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Ayepecks

XBLA Exclusive Deadlight Preview Video

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I didn't think it was as bad as reviews have said. While it is light on the puzzles and the melee combat is broken. Platforming is pretty good, i have hit one area where it needed to be precise, other than that is has been ok. One review said it was 8 hours long, i'm at the end of the game and unless i hit any particular tricky areas, i'll have it done in under 4 hours.

When you look at the game, you think it should be a metroidvania style game but when you actually play it and because of the story, i think making more open would hinder it.

I did love Flashback (which this game reminds me of). Which is why i think i don't let the precise jumps annoy me.

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Just an FYI, all the reviews I read said it could be beaten in 3-4 hours.

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i finished it. Just under two hours and the final section was probably 20 minutes and not because that is how long it takes, it has some tedious spots.

Pretty much the final section ruined my enjoyment of the game.

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Bugger, was looking forward to this. Ah well back to Fez for my XBL platform fix.

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i finished it. Just under two hours and the final section was probably 20 minutes and not because that is how long it takes, it has some tedious spots.

Pretty much the final section ruined my enjoyment of the game.

So it only took you under 2 hours total to beat it?

I am at the part

right after the hospital with my friend at a helicopter

, how much time do I have left?

And while I have gotten used to the controls, I still think they could have been much more precise then they are, and there are still times they do not do what I want them to do. But they are not horrible anymore, but could have been much better.

Love the overall premise and visuals though. So that is why it is more disappointing to me I think. There was a game released called Outlands recently. While it was a totally different take and approach on the platformer genre, it was still indeed a platformer, and required some pretty damn precise jumping, and the controls in it are much better then Deadlight. So I know better controls could be achieved.

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agree with you regarding the controls, they could have been better. but i love this game, the writing is superb - some of the diary entries really touched me. and it's beautiful and very well thought out. i like this game a lot.

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So it only took you under 2 hours total to beat it?

I am at the part

right after the hospital with my friend at a helicopter

, how much time do I have left?

And while I have gotten used to the controls, I still think they could have been much more precise then they are, and there are still times they do not do what I want them to do. But they are not horrible anymore, but could have been much better.

Love the overall premise and visuals though. So that is why it is more disappointing to me I think. There was a game released called Outlands recently. While it was a totally different take and approach on the platformer genre, it was still indeed a platformer, and required some pretty damn precise jumping, and the controls in it are much better then Deadlight. So I know better controls could be achieved.

I thought it took me longer but when i look at the leaderboards it was just under two hours. That isn't rushing through it either, i didn't collect the majority of collectables too.

At a guess you probably have about 30 minutes to go.

Outlands was an underrated game. I really enjoyed that. Plus it got tricky for the right reasons. Deadlight, you pretty much die due to missing a jump or the broken melee combat.

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I got this after playing the demo. As a few people have said the controls are damn annoying at times. Also don't like the dying is the only way to figure out the puzzle solution sections.

I'm stuck at a particular section and I honestly don't know if I can be bothered to try and figure it out to complete the game.

It's

not long after you leave the hospital, I've gotten into a room. You enter via a window on the top left, on the right hand wall opposite where you come in is a large window slightly ajar. The platform you are on has a ladder down to the ground and below the window on the right is a small window you can climb through. There are some zombies but if you kill them more just appear. I think the solution is something to do with the ajar window but it's not coming to me. Any ideas?

If it was 800 points I wouldn't have minded paying for it but for 1200 I was expecting a bit better. Overall a bit disappointed with it.

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I got this after playing the demo. As a few people have said the controls are damn annoying at times. Also don't like the dying is the only way to figure out the puzzle solution sections.

I'm stuck at a particular section and I honestly don't know if I can be bothered to try and figure it out to complete the game.

It's

not long after you leave the hospital, I've gotten into a room. You enter via a window on the top left, on the right hand wall opposite where you come in is a large window slightly ajar. The platform you are on has a ladder down to the ground and below the window on the right is a small window you can climb through. There are some zombies but if you kill them more just appear. I think the solution is something to do with the ajar window but it's not coming to me. Any ideas?

If it was 800 points I wouldn't have minded paying for it but for 1200 I was expecting a bit better. Overall a bit disappointed with it.

That part stumped me for quite awhile. You have to

go outside the little window to the right, and shoot the window from outside. There is a wooden plank holding the window that you can only get from outside. I think it is BS, as I used the sling shot and should have gotten it from the inside IMO, but that is how you do it. And you have to be quick about it, as if not you will get overrun by zombies. So best approach is kill the one zombie sitting by the window with your gun, go out the window, shoot plank on upper window, run in and get up the ladder asap.

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That part stumped me for quite awhile. You have to

go outside the little window to the right, and shoot the window from outside. There is a wooden plank holding the window that you can only get from outside. I think it is BS, as I used the sling shot and should have gotten it from the inside IMO, but that is how you do it. And you have to be quick about it, as if not you will get overrun by zombies. So best approach is kill the one zombie sitting by the window with your gun, go out the window, shoot plank on upper window, run in and get up the ladder asap.

Thank's, now I've gotten 100% and all achievements and uninstalled the game. Little bit miffed that I paid 1200 points, 800 points and I'd probably have been all right with it.

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Finally got around to beating the game today. I had started that last sequence about 5 times prior to today but due to no checkpoints on that last stretch, I had to play it over and over as every-time I had fired up my console I only had like 10 minutes each time to play. Was actually incredibly annoying.

Yeah, I stick by what I originally said pretty much. Squandered opportunity here. It could have wind up being a pretty good game if the controls were a bit tighter, and it was not so short overall. The shortness would have been fine if they did not basically seem to drag out certain sections. It comes off like they had this really great initial idea, and then just could not quite pull off the execution. One of the bigger disappointments in awhile for me in fact. Could have been way better. Instead it is okay, and as others have already pointed out and I agree with wholeheartedly, I cannot say it was worth the $15 price tag at all. $10 maybe, but that extra $5 just seems to make it seem over priced for what you wind up getting.

Oh well.

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After playing Deadlight it has got me in the Metroidvania mood for some reason. So i'm replaying all my favourite Metroidvania type games.

Castlevania - Symphony of the Night

La Mulana (remake)

Cave Story

Shadow Complex

to name a few.

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