Tribes: Ascend is an upcoming free-to-play multiplayer-only first-person shooter part of the Tribes franchise. It is currently being developed by Hi-Rez Studios, and is available as a download for Windows, though the possibility of an Xbox 360 or PlayStation 3 release in the future hasn't been ruled out. Signature characteristics of the previous Tribes games such as jetpacks and high-speed skiing will be featured in the game.
Currently, the game is available to play in the form of an open beta. Release date TBA.
Game modes and maps
Hi-Rez Studios is currently testing Capture the Flag, Team Deathmatch and Arena game modes. While some maps will retain the classic nature of the Tribes franchise with large open areas and base structures, others will have a more urban feel to them, featuring buildings and streets. Katabatic is one confirmed map for Tribes: Ascend, which originally appeared in Tribes 2, along with a revamped version of Broadside called Crossfire.
Loadouts and classes
Tribes: Ascend will feature a class-based loadout system. Each loadout specifies what type of armor the player has, along with what weapons and items they carry. Loadouts will only support three weapons at a time; two in-hand weapons and one melee object, along with either grenades or mines and a pack. All nine classes are separated by armour type, though their purposes vary. Armour type governs mass and energy, and thus maneuverability.
Pathfinder - Flag capper and chaser.
Infiltrator - Saboteur with stealth equipment.
Sentinel - Sniper.
Soldier - All-purpose.
Raider - Base saboteur with explosive equipment.
Technician - Base repair and defense.
Juggernaut - Long range explosive damage.
Brute - All-purpose defense.
Doombringer - Flag defense.
Communication in Tribes: Ascend is more fluent than one might presume for a game without VOIP. Vocal hotkeys are letter-coded and thus very easy to remember and communicate with, as demonstrated in this video:
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