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iPhone app development on Windows -- Dragonfire SDK


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I was researching methods to create iPhone apps on Windows. I came across a reference to the Dragonfire SDK on this site. It's $99.95, but I'm willing to pay that since it is much cheaper than buying a Mac (which I cannot afford).

What do you guys think? Has anybody ever used (or known anybody that used) the Dragonfire SDK? Another benefit of the D-SDK is it uses C/C++ so I don't have to learn Objective-C.

The D-SDK page claims the apps are compatible with the App Store and that you can submit your apps.

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Considering several applications on the app store that have been created using this, it must be *work* at least.

I'd read the reviews and then make a decision.

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Couldn't you run Lion Server in a Virtual Machine and then run XCode?

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Couldn't you run Lion Server in a Virtual Machine and then run XCode?

That's what I want to do... But apparently it's illegal since I do not have a Mac.
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Couldn't you run Lion Server in a Virtual Machine and then run XCode?

All sorts of issues regarding legality, hardware support, and more. It's a pain to get working unless you have a specific set of hardware.

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try getting a mac mini 2010 model core 2 duo! should be about $400+ on ebay.. You can then get 8gb ram for cheap and increase the performance.

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hey KomaWeiss,

How's the performance with virtualbox? How well does video editing, photo editing, and xcode build compiles work?

I don't do any video editing, photo editing. XCode is fine with decent memory size. Well you could also install it directly to your computer.

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i've played with xcode on a virtualbox vm using a core 2 duo p8600 and 2 gigs of ram assigned to the vm and it's a little sluggish, the compiles take a little longer but workable so to say.

if you want video, editing go with a native solution do not virtualize it. the performance is slow as hell.

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Mono on Linux is pretty decent...Mono on OSX on the other hand sucks really bad

I agree that MonoDevelop sucks on Mac. It's not native looking, nor is it any good really.

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This depends heavily on the type of app you wish to develop, but have you considered simply creating a web app with HTML/JS?

Apple provides very good support for web apps. You can save them as an icon on the home page and the developer can choose to run the web app full screen when launched. You can even choose for pages and content to be cached on the device so the app can run even with no connection present.

Of course there are limitations, a web app can't access the camera for example.

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This depends heavily on the type of app you wish to develop, but have you considered simply creating a web app with HTML/JS?

Apple provides very good support for web apps. You can save them as an icon on the home page and the developer can choose to run the web app full screen when launched. You can even choose for pages and content to be cached on the device so the app can run even with no connection present.

Of course there are limitations, a web app can't access the camera for example.

Web Apps?

Kill them with fire!

On another note, hackingtoshing might be the solution for you.

I wouldn't personally trust third parties with such a narrowed/"closed" system.

Maybe in the long run, you might come to consider buying a real Mac, which does have its upsides and using a hackingtosh might give you the ability to tinker with the OS and come to like it.

I adore the hardware and generally the stellar support for my computer (hardware-wise) I get with Apple amongst the design obviously, that's why I don't run a hackingtosh as productivity and main system.

OS updates are simple, but when you're coding, you might have the time to wait for such OS updates, as you seemingly "just" code for iOS and not Mac OS in which case I'd say a Mac is a must in order to do it properly and offer your costumers quick support for new OS updates and releases.

I'd say, hackingtosh away, a VM will just slow you down, but then again, maybe if your product is lightweight it's not too much hassle.

Steer clear from video/photo editing on a VM.

Glassed Silver:mac

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This depends heavily on the type of app you wish to develop, but have you considered simply creating a web app with HTML/JS?

Apple provides very good support for web apps. You can save them as an icon on the home page and the developer can choose to run the web app full screen when launched. You can even choose for pages and content to be cached on the device so the app can run even with no connection present.

Of course there are limitations, a web app can't access the camera for example.

How do I get started with this? How do I make it go full screen?
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