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Max Payne 3

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#1 Muhammad Farrukh

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Posted 12 March 2012 - 08:34


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Developers: Rockstar
Platforms: Microsoft Windows, Xbox 360, PlayStation 3
Release Date: May 15, 2012



General Information

For Max Payne, the tragedies that took his loved ones years ago are wounds that refuse to heal. No longer a cop, close to washed up and addicted to pain killers, Max takes a job in São Paulo, Brazil, protecting the family of wealthy real estate mogul Rodrigo Branco, in an effort to finally escape his troubled past. But as events spiral out of his control, Max Payne finds himself alone on the streets of an unfamiliar city, desperately searching for the truth and fighting for a way out.
Featuring cutting edge shooting mechanics for precision gunplay, advanced new Bullet Time® and Shootdodge™ effects, full integration of Natural Motion’s Euphoria Character Behavior system for lifelike movement and a dark and twisted story, Max Payne 3 is a seamless, highly detailed, cinematic experience from Rockstar Games.
In addition to an expansive single-player campaign, Max Payne 3 will also be the first entry in the series to introduce a thorough and engrossing multiplayer experience. In a unique twist, Max Payne 3 multiplayer delivers a compelling experience that dynamically alters maps and mode progression for all players in a match. Along with traditional multiplayer modes, Max Payne 3 will also include a deep reward and leveling system, persistent clans and multiple strategic load-out options.
Developed across Rockstar Games Studios Worldwide, Max Payne 3 standard and Special Editions (Special Edition is available for pre-order until April 2nd, 2012 and includes a 10" tall collectible Max Payne statue along with much more premium content) will be available for the Xbox 360 and PlayStation3 on May 15, 2012 in North America and May 18, 2012 in Europe, with the PC version launching on May 29th, 2012 in North America and June 1st, 2012 in Europe



Multiplayer

Max Payne 3 introduces an explosive and innovative multiplayer experience, bringing Max Payne's signature Shootdodge™ and Bullet Time® gameplay features along with a range of new and expanded special abilities into the arena of competitive online multiplayer.


Screens

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Videos

http://www.youtube.com/watch?v=udF6lgzme-Q
http://www.youtube.com/watch?v=JTPRPr15sW0
http://www.youtube.com/watch?v=ckOSak9uM2w
http://www.youtube.com/watch?v=8T87jZU7q5k




#2 OP Muhammad Farrukh

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Posted 12 March 2012 - 08:57

Max Payne 3: Feeling the Pain

Why you'll be clutching your own ribs in shared agony.

Max Payne is looking haggard. His increasingly creased face has hardened into a permanent grimace and his expanding bulk means there's no way he's fitting into the same suits he wore back in his NYPD days. But it's not just that. The fact that his ageing frame is a lot less suited to being thrown into action than it used to be is compounding matters, sure, but it's more than that right now.

Max Payne is having a bad night.

The blood from the bullet wound he received earlier, before he even had a chance to fire a single shot, has become dark and caked on the bandage his partner Passos tightly wrapped around his left arm. We've been slogging through a S?o Paulo football stadium after-hours with Max for close to 30 minutes. Max is too old to be mixing it up with a bunch of Brazilian gangbangers, and that hole in his arm isn't helping. You can feel every yard. No, really. You can.

The reason you can feel every bit of progress you make is due entirely to the incredibly well-honed animation system at work here. Max is looking haggard because you can see the effort he's making. Max's realistic reactions mean you that things that should hurt look like they hurt. When we have Max crash into a wall his body folds up as he impacts against it; he doesn't just complete the move suspended in mid-air. When we have him leap sideways down a set of concrete grandstand steps and crunch back to earth halfway down he doesn't just pounce back to his feet; his inertia sends him into a sickening slide down the remaining stairs on his ribs, blasting all the way down. This one makes us wince, in particular.

With Max Payne 3 we're seeing the latest marriage between NaturalMotion's Euphoria technology and the Rockstar Advanced Game Engine. NaturalMotion's Euphoria, for those of you who don't know, is an animation system engine based on a full simulation of a 3D character (including body, muscles and a motor nervous system). Instead of using pre-canned animations, actions (and reactions) are synthesised on-the-fly, in real-time. This means they're always different, every time. The tech has already been used to excellent effect in GTAIV and Red Dead Redemption.

However, GTAIV and Red Dead Redemption are large, open-world titles. Max Payne 3 is not. It's a laser-focused, third-person shooter. With the narrower scope the developers have been able to use the additional headroom to really ramp-up the authenticity of the animation and physics.
Max has thousands of animations that blend into one another, working in tandem with Euphoria to craft incredibly realistic on-screen movement. Where you're diving, what's around you at the time, what guns you're holding and so on will all affect how Max performs the move you've demanded of him. Diving sideways, firing one-handed while clutching a long-barrel shotgun in your free hand and thudding into a wall will result in a markedly different outcome than diving sideways in a large room firing pistols in each hand.

The work done here to ensure Max moves as realistically as possible in any situation is seriously impressive. The way he rolls and pivots when prone in order to shoot in any direction. The way his body shifts to fire behind himself while running away from an ambush. The way he picks himself up off the ground, which varies depending on what firearm(s) he's holding at the time. Max Payne 3 is here to fuse the control of a first-person shooter with the character of a third. Rockstar doesn't want you to form a relationship with a reticule. It wants you to see Payne in pain.

The Euphoria integration naturally extends to the enemies too, similar to what you've seen in GTAIV and RDR before. What you get with Euphoria is more than simple rag dolls, or pre-animated location-sensitive death animations. You get enemies reacting accordingly to where they've been struck, and by the calibre of the bullet that struck them. A few quick pistol slugs to the central mass of one goon may see him flop to the ground like a puppet with his strings cut, but a sniper bullet to the shoulder of another will see him spinning into the stadium seating in a flurry of flailing limbs. A shot to the arm should disable it. Don't expect the kind of bullet-sponge enemies you get in the likes of Uncharted 3. Naughty Dog's latest may be world class in many ways but being shot is a serious matter, and Max Payne 3's enemies don't just shake it off.


The action has a supremely visceral quality to it, making Max Payne 3 a shooter where good instincts and luck are rewarded as often as pure skill. On one occasion we had Max shoot-dodge around a corner in order to stitch up two hired guns hiding there in wait. A burst of rounds into each of them saw them despatched. Replaying the same section again, we rounded the corner in real-time, stitching a horizontal line of lead from left to right. The Hail Mary spray caught the first enemy in the head and the second near-enough to it and they both sagged to the mud, dead. Max Payne 3 is as satisfying in real time as it is in slow motion; there's a certain Michael Mann-style abruptness that's been merged here with the series' more famous Hong Kong-esque sensibilities.
If the old Max was a scalpel, darting from firefight to firefight, skating around opponents and springing from the ground like a steel trap, the new Max is a wrecking ball. Heavier, and at the mercy of Newton's Second Law more than ever, but even more devastating. And yet, despite this, it's actually remarkable how familiar it actually feels. Max Payne 3 is a thoroughly modern sequel, built with new technology, and yet at it still fundamentally feels like a Max Payne game.

So if you're worried the Max Payne magic may have gone MIA; don't be.


IGN

#3 neoadorable

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Posted 12 March 2012 - 08:57

thanks for posting this man, personally can't wait for Max to come back, and that Michelle Rodriguez lady in the poster is defo my kinda girl! Getting it for PC,though I love my 360 and PS3 can't bear the thought of having to play a new Max Payne on them rather than on the Mother Platform.

#4 bgjerlow

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Posted 12 March 2012 - 21:44

I have a feeling this game is going to be awesome. I'm really looking forward to it.

#5 vetDirtyLarry

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Posted 13 March 2012 - 01:38

This is currently my most anticipated game of the year.
The first 2 games are among my favorite games ever. Literally.
So much so I did something I have never done for any other game, I purchased a Max Payne T-Shirt for my Live Avatar.
Screen Shot 2012-03-12 at 9.36.58 PM.png

#6 neoadorable

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Posted 13 March 2012 - 03:09

heh heh tHats a new low man, I don't think I ever bought anything for my avatar, even tho he's fun. But I know what you mean, anticipation is half the joy.

#7 Yusuf M.

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Posted 13 March 2012 - 05:41

I was late to the game so I only played Max Payne 2. I really hope the PC version of Max Payne 3 performs well. If it's anything like the unoptimized mess that GTA IV was, then I'll be very disappointed.

#8 Denis W.

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Posted 13 March 2012 - 06:03

I was late to the game so I only played Max Payne 2. I really hope the PC version of Max Payne 3 performs well. If it's anything like the unoptimized mess that GTA IV was, then I'll be very disappointed.


I played it in reverse order. First with Max Payne 2 back in late 2003, then I got the first game in the subsequent year. Do give the first game a whirl as the story is still engaging, even if the animations are terribly poor by today's standards :p

Looking forward to this very much. After the rather huge disappointment of the movie four years ago (remember that?), a sequel nine years later better be amazing. ;)

#9 psreloaded

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Posted 13 March 2012 - 07:06

This series is one of my all time favorite. Max Payne 1 IMO was the best of the two.

#10 Yusuf M.

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Posted 15 March 2012 - 20:38

I'm impressed. I really liked Mass Effect 3 because it did something similar. A seamless transition between gameplay and cut-scene results in a more immersive experience.



#11 Denis W.

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Posted 15 March 2012 - 20:51

If it's as smooth as that on release... :woot:

#12 OP Muhammad Farrukh

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Posted 16 March 2012 - 07:14

Thats what I liked about Mass Effect series. This is gonna be good

#13 w33zy

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Posted 16 March 2012 - 20:04

This series is one of my all time favorite. Max Payne 1 IMO was the best of the two.

true but that is because we got our hand for the first time with bullettime

#14 chicken-royal

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Posted 17 March 2012 - 09:37

Loved the first two Max Payne games, replayed them both a few weeks ago. Even better than I remembered them from 2001/2003! :D

Really looking forward to MP3. Was originally a bit concerned that it'd departed from the New York/noir theme. With Rockstar making it and the gameplay videos released so far, it's looking like it'll be great.

#15 Syanide

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Posted 17 March 2012 - 09:42

Still not sold on the whole Rockstar thing. Looks like your typical Rockstar game with Bruce Willis Max Payne added to the mix.