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Ya ok :rollseyes:. Obviously you guys were clueless about it so I posted the quickest solution to a buggy UI (that worked for me). But that was pointless obviously. Ignorance is wonderful.

No Joke. Obviously you can only chose one. People said the UI sucked [with mouse/keyboard]...I said its flawless with controller. How can I be joking?

Then I dont know why people are complaining. My response was to complainers. And quit cheating pointing and clicking. No skill there.

Uh no. You could learn how to use a controller and not complain about having options. And again, k/m no skill just point and click.

The controller is like an xbox 360...sooo you have never played xbox? Then obviously you would be clueless. (The Bold) Ya obviously its easier, its a point and click. Takes a bit more skill to move/shoot/run/jump using thumbsticks. But does the computer AI know that? No...so you play how its more comfortable to you. I said use a controller because you guys couldnt stop complaing about the UI. I said the UI is fine. I wonder why. Maybe because I am using the controller, everything I need to do is a finger length away, not requiring me to move my arm across a keyboard 6 inches. And I play keyboard games online all the time...point and click [in fps] is cheating in my book (who CANT point and click? a 1 year old). Kill something moving a thumb/joystick, its not as easy anymore.

And obviously you can play keyboard mouse. Its default. So if you hate how its setup on default, go make an effort and try a different setup (from mouse/keyboard -> controller). Can you do that on an xbox or ps3? No...only the PC.

But w.e enjoy your keyboards and bad UI. Ill enjoy my game with no flaws. I only posted because no one else said w/controller there are no problems with UI. Only m/k users were complainers (as I read).

I don't have the game so I can't speak from experience (as far as this game is concerned) but I'd just like the point out the fact that if a UI is bad for one form of input changing input devices doesn't make the UI all of a sudden better. A bad design is just a bad design simple as that.

As for the rest.. Try to play Counter Strike 1.6 with a console controller (should be possible with a program like joy2key) and see if you can maintain your theory that it takes more skill to use a controller than mouse and keyboard. Fact of the matter is that a mouse is a pixel perfect precision device while a console game pad is anything but. Evidenced by the fact that most console games come standard with aim assist. Disagree if you'd like but it won't change the facts.

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I think i was the only one who said the UI was bad for the PC. Not because it wasn't functional, just some of the choices they used didn't quite work for the PC. They have things at the bottom like equip, sell, back etc. These would make sense to assign to a mouse or key. They did it with the map. Instead you have to double click things or move the mouse to these options. I don't see why i should use a controller. If i wanted to use a controller i would have brought the console version :laugh:

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Uh no. You could learn how to use a controller and not complain about having options. And again, k/m no skill just point and click.

Firstly, I know how to use a controller - I use a wireless X360 controller with my PC for racing games (like DiRT Showdown) and action games (like Assassin's Creed and Batman: Arkham City). Secondly, you cannot seriously argue that controllers are better because they're LESS accurate - by that logic using a steering wheel for first person shooters would be even more challenging!

I've heard some pretty ridiculous stuff in my time but you, sir, have taken the biscuit! You might play games on a PC but you're not a PC gamer.

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Actually, "point and click" takes more skill than joystick when you consider why it is better for FPS games (reaction speed and quick movement).

The only reason you feel like "point and click" is cheating, is because it is much faster and efficient, and requires skill the master. I'm sure many console gamers would accuse opponents of cheating of said opponent was using a mouse and keyboard and they were stuck using a keyboard. It's not because it's easier to use a kb/mouse, it's because a kb/mouse is much faster. It actually requires more skill because you need to precisely move your mouse, and against other opponents who have this same advantage, you need to react quicker and do things quicker and more precise than them to win out. The same can be said for controllers, but due to the slow nature of the controls, things do not have to be done nearly as quick so you have more reaction time to react than the average PC gamer.

eh... no.

When is comes to precision aiming a mouse is significantly easier to use. That's why it's considered cheating to use a keyboard & mouse in a console game; because it's easier. Why would it be called cheating if it was harder?

The whole reason console games implement various types of auto aim mechanics is because analog sticks are very tricky to be quick & precise with. The mouse doesn't have this problem.

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When is comes to precision aiming a mouse is significantly easier to use. That's why it's considered cheating to use a keyboard & mouse in a console game; because it's easier.

It's not considered cheating - it's considered an unfair advantage. Just because using a mouse and keyboard is advantageous does not mean that it is cheating, much in the same way that a 6'9 basketball player is not cheating by going up against a 5'2 player - he simply has a huge advantage. Consoles are designed to level the playing field, as everybody has the same visuals, the same controller and the same unmodified game. PC gaming is all about flexibility and customisability, so it allows people playing on budget Dell laptops with trackpads to play against a killer desktop rig with a 30" display, multiple graphics cards and a high DPI mouse.

Choosing to use a controller on PC puts you at a disadvantage but because the platform is open it's an option for those who want it; choosing to use mouse and keyboard on console would put you at an advantage, hence why it isn't allowed.

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eh... no.

When is comes to precision aiming a mouse is significantly easier to use. That's why it's considered cheating to use a keyboard & mouse in a console game; because it's easier. Why would it be called cheating if it was harder?

The whole reason console games implement various types of auto aim mechanics is because analog sticks are very tricky to be quick & precise with. The mouse doesn't have this problem.

That doesn't make it cheating though. It just makes it a better tool for the job (in this case, playing FPS games).

FPS games suck with controllers because they limit the speed at which you can aim, and aim accurately. When I use a mouse to play a shooter, I can do a 180 degree turn as fast as I can move my arm/wrist. On a controller on the other hand, I am limited by the maximum X-axis on the joystick. At the same time, the point-and-click you mention is very valid. The mouse allows me to be much more accurate than a controller by relying on the muscle memory in my wrist to fine tune my shot to the best of my ability. You can't really do that with a controller.

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That doesn't make it cheating though. It just makes it a better tool for the job (in this case, playing FPS games).

FPS games suck with controllers because they limit the speed at which you can aim, and aim accurately. When I use a mouse to play a shooter, I can do a 180 degree turn as fast as I can move my arm/wrist. On a controller on the other hand, I am limited by the maximum X-axis on the joystick. At the same time, the point-and-click you mention is very valid. The mouse allows me to be much more accurate than a controller by relying on the muscle memory in my wrist to fine tune my shot to the best of my ability. You can't really do that with a controller.

Exactly, it's all about using the best tool for the job, in this case the mouse is the best tool for the job. Forcing something the be more difficult by using a different tool doesn't mean it takes more skill to use, it simply means the tool you are using to do said task is less efficient than the other options.

It's like nailing something into a 2x4, you can use a hammer or the handle of a screwdriver. Obviously either will work, but a screwdriver would take more "skill" to use because it was not designed specifically for that task.

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For a non competitive shooter, there's little difference between using a mouse and a controller. The controller probably has an advantage since the menus are less annoying to use, and if the game appears on a console, it's probably been play tested to make sure it's not super annoying to use a controller.

For a situation where you're playing against other people... yeah, mouse is the only way to go. Doing something like a top left to behind you bottom right on a controller ain't gonna be fun.

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Guys, the topic is "Far Cry 3". If you want to debate "Controller vs Mouse/Keyboard" then by all means someone create a topic on it in the Gaming Forum :) Otherwise let's get back to Far Cry 3 discussion

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Guys, the topic is "Far Cry 3". If you want to debate "Controller vs Mouse/Keyboard" then by all means someone create a topic on it in the Gaming Forum :) Otherwise let's get back to Far Cry 3 discussion

Heh, you're right - things did get a bit off topic.

I think it's worth discussing the visuals. Over on Blue's News there were a number of people suggesting that Crysis has better graphics than Far Cry 3, due in part to Far Cry 3 being 'designed for consoles' - unfortunately a common accusation in the PC community. I just wanted people's opinions. For graphics I include art direction, as it's such a fundamental part of the visuals - it doesn't matter if something is technically impressive (e.g. it has more polygons) if it has little impact on visuals.

Far Cry 3:

D0F78CB1A6EE1D7F74B73C2109F950A4B378B715

Crysis:

B75276960F73B07A91F8AFA8747595E37B5DE7D0

Both screenshots are taking at the maximum settings. Personally I think that Far Cry 3 has considerably better graphics and that the engine is better on a technical level but some people seem to feel this is a contentious issue. I think people only regard Crysis so highly because it was PC exclusive, which is taken to mean that consoles weren't powerful enough to run it - I on the otherhand am of the opinion that the engine was poorly optimised, hence why it has scaled poorly to modern hardware (I still get slowdown with a GTX680 SLI setup).

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They both have their pros and cons. I don't think one engine is the standout winner.

Crysis used CryEngine 2 on PC and is old now. I think the question should be in the future is if Far Cry 3 looks better than Crysis 3.

I prefer the look of Far Cry 3. The islands are hugely detailed and many caves and buildings which are fully explorable with no loading. The fire tech is still brilliant. Why more games don't do this is beyond me.

I don't know why we have to a "which looks better". Both games are good and should be enjoyed for what they are.

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Heh, you're right - things did get a bit off topic.

I think it's worth discussing the visuals. Over on Blue's News there were a number of people suggesting that Crysis has better graphics than Far Cry 3, due in part to Far Cry 3 being 'designed for consoles' - unfortunately a common accusation in the PC community. I just wanted people's opinions. For graphics I include art direction, as it's such a fundamental part of the visuals - it doesn't matter if something is technically impressive (e.g. it has more polygons) if it has little impact on visuals.

Both screenshots are taking at the maximum settings. Personally I think that Far Cry 3 has considerably better graphics and that the engine is better on a technical level but some people seem to feel this is a contentious issue. I think people only regard Crysis so highly because it was PC exclusive, which is taken to mean that consoles weren't powerful enough to run it - I on the otherhand am of the opinion that the engine was poorly optimised, hence why it has scaled poorly to modern hardware (I still get slowdown with a GTX680 SLI setup).

We all remember Crysis being the best looking game for its time, but if you look at it today it certainly isn't as great as we remember it being. That tends to happen a lot with games.

This is a screenshot of Far Cry 3 with SweetFX. From what I see the assets, lighting, shadows, etc. are superior to Crysis. CryEngine is very impressive but the first game hasn't held up that well over the years, which is to be expected. I would have loved it if Crysis 3 had returned to the tropics with the latest iteration of CryEngine. That would have been a fair comparison to Far Cry 3 and we could see which engine would reign supreme in an apples to apples type of comparison.

8245291883_216f0bf418_o.png

Image Source + More Screenshots:

http://forums.guru3d...&postcount=1977

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What do you guys think of the characters in Far Cry 3? Vaas actually seems like he's insane. And Dr. Earnhardt is creepy.

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I am nearly at the end of the game , it's an awesome game , i love the references to Alice in Wonderland , and the sarcasm in the characters Bio , and the graphics are just awesome , i'm playing at Ultra and it's realistic as ****

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What do you guys think of the characters in Far Cry 3? Vaas actually seems like he's insane. And Dr. Earnhardt is creepy.

Very cool! I love it when they use an actor entirely for both his/her voice and image.

I never though I'd say this, but the facial animation in this is superb, approaching and sometimes surpassing Uncharted's

I was also very pleasantly surprised with the facial animations. I'm glad they didn't cut corners here because the player models look fantastic and deserve it.

Ugh! I can't get Sweetfx to work with FC3, it always crashed on me when loading into the main menu.

Neither can I. I've tried DX9, running UPlay offline, putting select files in bin and the rest in root, etc. It's a shame because the shots that utilize it look stunning.

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This game is one of the best looking one, I have ever played, and I have played a lot of 'em.

Vaas is freakin' awesome for a villian. His facial expressions, voice acting, dialouges, everything about him is excellent and exceptional.

Haven't finished the game yet, in the middle of somewhere or something, but its the one of the few games in recent memory that have sucked me in

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And about the comparison with Crysis, I think where Crysis stood in 2007, Far Cry 3 stands in 2012

Crysis' graphics are showing their age obviously. I would really like to compare FarCry 3' with Crysis 3'

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The game is definitely amazing. Read up a bit on some of the reviews to piece together the differences between SSAO, HBAO and HDAO. Playing full HDAO enabled and SweetFX - things are looking great with this game.

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I never though I'd say this, but the facial animation in this is superb, approaching and sometimes surpassing Uncharted's

All the animations in general are superb. Everything from the movement of your character's arms in first-person view to the movement of an enemy's body as you drive a knife through their back. It definitely rivals the animations in the Uncharted series.

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What do you guys think of the characters in Far Cry 3? Vaas actually seems like he's insane. And Dr. Earnhardt is creepy.

The voice acting and character animations are very strong and there is certainly more of an emotional connection than any game I've seen since Half-Life 2: Episode 2.

Crysis used CryEngine 2 on PC and is old now. I think the question should be in the future is if Far Cry 3 looks better than Crysis 3.

That will be a very interesting comparison. Everything I've seen suggests that Crysis 3 will be similar to Crysis 2 in design, in that while the levels will be somewhat open they will be directed and there will be load screens between sections. Visually it looks like things have improved a lot, so in that area it will likely be very close - I've been quite impressed by the videos put out for Crysis 3. At this point I suspect that Far Cry 3 will have the better gameplay and characters (Vaas is a great character), while the visuals will be effectively a tie (both will have their strengths) but I'm happy to stand corrected.

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Have you guys watched that tie in (sorta) live action web series they did on Machinima with McLovin and the guy who plays Vaas (as Vaas lol)? The guy is AMAZING in that as well, especially the last couple of episodes. It's actually pretty hysterical stuff.

As for the emotional aspect of the game - well I have news for you. I actually felt something for the characters when Jason first finds one of his friends (I'm early in the game, so you can speculate as to whom that is heh) which is something I normally never feel in any game, ever. Other than the odd spook and scare in games like Amnesia or something, I rarely if ever feel anything for characters. But this game, wow. Really well done and acted so far. Hell, Dr. Earnhart (sp) himself is really really creepy to me.

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