335 posts in this topic

Posted

Guys prepare your graphic cards, ready up your CPU's, if Project CARS was tempting before.. now it will blow up your mind ...and make you wet!

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All the screenshots above were taking ingame by the developers with the improved weather system will come soon to pCARS. From realistic windscreen water effects to the beautiful reflections arounds the tracks to immerse you into the racing even more!

PS: Not trying to bump the thread since it is in the first page so it wouldnt make sense, just showing up a new feature that in my perspective is worth showing !

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Posted

Finally decided to "invest" in it this week. Just have to finish Borderlands 2 first so i have some more time.

I'll have to bust out the G25 though i think for this.

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Posted

The screenshots never fail to impress me. I look forward to the final release. :)

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Posted

dat Zonda :woot:

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Posted

God, my 5770 will probably top itself if I tried to get it to run that! :p

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Posted

Great news everyone, the first Multiplayer testing of Project CARS occured today and it went smooth! The developers invited some members to try with them and discussed the progress with them live through a chat meeting. There were 13 players from US, Asia and Europe all playing together on the same server and there was no visible warping or other major issue like it was expected !

MP Test 2 will be on tomorrow @ 5pm GMT - Check the MP Videos @ the main forums and the newest trailer @ Gametrailers

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Posted

Guess what the devs just release in the new Build 318 - Junior+ today !!

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Do you recognize it ? :D

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Posted

^ I do indeed: it's the Nurburgring F1 circuit!

Now's probably a good time for me to upgrade to Full Member level, now that my student loan's in. :p

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Posted

N

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Posted

Whoa, those screenshots look nice. I feel so bad - I spent some money on this game, and have not really played it. Haven't had time :(

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Posted

Whoa, those screenshots look nice. I feel so bad - I spent some money on this game, and have not really played it. Haven't had time :(

Ditto. My university assignments are carving into my free time at the moment too, so I've barely got any free time for gaming. :(

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Posted

Aww dont worry guys, for now the track is limited to Seniors + anyway but it will eventually be available for everyone. I hope at least!

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Posted

Aww dont worry guys, for now the track is limited to Seniors + anyway but it will eventually be available for everyone. I hope at least!

Hmm, according to the release notes for build 318, it already is available for everyone. :p It's the multiplayer that's limited to Senior+ at the moment.

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Posted

I think the Effenwald GP is limited aswell.

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Posted

Big News !

Build 321 for Junior+ is available and it allows Multiplayer for anyone with a Full Member access or above.

So start updating and join the servers !

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Posted

Bloody hell ! How to join this project or even play a race?

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Posted

Preview version of the new tire model is goddamn great!

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Posted

I wish more games would use the liquid smoke that was first (and only as afaik) shown and used in the DX10 version of Hellgate. particle smoke is so extremely tell tale cgi and it doesn't look good ever, unless the particle count is insane, or until the particles grow large enough to blend.

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Posted

The game is already pretty GPU bound as is. While probably a nice looking option, there's only so much you can do.

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Posted

Bloody hell ! How to join this project or even play a race?

This is what is needed in order to play the pre-alpha, you have the option to choose how much you want to help the devs fund the game using the tools and perks table below.

"PROJECT CARS" TOOLS & PERKS...

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Each Tool gives you some perks, for example:

Junior is the more limited version, you only have a few cars and tracks to play around and the patches only come once a month.

Full member is one of the most complete packages, only missing 2 tracks Nurburgring GP and Northampton if i recall, you get weekly patches (every friday) and it allows you to play Multiplayer (the ones below dont allow yet).

Once you decide want tool pack you want just follow these simple instructions:

  1. Register on the forums
  2. Become a Project CARS Member
  3. Download the launcher from the link at the top of the forum
  4. Install the launcher and start downloading the full client and respective patches

You should then be able to log in to the game with your forum details.

Preview version of the new tire model is goddamn great!

True its pretty sweet, still far from a final work but going on the right direction and thats all that matters :D

I wish more games would use the liquid smoke that was first (and only as afaik) shown and used in the DX10 version of Hellgate. particle smoke is so extremely tell tale cgi and it doesn't look good ever, unless the particle count is insane, or until the particles grow large enough to blend.

Yeah it would be pretty epic but having 24+ player drift races would end up killing even a dual-sli rig with 690 :p

The game is already pretty GPU bound as is. While probably a nice looking option, there's only so much you can do.

So true :)

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Posted

New trailer by Jonz released showing the sexy new weather effects & reflections

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Posted

The game is already pretty GPU bound as is. While probably a nice looking option, there's only so much you can do.

Agreed, especially as they're hoping to release this on consoles as well.

Loving the new videos, BTW. (Y)

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Posted

Meh, they should add it for those who are capable of running it as we'll as future proofing. Mix in some dynamic adjustments so you get liquid smoke with few cars and volume particles with medium amount and usual particle smoke with lots of cars.

Would be awesome to see liquid smoke from the tires and then the car behind blowing the smoke to the sides with turbulence and he speeds through the smoke wall. Heck my computer was able to handle Hellgate dx10 with liquid smoke way back in the day, should be a lot more manageable today, and more importantly,

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Posted

Meh, they should add it for those who are capable of running it as we'll as future proofing. Mix in some dynamic adjustments so you get liquid smoke with few cars and volume particles with medium amount and usual particle smoke with lots of cars.

Would be awesome to see liquid smoke from the tires and then the car behind blowing the smoke to the sides with turbulence and he speeds through the smoke wall. Heck my computer was able to handle Hellgate dx10 with liquid smoke way back in the day, should be a lot more manageable today, and more importantly,

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