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if Sony & MS ban used games on the next gen, they hand the market to Ap


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#31 OP migo

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Posted 14 April 2012 - 07:11

View PostCorris, on 14 April 2012 - 03:43, said:

Replacing hypothetical systems from two companies that wouldn't let you sell your games into the used market with another that does that currently?

People are fine with not being able to re-sell games they got cheaply. It's not being able to re-sell something you paid $60 for that stings.

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Try to remember we don't actually know what these supposed consoles will be doing regarding used games, jumping to conclusions either way is silly at this point seeing as we might not even get a peak at anything this year.

Try to remember, the first word in the thread title is "if", this isn't jumping to conclusions, it's an if/then.

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We also don't know what Apple is doing with their future TV and AppleTV devices, until recently they have shown little real interest in gaming until the casual market really took to quick cheap games, their current gaming market isn't even something they were aiming to get in the first place and happened naturally due to the environment they put out.

They weren't aiming for it, and now they're leading it. You don't think Apple is thinking about how they could get a bigger slice of the gaming market?

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You also aren't forced to buy games at retail price, no one is pushing you into a store that sells games or onto a website to buy these games day 1. Wait a month and most are half price, just looking at a recent release that is Mass Effect 3, it's RRP is £49.99, retailers were selling it generally £35+ and a month later you can now get it for £23.

No, nobody's forced to do it, but some people like buying games at launch knowing they can re-sell them to reduce the cost. If they can just go to a different platform where launch games are cheaper, they get the same benefit. If MS and Sony go this route, they'll lose hardware sales, and software sales, and those sales will go somewhere else.


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I would hardly use SL and Lion as examples of "undercutting" anyone when it is aimed at existing customers on the hardware they sell, they aren't throwing it out there to compete against windows here on whatever device you wish, the reasons their OS upgrades are cheap is to move people into digital purchasing which is where Apple will make the money back.

You can install Windows on any Mac now, they're definitely undercutting Windows by offering new versions of OSX at a much cheaper price.

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Because you say so?
While your opinion on your enjoyment of a game is your own, games are cheaper now comparatively than ever, not only does modern console game development cost more than it used too, they require more work and more people than previous generations.

And all that extra work amounts to pretty much nothing. Part of the reason gaming on iOS exploded is because development efforts were significantly less so game genres that had pretty much disappeared on portable consoles (and even home consoles) could make a comeback. There were hardly any space sim games being made before iOS came around. Not everyone finishes the games they buy - if you're only going to play a game for a little while before moving on to something else, why spend $60 on it? It doesn't make sense. The Wii showed people don't care that much about graphics - unfortunately Nintendo didn't develop the Wii's online capabilities enough, and eventually devs didn't want to bother developing for it anymore, but you can be sure Apple will get both of those right. For one, given they have a minor HW revision each year and a major one every 2 years, the technology will keep scaling to keep it interesting for devs.

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Games haven't kept up with inflation, a Nes game in 1985 would sell for $50, that is $50 27 years ago now and you can buy perfectly good games for the same price now.

And yet people would still rather pay less. Growth in the games market is going to come in at that lower price range.

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Looking at just a basic inflation calculation that $50 would now be worth $100+, doing the same with a game from 2005 would show that it now costs more that it would have to put a game out there and nothing is getting cheaper as we move into the future.

If you don't develop on stupidly difficult hardware like whatever Sony puts out, development costs are cheaper, and many people are happy with simple cheap games that don't need that insane development time. Hell, I'm sure devs would like a much shorter cycle so they don't spend 5-6 years finally getting the game out (FFXIII/GT5)


#32 OP migo

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Posted 14 April 2012 - 07:13

View Post-T-, on 14 April 2012 - 03:52, said:

Given how much the game prices on iOS go up for iPad versions, I'd hate to see their price increase for a TV version.

I don't see Apple as a serious entrant to the home console market

That's what people said about Apple in the portable games market. The egg's on their face now. I can't believe people are still dumb enough to sleep on Apple. Everyone should know by now that if Apple makes a serious effort at getting a new market they're always a very, very, strong contender.

#33 OP migo

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Posted 14 April 2012 - 07:18

View PostJason Stillion, on 14 April 2012 - 04:14, said:

The irony is heavy handed drm on pc games (always on internet, locking games to specific computer / windows installs) drove me to PS3 / Xbox360.

Yeah, same for me actually.

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The current attack on used games (DLC, re-buying online ability for used) has started to push me back to pc, especially with gog.com expanding (drm free and now expanding to newer games), and lesser extent Steam for the games not on gog.com (aka skyrm as example). In fact I no longer buy pc games that doesn't use gog.com / steam anyemore, "always online" pc games that has offline play I won't touch (this includes Starcraft II, and upcoming diablo III).

I think this could certainly last another generation, but by then Windows 8 & 9 will have taken over with Metro that all go through the Windows App Store. I wonder what kind of market there will be for GOG (and even Steam) 10 years from now.

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If Sony/MS goes this route, I'm also going with Nintendo only (provide they don't pull off the same stunt).

Nintendo seems to be a generation behind in everything - they have rudimentary, slightly better than PS2 and Dreamcast online capabilities in the Wii, so it's not just hardware capabilities they're slow on. I'd be surprised if they go the no used games route with the Wii U.

#34 watchthisspace

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Posted 14 April 2012 - 07:30

Hold up, why is Microsoft and/or Sony wanting to ban used games?? Or is this still a rumor?

#35 Manarift

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Posted 14 April 2012 - 07:36

That is why allot are going digital downloads because reselling is annoying for some who want a profit.

#36 AbandonedTrolley

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Posted 14 April 2012 - 08:00

I think in my entire life the only time I have purchased a used game was PS2 singstar discs for my PS3 due to them working. Other than that all my games are bought new. I really don't see what the big fuss is about. Very rarely do games come out at the RRP and more often than not they are slashed down in price a few weeks from launch (except maybe FIFA/COD etc).

#37 OP migo

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Posted 14 April 2012 - 08:04

View Postwatchthisspace, on 14 April 2012 - 07:30, said:

Hold up, why is Microsoft and/or Sony wanting to ban used games?? Or is this still a rumor?

Rumour. It's more a number of big publishers want to stop used game sales and Microsoft and Sony might be accomodating them. I'm not saying they'll actually do it, but 100% they're thinking about it and exploring options for it right now.

#38 watchthisspace

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Posted 14 April 2012 - 22:59

View Postmigo, on 14 April 2012 - 08:04, said:

Rumour. It's more a number of big publishers want to stop used game sales and Microsoft and Sony might be accomodating them. I'm not saying they'll actually do it, but 100% they're thinking about it and exploring options for it right now.

I hope this rumour doesn't turn out to be true.

#39 OP migo

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Posted 14 April 2012 - 23:26

Likewise, and I'm thinking risk of giving up the market to one or the other, or even worse, Apple, would deter both of them from doing it.

#40 Praetor

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Posted 15 April 2012 - 00:10

hopefully you aren't comparing games in mobile platform with PC/Console games. Because there is no comparison possible. The day i can play Crisys-like game in a mobile platform and having the same experience as in a non-mobile platform (PC/Console) is yet to come. And it has been tried before (Gameboy, GameGear hello?) with somewhat success, but not enough to live on.

so Apple had to release a device, like a console, with great hardware and low price, making exclusive deals with publishers and game studios...that costs allot of money and time to develop and i don't see Apple making a cheap device. and the success of any platform, either PC or console, is the games; hard to develop platform get good games, easy to develop platform get great games. See the reason why DreamCast or Saturn failed and you see lots of reasons why it's a super closed market.

so no.

#41 Darrian

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Posted 15 April 2012 - 00:15

View Postmigo, on 13 April 2012 - 22:14, said:

You are obviously new to this whole digital distribution thing.
Yeah, what? We're not talking about digital distribution, we're talking about reselling used games. Obviously digitally distributed games cannot be resold at all, so they are not the least bit relevant to this thread. Also, in regards to the posts just previous to your pathetic attempt to insult me, the chances of Apple being cheaper than their competition are pretty slim and unlikely if you look at how they already price their movies, music and ebooks.

#42 pack34

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Posted 15 April 2012 - 00:16

Honestly, if the price of console games adjusted to the ban on used games then I wouldn't care. If the average price was $10 - $20 then bring it on.

#43 OP migo

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Posted 15 April 2012 - 07:23

View PostPraetor, on 15 April 2012 - 00:10, said:

hopefully you aren't comparing games in mobile platform with PC/Console games. Because there is no comparison possible. The day i can play Crisys-like game in a mobile platform and having the same experience as in a non-mobile platform (PC/Console) is yet to come. And it has been tried before (Gameboy, GameGear hello?) with somewhat success, but not enough to live on.

That's all irrelevant. Sony and Nintendo tried to make the same argument about iOS games for $1 vs $40 "premium" titles, and look what happened. The market doesn't care. They want games that are fun, not games that are expensive.

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so Apple had to release a device, like a console, with great hardware and low price, making exclusive deals with publishers and game studios...that costs allot of money and time to develop and i don't see Apple making a cheap device. and the success of any platform, either PC or console, is the games; hard to develop platform get good games, easy to develop platform get great games. See the reason why DreamCast or Saturn failed and you see lots of reasons why it's a super closed market.

so no.

Apple doesn't need to make deals. Devs want to develop for Apple platforms. Consumers want to use Apple platforms and they want to play the kinds of games that are on Apple platforms. Handing the market to Apple doesn't mean they pack up and leave. It means Apple gets a big foothold in the market, and it'll be very hard for Sony and Microsoft to recover. Nintendo's a bit safer because they have an incredibly loyal fanbase the way Apple did when they were almost dead.

#44 OP migo

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Posted 15 April 2012 - 07:25

View PostDarrian, on 15 April 2012 - 00:15, said:

Yeah, what? We're not talking about digital distribution, we're talking about reselling used games. Obviously digitally distributed games cannot be resold at all, so they are not the least bit relevant to this thread. Also, in regards to the posts just previous to your pathetic attempt to insult me, the chances of Apple being cheaper than their competition are pretty slim and unlikely if you look at how they already price their movies, music and ebooks.

Used games isn't about the principle of used games, it's about price, either long term or short term. Digital distribution comes in cheaper, so it addresses the most important issue related to used games being eliminated.

#45 OP migo

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Posted 15 April 2012 - 07:27

View Postpack34, on 15 April 2012 - 00:16, said:

Honestly, if the price of console games adjusted to the ban on used games then I wouldn't care. If the average price was $10 - $20 then bring it on.

Yes, but that's a big if. Do you really think publishers will go for that? They'll probably take it as an opportunity to jack the price up to $80 because there aren't used games to keep the prices from going too high.