Project CARS - Community Assisted Racing Simulator


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No one has pointed out the obvious for DX11. Games can see a pretty decent performance boost by just switching all the calls to DX11. Star Trek Online did that and saw a pretty sizable gain.

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Well if you don't want to learn the proper facts, then that's your issue.

And I have 3+ GB left on the rather slow download. I'll let you know my thoughts when it's done.

There's a thread with a link to a torrent (build 249, I believe). The torrent will download fast, and once you install that build, you can run the game, and it will update to the latest build, which is a less painful 552 MB download.
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Well if you don't want to learn the proper facts, then that's your issue.

PCARS' DX11 renderer doesn't use any of the features it has access to over DX9. So again, what makes you so goddamn sure that the game looks better? You haven't even played it, unlike the 200+ builds I've had installed. But apparently I don't have my facts straight.

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There's a thread with a link to a torrent (build 249, I believe). The torrent will download fast, and once you install that build, you can run the game, and it will update to the latest build, which is a less painful 552 MB download.

Awesome, thanks! Yeah, that's much better. :)

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Awesome, thanks! Yeah, that's much better. :)

No problem. Still downloading here. Downloaded 66 MB file, now 86 MB, all this after the 552MB file. Still better than the 3.4GB...I will play this game before I goto bed dammit :D

Argh, now downloading another 229MB file.

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I have been waiting for a racing game! I'm becoming a member :D Now to choose what level of membership...Question, is there anywhere that shows you when/where the track days are. I'm kinda interested...

Track day's are not available yet they are part of the multiplayer that is not implemented yet, hopefully in a matter of 2 months aproximately if nothing goes wrong it will be available.

Guys theres no need for a fight over DX9 vs DX11 :p the game is still in development alot will happen in the meanwhile

The potential for DX11 is great but it's up to the developer to use features like tesselation and compute shaders. Let's discuss the game and end this DX11 vs. DX9 debate.

I've been following Project CARS for many months and I'm always amazed by the quality of the screenshots. Back when Gran Turismo 5 was released for the PS3, I imagined what a racing simulator would look like if it was developed for PCs instead of consoles. As a PC gamer, my enjoyment of games like GT5 and Forza Motorsport 3 was tainted by low quality graphics. The games were fun but the graphics were not as good as I had hoped for.

I plan on buying it when it's released. For now, enjoying the fan-made screenshots and trailers is enough.

That is true :)

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Looks amazing! however, what worries me is if the shocking handling from their previous titles (NFS Shift and Shift 2 Unleashed) rear it's ugly head and ruin an otherwise fantastic game? I really hope that put as much effort into the handling as they did with the graphics....

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Well theres no EA this time so they can do whatever they feel is right, i believe that if Slightly Mad Studios could have made Shift differently they would, but you know how games are unfortunatly made these days. They just want quick profit and dont dedicate time to know what the community wants or deliver a quality product.

Also with the help from the community feedback and from the (ex)-professional drivers working along with them i believe that this game is going on the right direction, but i understand your skepticism.

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Well my first impression, pretty damn good. I only did a few races because it was late, and also I need a new controller/wheel. My Xbox 360 controller steers to the left constantly :( I have always been wanting a wheel, so I'll see what the forums recommend!

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Well my first impression, pretty damn good. I only did a few races because it was late, and also I need a new controller/wheel. My Xbox 360 controller steers to the left constantly :( I have always been wanting a wheel, so I'll see what the forums recommend!

Turn up the deadzone (if the game allows it) on the stick. That should stop it pulling left. Don't turn it up to much though as it'll mess your steering up.

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Turn up the deadzone (if the game allows it) on the stick. That should stop it pulling left. Don't turn it up to much though as it'll mess your steering up.

Yeah, thanks will do. I just unplugged in the controller, calibrated it in Windows, tried a different game (Shift 2), and experienced the same behavior there. Will have to try in game calibration as well. Hard to enjoy the game when you have to compensate for the controller's left turning ability lol! :laugh:
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Yeah, thanks will do. I just unplugged in the controller, calibrated it in Windows, tried a different game (Shift 2), and experienced the same behavior there. Will have to try in game calibration as well. Hard to enjoy the game when you have to compensate for the controller's left turning ability lol! :laugh:

It would be perfect for nascar! :rofl:

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It would be perfect for nascar! :rofl:

Haha, yes, very true! I live about 2 hours away from Watkins Glen. They have a program called Thunder Tours, which basically lets anyone bring any car (no motorcycles) and go on the track for 3 laps following a pace car. Very cool track, not your typical turn left Nascar track. I have a link to a video of it if anyone's interested, shot from my buddy's car (he was behind me). They also host Nascar races there, and unfortunately I missed it this year. I have never been to a Nascar race, and I kinda want to go, just to experience it.

Also, it has been forever since I have played a Nascar race. The last one I had was back in the Windows 98 days, pretty cool for back in the day :p

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Haha, yes, very true! I live about 2 hours away from Watkins Glen. They have a program called Thunder Tours, which basically lets anyone bring any car (no motorcycles) and go on the track for 3 laps following a pace car. Very cool track, not your typical turn left Nascar track. I have a link to a video of it if anyone's interested, shot from my buddy's car (he was behind me). They also host Nascar races there, and unfortunately I missed it this year. I have never been to a Nascar race, and I kinda want to go, just to experience it.

Also, it has been forever since I have played a Nascar race. The last one I had was back in the Windows 98 days, pretty cool for back in the day :p

Thats pretty cool man, the developers are always asking for images of the tracks so they can make the best representation of real life maybe you could help them out ? The track is called Connecticut Hill GP in the game.

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What is the handling like on a controller?

I have a Logitech G25 but it takes some time to set up and sometimes just want a quick blast on a game, i don't want to spend 10 minutes setting up my wheel. Just wondering if it is still playable with a controller.

Like the F1 games, they are pretty much impossible to play with a controller.

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I play with a DualShock 3 and its quite nice to control but i use a weird setup ingame. I've configured it as a custom wheel so i can have a bigger sensitivity in the analogue controller.

You can use the default xbox360 settings aswell or configure it as a custom gamepad and it works quite nicely, but it doesnt compare to a wheel :p

Btw they have pre-defined setups ingame for the G25/27 if im not wrong.

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I've been keeping an eye on this game for quite some time now, but I'm still not sure if I'm willing to pay to play a beta. I know what you pay to gain early access is discounted from the cost of the full game, but if you end up not liking the game, then you've ended up funding a game you don't like, which then again, can also apply to Kickstarter projects. :p

Going from that footage (which is a month old, according to the upload date), it seems like it's gonna be pretty similar to the SHIFT games; unrealistic handling and physics, but then again, the player in the video is using a controller, so maybe it's just him. Are there any players here who use wheels that can comment on the gameplay? :)

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Well it all depends on your racing games background in my opinion, if you are someone who enjoy for example GT:Legends, GTR Series, Race07, Rfactor, Live for Speed then you should try this.

You can start with a Junior account @ 10? which gives you a 10? discount when the game comes out, even if you dont like the game you could make a contest here in Neowin and give it away to someone who wants.

And if you like it you can always upgrade going from Junior to Team Member is just 15? more and you get more content, this is what i did and im now a Senior (?100) .

But this is just me, i did almost the same with the new Carmageddon :p

Handling will be/is different from NF:Shift, NFS was not meant to be a simulator and project cars is.

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Ahh, so you can upgrade! I forgot to ask that! :p That's great to know, so I can incrementally buy the whole game in advance if I like it. :)

I'm a bit varied with the racing games I play. I've got RACE 07 + all the expansions, but haven't touched it in a while. I've been lately playing F1 2011 (uninstalled now to prepare for F1 2012), DiRT 3, and Simraceway, which coincidentally, is another currently-in-development PC game, but this one's gonna be F2P. You can unlock the better cars purely through in-game credits, but you'll have to drive a hell of a lot of laps. I'm getting 5CR per lap (this applies to all tracks, BTW; you annoyingly don't get extra credits for lapping longer tracks); in credits, cars cost 10x what they do in real money (cents), so for example, McLaren's 2011 F1 car, the MP4-26, costs $20, or 20,000CR, so you'd need to drive 4,000 laps to be able to afford it. The cheapest vehicle you can by is their kart, which costs 6 cents, or 60 credits, so you only have to drive 12 laps to afford it, and it is a right blast to drive!

I might try out Project CARS later on, when I've got more free time. :)

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It is possible to upgrade in many ways, for example if someone acquires a Manager pack (?1000) and decides to help out by getting +2 Senior(?100) packs gets a bigger level Manager x1.2.

7 September - THE BMWS ARE HERE !

They are still in a very early stage of development but the Devs couldnt resist the pressure made by the community and released our beloved BMWs!

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note: Theres still more BMW's in the assembly line like the BMW 1M!

They also included alot of fixes/improvements to some of our favorite tracks and changes to the Force Feedback with new settings that hopefully will give a better feeling, the devs are requesting feedback from the community in the forums in order to get them even better.

Ps: Im not trying to bump the thread, just posting an update.

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I was finally able to make some time to try the game last night and I was actually pretty impressed being that it's pre-alpha. The graphics looked great and the cars and tracks were put together very well. I did notice the braking seems to take a bit longer than I would expect; especially on the open wheel cars. I don't have a wheel for my PC at the moment, so maybe it was just an issue with keyboard control. Also, I didn't like that when you choose a car, it doesn't actually show it on the garage floor. Not that big of a deal though.

Most of all, I was very impressed with the loading speed. It literally took 5 seconds to load the track and be up and running. That's pure awesome. :yes:

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Astra theres a command line you can add to the launcher shortcut so it can make the car show up on the garage. Check pic below:

USE3DSC.jpg

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