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Halo 4

official fps halo 343 industries xbox 360

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#16 +OOOOOOOO

OOOOOOOO

    Neowinian Senior

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Posted 05 March 2012 - 11:06

If that really is in-game engine material, that looks pretty awesome for what is a 7 year old console!

Always loved the halo series - so can't wait for this to come out.


ANY console of the current gen can do images that detailed if it's just a single character on screen ;) I'd also like to point out that these aren't Xbox shots at all. They're 1600x900 renders. Regardless of the source, this will never be displayed on the Xbox. The Xbox version will run at a MAX of 720 pixels tall. In fact, my bets are that it will run at less, and be upscaled by the machine.

Plus ... I dunno, these images are just really really boring.


#17 +OOOOOOOO

OOOOOOOO

    Neowinian Senior

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Posted 05 March 2012 - 11:14

yeah...I don't believe those are in-game

They could be in-game....before it's scaled down for consoles that is.


That's absolutely true. 90% of game graphics are drawn at a very high resolution, before being scaled down (some more, some less than others) for consoles. These super high res textures never get seen by the public, as even the 'high' res textures in console games are actually pretty low res.

Then there's as I pointed out, and no one else has discussed, the sheer resolution of those images. 1600,900. NO console game runs that res. Well, maybe silly little puzzle games. No FPS with any kind of detail does. Most games are rendered by the console out to TV at 720p or less. Either way, they're never putting Halo on the Xbox 360 at 1600 pixels .... I'd bet body parts on that :)

#18 AbandonedTrolley

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Posted 05 March 2012 - 11:23

They could well be "in game" look at the detail using the Uncharted 3 engine when being used for "in game" cut-scenes. It's possible that this is what they are from. They don't look so mindblowingly awesome that it seems impossible.

#19 Daedroth

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Posted 05 March 2012 - 12:12

There will be more info about Halo 4 this afternoon according to Eurogamer.net.

#20 HawkMan

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Posted 05 March 2012 - 12:25

yeah...I don't believe those are in-game


Thats what everyone said about the in game halo 3 screenshots and videos before release as well...

#21 OP Yusuf M.

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Posted 05 March 2012 - 12:55

There's a reason it looks much better than what you'd normally see on consoles. And it's a practice that developers have employed since the dawn of games with 3D graphics. They do it because it makes the game look better. Obviously, it won't look that good when you play it on the Xbox 360. If you look at the screenshots of just about any 3D game out there, you'll rarely fine official screenshots that have aliasing. As for the resolution, it was likely scaled down from 1920x1080 and chances are the game will be scaled down even further to make it playable. My guess is 1152x640 (Halo 3/ODST) or 1152x720 (Halo: Reach).

#22 +Audioboxer

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    Hermit Arcana

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Posted 05 March 2012 - 13:05

Thats what everyone said about the in game halo 3 screenshots and videos before release as well...


Dude, Halo 3 had some pretty bad bullshots, especially when the real running resolution was found out.

http://www.planetxbo...aign_Screenshot

Posted Image

Posted Image

None of this is anything new, wait for gameplay videos.

#23 Geoffrey B.

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Posted 05 March 2012 - 13:13

elbow texture on the second image is very low :p

#24 George P

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Posted 05 March 2012 - 14:29

http://www.joystiq.c...-unlockable-ab/

Why whine about screen shots when there's a video out there already.

#25 Emn1ty

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Posted 05 March 2012 - 16:18

I really enjoy the armor redesigns but what I don't understand are why bring the Battle Rifle back and what's up with the mech?

I'm glad 343 is taking the initiative with this game, but I fear they may go too far away from what makes Halo... Halo. This isn't enough gameplay to really say anything about how it plays, but I can say the music isn't what I'd expect from a Halo game.

#26 c3ntury

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Posted 05 March 2012 - 16:19

Someone remind MS to pleaaaase bring this out for PC?!

#27 BajiRav

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Posted 05 March 2012 - 16:21

http://www.youtube.com/watch?v=f6UL63Zo-uo

I like how Halo threads always attract people who don't actually like or play it. :/

I really enjoy the armor redesigns but what I don't understand are why bring the Battle Rifle back and what's up with the mech?

I'm glad 343 is taking the initiative with this game, but I fear they may go too far away from what makes Halo... Halo. This isn't enough gameplay to really say anything about how it plays, but I can say the music isn't what I'd expect from a Halo game.

I really hope they are not removing DMR, I love it much more than BR. The mech and how the "4" forms in above video are both curious.

#28 HawkMan

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Posted 05 March 2012 - 17:06

Dude, Halo 3 had some pretty bad bullshots, especially when the real running resolution was found out.

http://www.planetxbo...aign_Screenshot

Posted Image

Posted Image

None of this is anything new, wait for gameplay videos.


except thwe first one is how it looks when scaled up to be sent to a HDTV, blurry AA and all. the second one is from one of the in game "live" FMV's and is how they looked. just like the first H3 promo video they showed on whatever E3 it was, was exactly like in the game, except the final version was better because by then they had sharpened up the engine even more.

#29 +Audioboxer

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Posted 05 March 2012 - 17:09

except thwe first one is how it looks when scaled up to be sent to a HDTV, blurry AA and all. the second one is from one of the in game "live" FMV's and is how they looked. just like the first H3 promo video they showed on whatever E3 it was, was exactly like in the game, except the final version was better because by then they had sharpened up the engine even more.


And these?

Posted Image

Posted Image

Posted Image

Posted Image

Added AA, higher resolution, better textures. Halo 3 is not immune to the bullshot list, it's actually one of the quite well known titles on that list.

#30 HawkMan

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Posted 05 March 2012 - 17:14

Don't see any big problems with the first one, same scaled up "blurriness", the second one is even scaled down as is nothing wrong with. The third one is an obvius staged shot to show of the characters and was never presented as "in game" in the first place. but they are the in game assets as they appear in game, probably staged in game and taken with the in game screenshot tool which renders at a higher resolution with much better AA, which could also be the case of the first one here, possibly screenshot rendered with the in game tool.