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official fps halo 343 industries xbox 360

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#331 Mr.XXIV

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Posted 18 November 2012 - 19:23

I'm making my future kids play all of Halo.


#332 S00N3R FR3AK

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Posted 19 November 2012 - 05:40

My kids will progress how I progressed. Start with Mario and Zelda then move onto Halo and the Total War series lol.

#333 Mr.XXIV

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Posted 19 November 2012 - 05:51

My kids will progress how I progressed. Start with Mario and Zelda then move onto Halo and the Total War series lol.


lol good thing for ROMs and Emulators on the PC.

#334 magik

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Posted 19 November 2012 - 17:04

I'm making my future kids play all of Halo.


Yes. This!

#335 Emn1ty

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Posted 19 November 2012 - 20:13

This game... its. Ugh. So I didn't realize this when I first picked up the game since I immediately changed my controls to Boxer. But the default controls are not Halo controls, in fact they are a CoD/Halo hybrid. Why is this game trying so unbelievably hard to be a game it most certainly isn't? It just puzzles me to no end. I still can't comment on the campaign since I still haven't finished it but it is the first Halo campaign that hasn't been too good at keeping me engaged.

#336 magik

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Posted 21 November 2012 - 15:17

This game... its. Ugh. So I didn't realize this when I first picked up the game since I immediately changed my controls to Boxer. But the default controls are not Halo controls, in fact they are a CoD/Halo hybrid. Why is this game trying so unbelievably hard to be a game it most certainly isn't? It just puzzles me to no end. I still can't comment on the campaign since I still haven't finished it but it is the first Halo campaign that hasn't been too good at keeping me engaged.


That's interesting. What makes the controls CoD/Halo hybrid?

#337 Shadrack

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Posted 21 November 2012 - 17:59

I'm enjoying this game. I never REALLY got into the other Halo games (although I played them all). For me it is just another FPS, and Halo 4 is a decent enough FPS and popular enough to keep the multiplayer going and interesting that I think I'll be playing it throughout the holidays (even though I suck terribly at it).

I think people who had too big of a hard-on for Bungie need to get over it. Its a freaken franchise game at this point. So long as you have all the graphics, guns, and badies right it really doesn't matter if Martha Stewart makes the game. Does anyone care that Shigeru Miyamoto isn't actively involved in making the new Zelda or Mario games anymore, NOPE.

#338 Emn1ty

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Posted 21 November 2012 - 19:23

That's interesting. What makes the controls CoD/Halo hybrid?

Halo 3:
Posted Image

Halo Reach:
Posted Image

Halo 4:
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Call of Duty Black Ops:
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#339 neoadorable

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Posted 22 November 2012 - 04:27

Don't understand how these are COD controls. They're Halo. There's no iron sights or anything.

#340 Emn1ty

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Posted 22 November 2012 - 09:56

Here's an interesting look at it. The article isn't really about it specifically but it does comment on it: http://thecontroller...utton-mappings/

While I do appreciate their effort, it’s not the ideal remedy because not everyone is going to use the default controls in Call of Duty and they are still left out. It also doesn’t help me because I actually prefer the Halo 4 Recon controls over Call of Duty’s so I don’t want to now have to play both games in a way that I don’t enjoy as much, just for it to be familiar.


Don't understand how these are COD controls. They're Halo. There's no iron sights or anything.

Except that they moved crouch from the Joystick to B (Call of Duty) and put sprint on the joystick (Call of Duty) as well as moved grenade switching in Halo to the same place as weapon switching in CoD.

#341 magik

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Posted 22 November 2012 - 19:51

Sorry, but that's a bit of a weak argument. The controller button layout has little to do with "Halo trying to be more like CoD". A better argument for that may be something like "the Spec Ops or the individual Rank-up System or even the Weapon Drops" those are certainly inspired by what CoD has done so well the past few years but that doesn't make Halo a CoD wanna-be. It is very much its own game with its own unique flavor to the crowded FPS genre.

For example, I like that the Weapon Drops are not based on kill-streaks but rather point-based (assists, vehicle takedowns, etc.) In my opinion this is a huge improvement over the previous kill-streak based Weapon Drop system in previous CoD and it's good to see that both Halo 4 and Black Ops 2 are now using it. This system fosters teamwork and provides for a much better overall enjoyable experience in Multiplayer.

With all that being said, however, the same (albeit, weak) argument can be made for CoD being a "Halo wannabe". There's no denying that a lot of what makes CoD such a great game is inspired by what the Halo franchise has done to the console genre (Party System, Forge/Map builder, etc). One thing I wish BO2 would do that Halo has been doing pretty well is Co-op Campaign It's a lot of fun playing through the storyline on a heightened difficulty level with friends online -- above and beyond what Special Ops has to offer.

Anyway, it's awesome seeing how huge these two titles are and how much they're pushing 10-year old hardware. I'm really looking forward to what's to come! :)

#342 George P

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Posted 24 November 2012 - 19:20

Big ending boss battles in games are overrated.

#343 Unrealistic

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Posted 25 November 2012 - 02:29

I really enjoyed the game but I was surprised at how the story progressed. I'm not really sure what to expect from Halo 5, other than I know I will begin to pre-order the Halo series again.

#344 George P

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Posted 25 November 2012 - 10:44

I really enjoyed the game but I was surprised at how the story progressed. I'm not really sure what to expect from Halo 5, other than I know I will begin to pre-order the Halo series again.


I dunno where Halo 5 will go but the spartan ops episodes could be tying the story together. I'll be gone from home for a month so I won't be able to play episode 3+.

#345 Shasoosh

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Posted 25 November 2012 - 10:47

I hope they won't make another Halo movie. :)