Routine (Unreal Engine 3-powered horror game)


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Routine is a first person horror exploration game set on an abandoned Moon base. Your job is to find enough data to uncover the truth behind the strange disappearance of everyone stationed on the Lunar Research Station.

  • A non linear experience lets you explore any part of the fully open Moon base and find out secrets that other players may not!
  • Be immersed with Full body awareness, Deadzone aiming, no HUD, no health bars or points system... you must run, hide and survive the best you can against what lurks in the base.
  • There are no health packs or multiple lives, in Routine there is a Perma death system that will keep you on the edge!

http://routinegame.com/

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So this is Dark Souls in space. Yeah. :s

Skipping this one. Personally, I don't see dying after 5 mins and having to start over repeatedly, a fun time.

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It looks... interesting, but I think the difficulty is going to really kill sales. The name is a bit rubbish as well.

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I like the sounds of it. Will for sure check it out. Thanks for sharing.

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Routine is a first person horror exploration game set on an abandoned Moon base. Your job is to find enough data to uncover the truth behind the strange disappearance of everyone stationed on the Lunar Research Station.

Immediately thought of Doom 3 (based on Mars though..), good to see another hopeful horror :D

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The finality of permanent death will encourage players to play very carefully. I think that's what will really make it scary. On top of that, you'll be exploring an abandoned Moon base with no health packs. Will you risk your life for the sake of exploration? Or will you simply hide in the dark and hope that nothing is lurking around you?

It's going to be refreshingly different than most horror games and it's about time a game like this is being developed. I'm excited for it! :D

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It must have a system of band aids or some first aid kits which you can salvage and that can heal minor cuts or plaster of Paris powder which you can use to prepare your own cast for your fractured leg? That would be a bit overboard.

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I like that it's going to be hardcore with perma death but I can see that style of game play pushing people away from it.

Still just going by the trailer it looks fairly bland. I'm looking forward to seeing more game play though.

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  • 10 months later...

I was just about to post that video! And yes, it looks amazing.

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Perma death? Oh great, so one mistake and you gotta start from the last save point?

 

How is that bad ?

 

I hate games where you can't really die (95% of the games out there these days)

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How is that bad ?

 

I hate games where you can't really die (95% of the games out there these days)

Unfortunately, permanent death in video games will frustrate a lot of people. They're used to playing games without the fear of starting from the beginning if they die. It'd be great if SP games had a "hardcore mode" where enemies are stronger and death is permanent.

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Unfortunately, permanent death in video games will frustrate a lot of people. They're used to playing games without the fear of starting from the beginning if they die. It'd be great if SP games had a "hardcore mode" where enemies are stronger and death is permanent.

 

Most of them have one. But you need to finish the game once to unlock it which is stupid.

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I think the perma-death is really intriguing, because the game isn't a corridor shooter. As I understand it, there's no "campaign" or "quests". It's up to the player to traverse the game & unravel the story through what they find in the envoirnment. So dying doesn't really mean you start over like it does in other games, as you can choose to go a completely different route because of what you know.

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