Corris, on 14 April 2012 - 03:43, said:
People are fine with not being able to re-sell games they got cheaply. It's not being able to re-sell something you paid $60 for that stings.
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Try to remember, the first word in the thread title is "if", this isn't jumping to conclusions, it's an if/then.
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They weren't aiming for it, and now they're leading it. You don't think Apple is thinking about how they could get a bigger slice of the gaming market?
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No, nobody's forced to do it, but some people like buying games at launch knowing they can re-sell them to reduce the cost. If they can just go to a different platform where launch games are cheaper, they get the same benefit. If MS and Sony go this route, they'll lose hardware sales, and software sales, and those sales will go somewhere else.
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You can install Windows on any Mac now, they're definitely undercutting Windows by offering new versions of OSX at a much cheaper price.
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While your opinion on your enjoyment of a game is your own, games are cheaper now comparatively than ever, not only does modern console game development cost more than it used too, they require more work and more people than previous generations.
And all that extra work amounts to pretty much nothing. Part of the reason gaming on iOS exploded is because development efforts were significantly less so game genres that had pretty much disappeared on portable consoles (and even home consoles) could make a comeback. There were hardly any space sim games being made before iOS came around. Not everyone finishes the games they buy - if you're only going to play a game for a little while before moving on to something else, why spend $60 on it? It doesn't make sense. The Wii showed people don't care that much about graphics - unfortunately Nintendo didn't develop the Wii's online capabilities enough, and eventually devs didn't want to bother developing for it anymore, but you can be sure Apple will get both of those right. For one, given they have a minor HW revision each year and a major one every 2 years, the technology will keep scaling to keep it interesting for devs.
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And yet people would still rather pay less. Growth in the games market is going to come in at that lower price range.
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If you don't develop on stupidly difficult hardware like whatever Sony puts out, development costs are cheaper, and many people are happy with simple cheap games that don't need that insane development time. Hell, I'm sure devs would like a much shorter cycle so they don't spend 5-6 years finally getting the game out (FFXIII/GT5)






