apparently a site of video game leaks, posted what were apparently the Wii U devkit’s specs recently. The specifications of the devkit offer up a good idea of what the final Wii U build will look like and offers up some information Nintendo haven’t yet released. Some users on NeoGAF
have confirmed the accuracy of accuracy of the specs leaked through some insider information and Nintendo’s official specs
, released after these, correspond to it well. So there’s good reason to sprinkle a bit less salt on these specs than normal.
It’s a very long list but check out the main points after the break.
Tri-core, PowerPC based CPU with a 3MB L2 cache
3GB RAM in devkit; 1.5GB expected in retail
GPU API currently based on AMD r7xx series (Radeon 4000 series)
Modern unified shader architecture
MSAA 2x, 4x, 8x
Multisample shader surface reading
Anisotropic filtering at 2x, 4x, 8x, 16x
Compute shader support
Stream out support
120MHz audio DSP
802.11 b/g/n wi-fi controller
4 USB slots
SD card slot
8GB internal storage
512 internal storage for OS
So, what do these neo-hieroglyphics mean? WiiU’s got some power. It’s like that short guy who can benchpress you into the dirt. How powerful? It’s not a full generational leap like the PlayStation 2 to the PlayStation 3 but, at the same time, it’s not simply a slightly better Xbox 360 or PlayStation 3 either. If anything, it’s likened to appear anywhere from 1.5x to 2x the power of the Xbox 360.
The processor seems to be at about the same level as the Xbox 360′s, which is also a tri-core PowerPC based CPU, but it’s impossible to tell if it’s better at all without further information. The RAM is thrice that of the Xbox 360′s, which is a rather large boon for developers. So far, a third of it is set aside for OS functions, leaving developers to assume a RAM amount of twice what the Xbox 360 and PlayStation 3 offer. The textures in this LEGO City: Undercoverscreenshot
should speak for itself.
The GPU appears to be rather fully featured compared to the Xbox 360′s offerings. The 32MB eDRAM cache alone is a huge help for developers, allowing for multiple passes at high resolutions, thus the higher amounts of Anti-Aliasing available to the Wii U. To contrast this, the reason the Unreal 3 engine does not support high levels of MSAA is because the Xbox 360 couldn’t perform multiple passes on the GPU. The separate tessellation unit and compute shader support are indications that we’ll see the Wii U pull of fancy graphics that the PlayStation 3 and Xbox 360 have not touched yet. The Xbox 360 has a tessellation unit as well but it’s about seven years old now. A modern one should yield much nicer effects.
The eight gigabytes of storage is, at first blush, ridiculously small given the original Xbox had the same amount while the Xbox 360 and PlayStation 3 launched with 20GB (60GB on some models of the latter). However, it appears that Nintendo is also trying to keep costs downso that they can “pleasantly surprise” us with the price of the new system. Cutting down on internal memory is probably the most effective way to do it, especially since it will have support for a variety of alternate sources of memory including USB keys and external hard drives. You could simply plug in a 1TB external flash drive if you like.
Still, a notable exception is digital audio output, again. So far, no Nintendo console has ever offered it while their competitors have since the PlayStation 2 days. It’s disappointing for a system bringing in the new generation to skimp out in such a small, but vital area, but the HDMI support should provide an adequate bridge for some. Notably absent is the optical drive spec. The Wii U isn’t a download-only console, especially not with that size of internal memory out of the box, so it’s a bit odd they didn’t specify any optical drive. For all we know, they could be working on providing a blue-ray drive sans movie playback to provide the most disc space with the least cost. Given the rise of Netflix, why not?
Also looked at http://en.wikipedia.org/wiki/Wii_U
it has listed GPU: AMD "RV740" based GPU