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#61 Slane

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Posted 11 July 2012 - 20:03

Gotta say that isn't true from my experience. Second time I did The Hunger it worked fine. Still can't do Taking the Purple cause the attackers never show up (could be on a timer, mind you, but so far no luck.) In the closed beta the Black House mission people are still having problems with never triggered the stuff I needed to advance it. No idea if thats fixed yet.

Still too many broken ones, even if the lions share of things work properly. Considering Something Wicked was fixed though I don't expect them to take too long getting the rest up and running properly.


For Taking the Purple, try to stand on the outer most edge of the circle and backtrack. They may appear like that.


#62 Perfect72

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Posted 11 July 2012 - 20:45

Gotta say that isn't true from my experience. Second time I did The Hunger it worked fine. Still can't do Taking the Purple cause the attackers never show up (could be on a timer, mind you, but so far no luck.) In the closed beta the Black House mission people are still having problems with never triggered the stuff I needed to advance it. No idea if thats fixed yet.

Still too many broken ones, even if the lions share of things work properly. Considering Something Wicked was fixed though I don't expect them to take too long getting the rest up and running properly.


Yeah, I tried to go back and do Taking the Purple today, and it still doesn't work.

I'm kind of regretting this purchase though. I've made it to Blue Mountain, and I guess I got the wrong impression when I read the sysnopsis of the game, "The game will feature an original setting created by Funcom, with contemporary elements as well as "magic, myths, conspiracies and dark horrors." So far, it has just been another zombie game. It was fun and new, but I have never ever been a fan of the whole "zombie craze," and that is really all this game is. I may not be far enough, however, but I told myself, just keep pushing, and you will be done. But still, the first 20 hours has been nothing but zombies, in the first 3 major zones. I am not sure what is after Blue Mountain, and I don't think I'm personally going to make it any further.

If anyone gets any further, and actually hits some "real world myths" let me know.
(Yes, I understand some of the references in missions, joke about myths and whatnot, but nothing seems to actually be about anything "real world," just simply zombies. Zombieland, The Faculty, etc etc. Is this just a game based on myths from the zombie movies? If so, then I made a really, really bad purchase, considering I don't care for the genre as a whole. When I read the description of the game, I read uncovering the mysteries of things like Stonehenge (which I now know is just a PvP zone) sliding rocks, pyramids, the mayan temples, going back in time to ancient civilizations, etc. I thought it was going to be about those myths. But I haven't seen a trace or tread of any of that.)


#63 Emn1ty

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Posted 11 July 2012 - 20:55

Played the game for about 3 hours and got a lifetime. This game is going to be a great thing to pick up every once and a while and I don't want to be burdened by subscription fees.

#64 TheExperiment

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Posted 11 July 2012 - 21:02

After Blue Mountain is Egypt from what I know. I really don't know what all is there yet. I'm sure Transylvania is in there somewhere.

Also, there are tons of non zombie elements to the first three zones. (Said more, but spoilerish.) Saying that the undead is all there is is definately overstating things.

#65 HawkMan

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Posted 12 July 2012 - 11:10

Zombies go bye bye in egypt. though mummies could be considered the same, but not really, and certinly not how they work in the game

#66 Emn1ty

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Posted 12 July 2012 - 17:03

I think the best thing about this game is that they have limited the number of quests you can accept and that forces you to concentrate on the ones you have. Each quest is also very well made. So far my favorite quest was probably the The Raven (although I'm not that far in).

#67 Perfect72

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Posted 12 July 2012 - 17:36

After Blue Mountain is Egypt from what I know. I really don't know what all is there yet. I'm sure Transylvania is in there somewhere.

Also, there are tons of non zombie elements to the first three zones. (Said more, but spoilerish.) Saying that the undead is all there is is definately overstating things.

Zombies go bye bye in egypt. though mummies could be considered the same, but not really, and certinly not how they work in the game


The game is great, and very well done, don't get me wrong.
I just personally dislike "undead" scenarios. As I said, when I bought it I was expecting fighting agencies, conspiracy groups, back in time against different civilizations, etc. Something different. Not only (mostly) undead, and monsters.

#68 mattmatik

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Posted 12 July 2012 - 19:34

The game is great, and very well done, don't get me wrong.
I just personally dislike "undead" scenarios. As I said, when I bought it I was expecting fighting agencies, conspiracy groups, back in time against different civilizations, etc. Something different. Not only (mostly) undead, and monsters.


I thought that was how it would be as well. But I keep watching playthrough videos and read reviews and haven't come across anything like that. I was hoping to see a conspiracy about JFK or something similar to that.

#69 HawkMan

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Posted 12 July 2012 - 19:39

You fight the other's in PvP. the overal story is mroe about getting your faction an advantage in a global struggle for power and artifacts.

#70 Emn1ty

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Posted 12 July 2012 - 20:51

The game is great, and very well done, don't get me wrong.
I just personally dislike "undead" scenarios. As I said, when I bought it I was expecting fighting agencies, conspiracy groups, back in time against different civilizations, etc. Something different. Not only (mostly) undead, and monsters.

My friend had a quest where, as an Illum he needed to "deal with" a group of cult fanatics because they refused to be bought out. So that content is in the game, you just have to find it. And exploration in the game rewards you a lot with side quests that are very non-traditional (such as The Raven, or the suicide note quest).

#71 TheExperiment

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Posted 12 July 2012 - 22:47

The game is great, and very well done, don't get me wrong.
I just personally dislike "undead" scenarios. As I said, when I bought it I was expecting fighting agencies, conspiracy groups, back in time against different civilizations, etc. Something different. Not only (mostly) undead, and monsters.

Honestly I agree with you. I expected a better beginning area. But it is very well done for what it is....just a little generic.

I haven't been past it yet so can't speak for the rest, and I'd love to hear what they're bringing out in the content expansions (though I probably won't be finished with the initial bunch yet hah!)

#72 Slane

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Posted 12 July 2012 - 22:50

So the deck I'm building for pistol dps, I need a few more abilites to complete the deck. Two in fact, and I did the AP required to finish it off, currently sitting at 76 for one passive and 147 for an active and passive. Grand total of 223AP needed to finish my first deck. Then i gotta start on a tanking one (which I already have the inner wheel of hammers done).

#73 Perfect72

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Posted 13 July 2012 - 02:23

My friend had a quest where, as an Illum he needed to "deal with" a group of cult fanatics because they refused to be bought out. So that content is in the game, you just have to find it. And exploration in the game rewards you a lot with side quests that are very non-traditional (such as The Raven, or the suicide note quest).


I'm talking about the overall theme of the game. I've done all of those missions, and while they don't directly deal with the undead, it is nevertheless, monsters of some sort. Only one quest I actually had that didn't require monsters, was sneaking into the airport, and then I didn't have to kill a soul, just grab some info.
The content is in the game, but very, very scarce, and it isn't what it was advertised as. I left Kingsmouth 100% complete as far as I know, so I explored all it had to offer. I can't say the same about Savage Coast, cause I was in a hurry to get out of there, hoping for new scenery, and I got to Blue Mountain, the same exact scenery. I know how the game works, I've experienced a lot of it (up until the aforementioned point). It is just the content, it's not for me, the undead, mummies, monsters. I wanted real, real world things, people, mischief, myths. Not the undead. And I read the synopsis, is said exactly that, so I guess I took it completely, and utterly the wrong way when I bought this game on a whim.

As I said, it is a great game, and I see it doing well, it is just not advertised well, and it is definitely not, what it seems when you read the advertisements for it.

Now, the investigation missions. Those are awesome. I really wanted more of those, but alas, those are few and far between. Those were the only time I felt engrossed in mystery and conspiracy.

#74 TheExperiment

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Posted 13 July 2012 - 11:07

Wait, what? The Savage Coast is probably the best part of the first trio.

#75 TheExperiment

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Posted 14 July 2012 - 13:21

http://www.shacknews...update-detailed

Issue #1 will bring seven new missions in various corners of the world, some based on poking around and others more violent. You'll get to find out what a bestselling author was up to on Solomon Island, poke around the Innsmouth Academy, uncover a strange Soviet genetics project, and have other strange and wonderful jollies.

http://www.thesecret..._2012_unleashed has more details. (pic might be nsfw but not due to sexual content anyvey)