Project CARS - Community Assisted Racing Simulator


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Here i am again, another 2 weeks have gone by and ?Oh my god? could they have been even better?

Let?s start with something I?ve spoken last time, the Grid Girls, I couldn?t show you images before but now I have one that can be shared.

Beware those with heart condition or that recently took Viagra, what you are about to see may cause undesired effects!

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This is one of the variations (work in progress), there are others planned with different outfits/faces.

Another thing that may cause some funny feelings down there is the recent car announcement, the RUF RGT-8.

You may think the announcement isn?t that exciting, you already knew it was coming, but what if you could see some images of the car in-game? Oh yeah!!

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Yes it?s not a Porsche we all know that, but it is a sexy beast and look at ?DAT ASS? :cool:, even as a very early preview of the car it looks amazing and its hoped to come to a build in the next weeks.

Besides these 2 great news there?s another one for all the French car lovers out there, the Pirault Mega RS, similar to a Renault Megane III RS Cup this baby has been brought in-game to give the Focus RS some hard time and I must say it?s a really nifty car to drive. Slower in the straights than the RS but when you get into a corner you will just be gaining so much it wont matter how fast the Focus RS goes! (unless you are in a oval!)

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More images available here: https://www.dropbox.com/sh/9loe4f7errktern/lsjbPaJ9Ah/PCars Screenshots/2013/February/Pirault Megane

The fog effect also got some work done recently with the addition of a mist effect that looks absolutely brilliant and turns the whole experience much more immersive, you can check them below.

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Do you have the guts to try and drive in these conditions?

The physics was another department that also suffered some changes recently with the addition of the flexible tire carcasses, we are starting to notice deformation on the tires and a different reaction in terms of grip depending on the compound used, there?s a lot of progress in this area with multiple tires currently available for different cars but not quite finished! The feedback from the community and our resident consultants (Nicolas Hamilton and Ben Collins) has helped the developers to deliver a lot of fixes and improvements to turn this game into something that can?t be explained any longer by just using words or images.

Another great addition was the introduction of a built-in Downsampling method, delivering the same quality as the former AA methods like MSAA4x and 8x but with a better performance, theres still some edges that need refinement but the developers are on the right track, you will notice in the next community (coming next week) gallery for sure the difference it makes.

That?s all for now, hope you guys have enjoyed this update!

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  • 2 weeks later...

Hey there folks, another update with some great news.

You read on my latest update that the RUF RGT-8 was announced and I?ve shown you some pics that the developers shared with us, well now I can show you pics taken by myself ingame showing the car in its full glory, you can check them below.

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Theres also some extra good news, out of nowhere the developers presented us with another BMW, this time the BMW M3 E92 GT4 and even tho its not a full detailed version like the RUF RGT-8 it still looks stunning, still in a early stage of development.

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Both vehicles will be available in the next build coming out Friday!

Martin Griffiths, one of the Render Coders behind the Madness Engine also been working his butt off these past weeks with a huge amount of bug fixes and new features to increase the quality even further. If you think this game already looks good, the next incoming features will just blow your mind!

That?s all for now, hope you guys enjoyed!

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  • 3 weeks later...

Hi again, not sure this time where to start with to be honest.. so much has happened recently.

There has been a huge optimization been made to the Madness Engine by the developer Martin Griffiths in order to give a better performance and to kill some annoying bugs that have been haunting us for quite some time.

Physics have been improved as well in many of the cars currently available and it has been a blast to drive some of them.

Andy Tudor, the Creative Director behind Project CARS did an interview recently for NowGamer where he spoke about the Wii U version and from what I see around the web it has caused a huge ruckus, I advise everyone interested into giving it a read.

The first cut of the SDK/API for Project CARS has also been released, this will allow many developers to create amazing apps to interact with Project CARS.

There?s also a lot of hints around the web about Project CARS and Oculus Rift support, recently Andy Tudor posted an intriguing sentence at his Twitter in response to a news post @ VirtualR.

We may or may not be looking forward to the @Oculus3D ;-) http://www.virtualr....testing-started ? #WMDCars #SlightlyMadTeam

Two new cars coming soon to Project CARS, the 2012 Mitsubishi Lancer Evolution X FQ-400 & the Ford Racing Mustang BOSS 302R1, both in a very early stage of development are going to be introduced within the project in order to test their physics, so there won?t be any pictures of it yet to be shown for now, further ahead when they are more complete in terms of visuals you will surely start seeing images/videos of them around the web.

To end this up and since there hasn?t been any images to show I leave you with a new trailer by our Community member Plm5.

http://vimeo.com/62318166

http://www.youtube.com/watch?v=9aEl787aDP8

You can also check the newest gallery @ the official website have fun!

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  • 2 weeks later...

Hey there everyone, this will be the last update of March so here?s what happened recently in Project CARS.

The Project CARS - API (Application Programming Interface) was released, it allows the game to communicate with third party devices, giving programmers and hardware designers endless possibilities to make their product work with Project CARS.

The API feeds telemetry & other data to devices such as tachometers, motion simulators, buttkickers, shift lights and much more. Some members been working already in order to get this working with their smartphones and tablets and so far I must say some of their work has been quite impressive for such short time since the release of the API.

Last week I?ve mentioned the two new vehicles coming to Project CARS, the Mustang Boss 302R & the Evo X FQ-400 both in their very wip states were in no shape back then to be shown but now we can give you a glimpse of these two new addition (beware there is still a lot of work to be done)

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As a Easter Egg the developers added a small contest where the community members had to find some hidden eggs around the track and the hunt has been quite exciting so far, but it didn?t quite achieve the happiness we had when we found a hidden track, based on the Old Spa Francorchamps that looks amazing so far even tho its still a early WIP.

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Screenshots by PLM5 aka Chromatic9

There has been also some rumours about a mobile (Android, IOS) version, this is still not confirmed but if true it will mean Project Cars will add a new platform to the release.

To end up I will leave you all with an amazing new trailer by our community member Jonz, music by Project Cars Composer Dr. Stephen Baysted.

Hope you all have enjoyed, the pCARS community wishes you all a Happy Easter.

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Looks absolutely mind blowing, been following this game off and on for a while and blow away by it's progress :happy: I'm guessing your gonna need a serious gaming beast to be able to play this game in all it's glory? I'd love to get it on PC but not sure my PC is much chop for this game...

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The screenshots got me confused though. I was thinking they were real photographs in which the game would be getting ideas from. Looks like the game would need some serious horsepower to show that impressive detail while maintaining decent framerates.

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I get good frame rates with my desktop (i7 860, GTX 560 Ti, 16GB RAM), and yes, this game does look amazing... Not sure what's recommended though in terms of specs.

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Ohh, so Belgian Forest Historic is a hidden track? Lucky me then; I was in an online session on there last night. :laugh: Was in Formula A cars; very high-speed and hardly any braking needed. Definitely needs to be set up for a higher top speed there though; I was near/on the limit for like half of the lap. :p

I tried out DX11 mode last night too, to test out my new graphics card. :D Let's just say it's already met its match. :p Ultra settings across the board, 1680x1050 resolution, and it was... I've no idea, actually. It was definitely over 30FPS, but probably below 40FPS.

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The new track is hidden in the Track selection menu under the world map on the bottom right. You have to click randomly in that area in order to select it, but this will surely be different in the next build coming next Friday for Junior+ members.

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what about Logitech racing wheels!!!???

Well, my Driving Force GT works perfectly with it; no need to fiddle with mappings, you can literally plug in and play. ;)

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Cool. I want a Logitech racing wheel!

Well, the Driving Force GT is a great starter wheel. :) If you can afford it though, get a G25 or G27.

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Thanks for the comments guys, but this is just a glimpse of how the game looks, theres still alot more to add in the next months that will increase even further the quality of this game in all aspects, visual, sound and physics wise!

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  • 4 weeks later...

Hi everyone, been a long time since i last posted. The main reason for this was the lack of any major news I could post for you guys to read, but now I?m able to do so and you guys will just go nuts for sure.

Let?s begin with the best one so far, the FSA issues are now solved!

That?s right folks, they allowed SMS to keep on going with the World of Mass Development but with some small changes to the system for the future Projects in order to fulfill the regulations imposed by the FSA. These changes will be known in the upcoming weeks when another announcement will be made and the announcement will be?.

(Drums please!)

Project CARS goes to NEXT-GEN Consoles!

SMS is now an official developer for Playstation 4 and probably also to Durango (Xbox720) once it comes out, the development will be a side Project and will be known in the next weeks how you can participate in it.

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As if this wasn?t enough already more great news were shared with us by the Slightly Mad Team, Mercedes is now officially licensed and will include the following babies!

1952 300 SL W194

1971 300SEL 6.8 AMG 'Rote Sau'

1989 Sauber C9

1990 190E 2.5-16 Evolution 2 (DTM racing version)

1998 CLK-LM

2012 SLS AMG GT3

2012 C-Class Coupe DTM

2013 A45 AMG

2010 SLS AMG Coup?

Are you enjoying the news so far? Hope so, because it isn?t over yet :D !

A major update in the physics department was also announced, coming this week with a improvement tread model called FlashTread will bring the following features:

* "grip" broken out into deformation, adhesive, viscous, tack, and tear models

* flash effect (temperature variance through the contact patch at asperity level)

* curing (race tires are not typically delivered fully cured)

* water, including hydroplaning (which happens organically)

* loose material model (for gravel, sand, dirt, etc)

* tread wear (and flat spots do just fall out)

(?)

And much, much more :)

It?s still not over guys!

The developers also announced a new Formula to compete in Project CARS, the Formula C. After last week release of the Formula Gulf 1000 they mentioned that there would be another formula to compete with and this week they shown us the first prototype of the new car to participate which looks amazing but due to its early WIP state I?m not able to show it ?yet.

There?s also a new sun flare tech introduced recently that is able to produce some of the most amazing flares we have seen so far in a game, still in a early state they will change and adapt to the weather conditions and time of the day giving you a lot of variety in terms of visuals, they just look amazing and you can see that by yourselves in the 2 images below taken by our community members Kmax1 and Kelnor34.

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We also celebrated recently 1000 members in our Steam Group, all the important news and events are posted there in a regular basis so if you want to know everything first hand be sure to check it out, its open for everyone to join and you can also talk with us in the Group Chat.

That?s all for now, hope you all enjoyed these great news and see you soon!

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Let?s begin with the best one so far, the FSA issues are now solved!

That?s right folks, they allowed SMS to keep on going with the World of Mass Development but with some small changes to the system for the future Projects in order to fulfill the regulations imposed by the FSA. These changes will be known in the upcoming weeks when another announcement will be made and the announcement will be?.

I think this needs some more context.

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Pretty cool updates, and the fact that you're developing for PS4 is a bonus, if you can get this out in a stable format before the inevitable GT6 you're in for some serious dough! :p

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