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Why is the PS3 performance so good?

play station ps3 powerpc cpu gpu performance gaming crysis

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#16 Jub Fequois

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Posted 24 February 2012 - 19:36

PS3 doesn't do much in the background, checks for network connection status, updates online stuff like friends, messages, etc. and plays a game from a dedicated storage medium.
A PC on the other hand, is checking network connectivity, checking hardware status (S.M.A.R.T.), checking for DMAs and IRQs and checking each hardware device attached to all PCI, PCI-X, AGP, etc. connections, controlling a USB bus and searching for devices on that, doing whatever background tasks you have open, plus anything any other users have open, plus other background stuff as other user accounts (defrag, computer browser, dns stuff, network stuff, loads of things)... And I could go on. Your PC kernel has a very complex security structure built into it with passwords and hashing and whatnot, the PS3 doesn't have such a feature and is limited to just running things with either full permissions or limited permissions (what the other OS function did), and it all runs as the equilivent as one user.


I'm quite sure a PS3 does plenty of those things as well. It's still a computer with components that have to communicate with each other, USB connections for controllers or memory cards, wireless networking and connections to remote controllers, registering a lot of input continuously. There are also said security features, while likely not as "complex", still manage accounts with credit card details, passwords,, online stores with purchases, achievements et cetera.

Not saying you're wrong, but a console is a computer, running an operating system.


#17 shakey

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Posted 24 February 2012 - 19:45

PS3 Crysis 2 is DX11? Since when?

#18 Jub Fequois

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Posted 24 February 2012 - 19:47

PS3 Crysis 2 is DX11? Since when?


It doesn't understand DirectX. So never.

#19 Excelsis

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Posted 24 February 2012 - 19:49

PS3 Crysis 2 is DX11? Since when?

Never. I caught that one as well. Neither do they have the high res texture pack. The game actually looks slightly worst than the lowest graphics settings on PC.


Anyway, everything's been said, optimizations, optimizations and some more optimizations. And yet some games still run like turds on PS3, Skyrim recently, EA's first skate game a few years back.

#20 shakey

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Posted 24 February 2012 - 19:52

I was about to say... Here I go trading in my copy of Crysis 2 a while back, and they put dx11 into it somehow!? ARrggg, but I thought something seemed fishy lol.

#21 Jub Fequois

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Posted 24 February 2012 - 19:53

And yet some games still run like turds on PS3, Skyrim recently, EA's first skate game a few years back.


Try Mass Effect 3 on PS3 and you will have "run like turds" re-defined. :p You'll enjoy a massive 3 frames per second at best.

#22 Yusuf M.

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Posted 24 February 2012 - 20:02

I've been thinking about hardware recently. Especially for the PS3. My big question is how games like the Assassins Creed Series, Crysis 2 with 1.9 directx 11 update with high resolution textures, God of War 3 and many many other, can run on a system that has a graphics card based on the nvidia geforce 7000 series, 256MB main ram and 256MB of vram? Is it because of the CPU?

I don't thing the PS3 CPU is optimized so well, that can be faster than the GPU. And one more question. Why Crytek said before years that the consoles aren't powerful enough to run Crysis, but now they ported Crysis to consoles?

The PS3 version of Crysis 2 doesn't have the features that were introduced with patch 1.9, the DX11 update, and the high-res texture pack. All of those features are PC-specific.

#23 shakey

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Posted 24 February 2012 - 20:03

Try Mass Effect 3 on PS3 and you will have "run like turds" re-defined. :p You'll enjoy a massive 3 frames per second at best.


Huh? Mass Effect 2 is done with the ME3 engine, and on ps3, it runs like a dream actually, and looks great.

#24 Astra.Xtreme

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Posted 24 February 2012 - 20:14

Well all PS3 processors are the same, so there is a tremendous advantage to having that. The code can be greatly optimized since there is no such thing as one PS3 being slower than the other.
A PC could probably be optimized in the same way if all PCs used the same components for 10 years. Since that's not the case, an OS has to be written to be universal on every single system out there no matter how old the components are. This is the Microsoft theory, at least. Apple takes the middle road and eventually cuts out certain models to ensure that the hardware will always work well with the OS. Obviously there's a little bit of marketing evil in there, but that's the main gist of it.

This is also the reason why strapping a SSD into a PS3 won't give you any gains. The OS is designed to work with the out-of-the-box hardware, and that's it.

#25 carson2255

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Posted 24 February 2012 - 20:28

I've been thinking about hardware recently. Especially for the PS3. My big question is how games like the Assassins Creed Series, Crysis 2 with 1.9 directx 11 update with high resolution textures, God of War 3 and many many other, can run on a system that has a graphics card based on the nvidia geforce 7000 series, 256MB main ram and 256MB of vram? Is it because of the CPU?

I don't thing the PS3 CPU is optimized so well, that can be faster than the GPU. And one more question. Why Crytek said before years that the consoles aren't powerful enough to run Crysis, but now they ported Crysis to consoles?


First off the Xbox 360 supports direct x 9.0c, it will not support any version higher than this because it uses features from your hardware graphics adapter. PS3 does not use direct X (which was created and owned by Microsoft) but their own version of Open GL (open source) for all games on their system. Direct X and Open GL are graphics Application Programming Interfaces (APIs) which allows developers to create their own 2D and 3D modeling. It provides tools for shading, modeling, texturing, shadowing, and now Tesselations. The only reason that consoles require less resources for games is because they do not run on top of a operating system, this is one drawback because resources have to be managed by the operating system first. This added layer adds complexity to the running of any application. It is worth noting that consoles are static (they do not change, they are built locked down and its ability to be customized is very limited in terms of software and hardware). PCs are dyanamic (they grow and adapt and are the first movers usually when it comes to new features) and is ultimately scalable depending on your community. Your question about porting PC Games to consoles is possible because they basically strip the games of many features that were available on the pc version, and optimize the game further to work better with less resources.

#26 OP emilxp

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Posted 25 February 2012 - 16:53

Hm indeed all of you are right, but still God of War 3 and the Uncharted series blows the (a beautiful word is placed here) out of you with it's graphics and because your answers are right, my AMD Fusion can run every game perfectly if it's optimized for it. Thank you for the answers neowin community :).

#27 Kvally

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Posted 27 February 2012 - 12:54

The 360 and PS3 do not even come remotely close to PC as far as graphics or performance. The consoles are beyond dated, and lack any substantial performance compared to today's gaming PC's. Alan Wake, Uncharted 3, Gears of War 3, etc all look great...FOR CONSOLE. But they are light years behind PC.