tournament with something like $35k going to the winning team.

I played the hell of CS 1.6 and that game is still alive and kicking, so again I'm not sure why they are trying to remake it? I guess that's my question.

They aren't trying to reinvent the game; they're simply recreating it in source and expanding on it. That was the original goal with CS:S back in '03, but they kind of dropped the bomb. They ended up changing too much. The community split between the games, rather than moving entirely over to CS:S. Notice how the two are usually very close to each other in the stats page. Historically, 1.6 was way ahead, but that's changed since CS:S is now available on Mac as well. Even with that, 1.6 still has more players. It's been like that for eight years now, and Valve really haven't done anything to address that. GO stemmed from their realization of this problem. They had been neglecting the community, and this is their attempt to make amends, so to say. GO was designed to carefully capture the best elements of 1.6 and Source, seamlessly combine them, expand on them, and act as a platform that's easier for Valve to work with in the future. That's why they're being very thorough with this beta. The quality of the game, especially in comparison to the original, is questionable at the moment, but they're working on it very actively, and they're paying close attention to the community here.


#32 Steve B.

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Posted 10 March 2012 - 09:15

So they'll have two variants of GunGame in there? Awesome!

#33 Salutary7

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Posted 14 March 2012 - 18:42

PCGamer has an artile up describing some reactions from the pro scene:
http://www.pcgamer.c...me-right-now-”/

What do you think?
I haven't had the chance to play yet, but having watched some live streams, the gameplay doesn't seem quite right. This is not to say it should just be a rehash of 1.6, but Valve needs to consider some of the factors that make a tactical FPS feel immersive.

#34 OP Yusuf M.

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Posted 14 March 2012 - 21:11

PCGamer has an artile up describing some reactions from the pro scene:
http://www.pcgamer.c...-now-%E2%80%9D/

What do you think?
I haven't had the chance to play yet, but having watched some live streams, the gameplay doesn't seem quite right. This is not to say it should just be a rehash of 1.6, but Valve needs to consider some of the factors that make a tactical FPS feel immersive.

In my opinion, Valve needs to make CS:GO more like CS 1.6 than CS:S. I used to think they were limited by the Source engine in terms of reproducing CS 1.6 and this quote (from the article you linked to) verifies it:

“Player movement. Not only does that play a giant role in the game being fun, it adds a lot of skill to it as well. One of the things that makes CS:GO so frustrating to play is that the movement feels sluggish and slow and you don’t feel in perfect control of your character.”


Just about every Source game has the same sluggish feel to it with character movement. Jumping doesn't feel as responsive as it does in CS 1.6 and the improved physics made things a bit weird. Honestly, it's the little things that made CS 1.6 great. Things like bunny hopping, walling (or wall banging as they say now), and the weird animations. I know that some things need to be improved like the animations, but there has to be a balance. And so far, Valve hasn't found the right balance yet.

#35 shakey

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Posted 14 March 2012 - 21:18

In my opinion, Valve needs to make CS:GO more like CS 1.6 than CS:S. I used to think they were limited by the Source engine in terms of reproducing CS 1.6 and this quote (from the article you linked to) verifies it:



Just about every Source game has the same sluggish feel to it with character movement. Jumping doesn't feel as responsive as it does in CS 1.6 and the improved physics made things a bit weird. Honestly, it's the little things that made CS 1.6 great. Things like bunny hopping, walling (or wall banging as they say now), and the weird animations. I know that some things need to be improved like the animations, but there has to be a balance. And so far, Valve hasn't found the right balance yet.


The movement along with lighting need to be resolved first. That is what will make or break the game. With the current lighting system they have, it does look very hard to tell what you are seeing.

#36 Fuzed Mind

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Posted 27 March 2012 - 05:09

After playing the beta for about 7 hours I can honestly say this game needs a **** ton of work.

#37 rajputwarrior

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Posted 27 March 2012 - 15:50

After playing the beta for about 7 hours I can honestly say this game needs a **** ton of work.


you got into the beta? you ******...

#38 Fuzed Mind

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Posted 28 March 2012 - 23:32

You aren't missing out on anything really... It's bad.

#39 fusi0n

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Posted 28 March 2012 - 23:49

I love this game. I have about 20 hours already playtime

#40 PixilEyes

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Posted 29 March 2012 - 00:17

After playing the beta for about 7 hours I can honestly say this game needs a **** ton of work.


Agree.

I get kicked a few times for "No steam log on"

Recoil is crazy strong.

Spray patterns are a bit large.

HIt boxes seem off.

#41 Steve B.

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Posted 23 April 2012 - 15:00

So, I got into the beta. And I have to say, it's different.

In comparison to Source, and 1.6, it's a completely different game, yet keeping that same CS feel. It feels closer to 1.6 than Source to be fair (Which it was meant to be).

It'll take some getting used to, especially since the way the mouse moves is a little different and a bit 'floaty' in my opinion. But I guess there's an option somewhere for that.

#42 Singh400

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Posted 23 April 2012 - 16:20

Who do I have to bribe to get into the beta?

#43 Fuzed Mind

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Posted 23 April 2012 - 18:38

If I could give my copy away. I would.

#44 The Teej

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Posted 25 April 2012 - 13:00

Honestly, the game feels very different. The movement is a little floaty, yeah - but I wouldn't say it's a -bad- game. Just different. Not different enough to say this is a game which happens to be called Counter Strike, but if all of a sudden this came as an update to CS Source, it'd be a radical departure.

The recoil is a lot stronger, however, still manageable - strafing is more important then ever now that run-and-gun has been taken out of the equation unless you're very near the opponent. I'm liking the new addition to rifles, saves people being able to run and gun with a sniper rifle, which is just an insane idea to begin with.

It'll take some getting used to - I felt like a bit of a noob with the new-style menu and new weapons in combination with the new movement style, aiming, and what not - and I'm low+ in the CSS competitive scene, and I felt like I had taken a whopping 4 years back in terms of the quality of my skill when I first jumped in, it's very strange. Thankfully I know how to get better at CS quickly - as compared to 4 years ago where I was a headless chicken aiming at people's legs.

I'm still not as good at CS:GO as I am at CSS, but getting there. Overall, I'd recommend anyone giving a shot really - even if it is a bit like marmite right now.

#45 +InsaneNutter

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Posted 25 April 2012 - 13:06

How did you get in to the beta can i ask? I'm guessing i missed any signups a long time ago.