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EA preparing a Frostbite 2.0-powered Dead Space 3

rumour ea dead space 3 frostbite 2

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#1 Muhammad Farrukh

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Posted 29 February 2012 - 06:51

Visceral Games may be looking to employ EA's proprietary graphics engine, the DICE-developed Frostbite 2.0, for a new title in the Dead Space series. NowGamer points to a job listing seeking environmental artists for a new Montreal-developed Dead Space property, together with a tweet from DICE's Johan Andersson in which the rendering architect teased a visit to one of EA's “Frostbite-powered studios” in Montreal.
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#2 neoadorable

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Posted 29 February 2012 - 12:31

Should be good, not that Frostbite 2.0 is that amazing, it's nice and all, but i think overall slightly overrated. It does make for nice looking games though, i liked it in NFS The Run.

#3 Slammers

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Posted 29 February 2012 - 12:43

What bettern would you propose? I think its an amazing engine. No matter what the engine it's all about the design and assets, so I think they could do a great job with this. As apposed to a new Dead Space with their own agine which is just the same thing with some higher poly counts and more rendering effects, it'll be nice to see those with some included physics and extra time for them to make the game better instead of wasting time on the eingine. Consider me hyped.

#4 neoadorable

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Posted 29 February 2012 - 13:51

don't misunderstand, i love BF3, even on the 360 it's still a good looking game. i also have it on the PC, and as the flagship game for the engine it didn't strike me as revolutionary, i personally think the previous version actually had more destructability. again, for a more static game like The Run or Dead Space 3 it should be very nice. a better option i suppose would be a custom engine, no?

#5 Yusuf M.

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Posted 29 February 2012 - 16:29

I'm glad they're going to use Frostbite 2.0. It's an amazing engine which would allow for even better visuals than the engine used in Dead Space 2. I can already imagine how great the lighting would look.

#6 Alladaskill17

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Posted 29 February 2012 - 17:03

don't misunderstand, i love BF3, even on the 360 it's still a good looking game. i also have it on the PC, and as the flagship game for the engine it didn't strike me as revolutionary, i personally think the previous version actually had more destructability. again, for a more static game like The Run or Dead Space 3 it should be very nice. a better option i suppose would be a custom engine, no?

Opinion. Also, a false one at that. Technologically and logically. Why would they create a new game, new engine, and then limit some of its main (physics) features to the less or equal than its predecessor.

"DICE has given several presentations on advances in their rendering technology with primary focus on the aspects of Animation, Destruction, Scale, Rendering, and Audio." - wiki

#7 ViperAFK

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Posted 29 February 2012 - 17:28

don't misunderstand, i love BF3, even on the 360 it's still a good looking game. i also have it on the PC, and as the flagship game for the engine it didn't strike me as revolutionary, i personally think the previous version actually had more destructability. again, for a more static game like The Run or Dead Space 3 it should be very nice. a better option i suppose would be a custom engine, no?


FB2 has all the destruction capabilities of 1.5 and more, its just that BATTLEFIELD 3 has less destruction. It was a gameplay decision, not an engine limitation.

#8 oceanmotion

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Posted 29 February 2012 - 17:33

Not sure if its a game or engine limitation but long reloads when you die for example is something I don't like and BF3 has plenty.

#9 neoadorable

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Posted 01 March 2012 - 09:28

Fair point that it might be a game issue rather than an engine issue, but still BF3 I think has less destructability. You can shoot RPGs at a wall and it won't even leave a dent. Anyway, a Dead Space game could use deformable environments. Give Isaac and his necro friends more ways to get at each other through walls and stuff.

#10 Colicab

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Posted 01 March 2012 - 12:20

FB2 has all the destruction capabilities of 1.5 and more, its just that BATTLEFIELD 3 has less destruction. It was a gameplay decision, not an engine limitation.


Got it in one. Cant wait to see more games in it. MOH and C&C:Generals are going to be great.

Fair point that it might be a game issue rather than an engine issue, but still BF3 I think has less destructability. You can shoot RPGs at a wall and it won't even leave a dent. Anyway, a Dead Space game could use deformable environments. Give Isaac and his necro friends more ways to get at each other through walls and stuff.


Again not the engine, just Dice not implementing it. Frost 2 was built on the same Frost used in BC2. Its been refined and added to and now weve have the 2nd iteration its nothing short of spectacular.

#11 soniqstylz

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Posted 01 March 2012 - 15:51

Moar destructable necromorphs

#12 Andre S.

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Posted 01 March 2012 - 15:59

I'm not surprised in the slightest, Dead Space 2 was running on old Visceral tech and Frostbite 2 is powerful and flexible enough that pretty much everything EA is going to transition to it gradually. Well, maybe not The Sims, but who knows.

#13 Yusuf M.

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Posted 02 March 2012 - 00:21

I'm not surprised in the slightest, Dead Space 2 was running on old Visceral tech and Frostbite 2 is powerful and flexible enough that pretty much everything EA is going to transition to it gradually. Well, maybe not The Sims, but who knows.

I'm sure The Sims would look great if it was powered by Frostbite 2 but I doubt that would be the case. The engine would be too demanding for the people that play The Sims. I can't wait to see it with Command & Conquer: Generals 2 though.

As for Dead Space 3, I'm really looking forward to the improved animations. They were great in Dead Space 2 but they'll be even better with Frostbite 2.

#14 TheExperiment

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Posted 02 March 2012 - 08:21

I'm sure The Sims would look great if it was powered by Frostbite 2 but I doubt that would be the case. The engine would be too demanding for the people that play The Sims. I can't wait to see it with Command & Conquer: Generals 2 though.

As for Dead Space 3, I'm really looking forward to the improved animations. They were great in Dead Space 2 but they'll be even better with Frostbite 2.

I doubt it, it's only as demanding as the content you push in it. The only reason Sims 4 and Frostbite 2 might not be a good fit is there's undoubtedly a lot of custom code in the Sims 3 engine that I would imagine them reusing, and it'd be hard to do if they switched engines entirely.

I haven't finished DS1 since I ran out of ammo so I've barely started 2, but I own them and this years gaming selection is pitiful so we'll see. I got major catchup work to do on last years games so hard to say.

#15 neoadorable

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Posted 05 March 2012 - 03:19

Hey random, for a year that just started I wouldn't call it pitiful at all. But more Dead Space will be great towards Xmas.