Jump to content



Photo

Project CARS - Community Assisted Racing Simulator

official project cars slightly mad studios galileo pc ps4 wii u xbox one

298 replies to this topic

#286 trag3dy

trag3dy

    Neowinian Senior

  • 6,908 posts
  • Joined: 03-March 05
  • Location: USA

Posted 25 October 2014 - 04:09




#287 +TruckWEB

TruckWEB

    Neowinian Senior

  • 4,496 posts
  • Joined: 27-December 01
  • Location: Quebec, Canada

Posted Yesterday, 03:46

Well, saw this on Amazon : This item will be released on March 17, 2015.

 

Getting late...  Was it supposed to be November 2014?

 

Sorry, I'm late to the game...  Still, why the delay?



#288 HawkMan

HawkMan

    Neowinian Senior

  • 22,109 posts
  • Joined: 31-August 04
  • Location: Norway
  • Phone: Noka Lumia 1020

Posted Yesterday, 18:07

Because the game was unfinished, missing huge elements and horribly buggy.



#289 Astra.Xtreme

Astra.Xtreme

    Electrical Engineer

  • 8,283 posts
  • Joined: 02-January 04
  • Location: Milwaukee, WI

Posted Yesterday, 18:17

There's simply no way it will be ready by March.  The game is still barely playable.  Almost all of the race functions don't work.

I get new builds almost daily and while they are making decent progress, it's all too often that new bugs get created with each build.

 

I still think they're realistically at only 30% completion.  This game needs to be in Release Candidate status for at least a few months for the beta testers to report the remaining bugs.  They are well over a year away from that.

 

Even if this game was close to completion, I would be extremely pis*ed to drop $60 on a game that has 20ish cars...

Don't get me wrong, I absolutely love this game and play the builds almost daily, but I'm frightened and disappointing at the slow progress and where it's headed.   PC needs a racing sim like this and I really really don't want it to fail.



#290 Draconian Guppy

Draconian Guppy

    LippyZillaD Council

  • 15,649 posts
  • Joined: 22-August 04
  • Location: Neowin

Posted Yesterday, 18:22

There's simply no way it will be ready by March.  The game is still barely playable.  Almost all of the race functions don't work.

I get new builds almost daily and while they are making decent progress, it's all too often that new bugs get created with each build.

 

I still think they're realistically at only 30% completion.  This game needs to be in Release Candidate status for at least a few months for the beta testers to report the remaining bugs.  They are well over a year away from that.

 

Even if this game was close to completion, I would be extremely pis*ed to drop $60 on a game that has 20ish cars...

Don't get me wrong, I absolutely love this game and play the builds almost daily, but I'm frightened and disappointing at the slow progress and where it's headed.   PC needs a racing sim like this and I really really don't want it to fail.

Do you have to be a dev to have access or pay?

 

Without the obvious branding, is this better than https://www.lfs.net/ ?



#291 HawkMan

HawkMan

    Neowinian Senior

  • 22,109 posts
  • Joined: 31-August 04
  • Location: Norway
  • Phone: Noka Lumia 1020

Posted Yesterday, 20:10

If you play the game daily and enjoy it, presumably getting tens if not hundreds of hours of enjoyment out of it, how is it not worth 60?

 

The bigger issue is how/if they will be able to pay back their investors, as this game instead of going with traditional crowd funding decided to create their own system where everyone would be a micro investor and be owed a percentage of the profits...



#292 Astra.Xtreme

Astra.Xtreme

    Electrical Engineer

  • 8,283 posts
  • Joined: 02-January 04
  • Location: Milwaukee, WI

Posted Yesterday, 20:11

Do you have to be a dev to have access or pay?

 

Without the obvious branding, is this better than https://www.lfs.net/ ?

There was some sort of crowd-funding thing a while back (Kickstarter maybe). So since I contributed some money, I got access to the dev builds on Steam.

 

Man, I haven't played LFS in probably almost 10 years.  Content-wise, I'm sure that game is as good as it gets.  Graphics seem to still be "meh".

The wow-factor of Project Cars is the straight up amazing graphics.  It's better than anything else out there (Forza, Drive Club, etc).  The driving mechanics are pretty solid and the sounds are great too.  So there is a solid foundation, but the actual gameplay and organization of the game is in shambles.



#293 Astra.Xtreme

Astra.Xtreme

    Electrical Engineer

  • 8,283 posts
  • Joined: 02-January 04
  • Location: Milwaukee, WI

Posted Yesterday, 20:30

If you play the game daily and enjoy it, presumably getting tens if not hundreds of hours of enjoyment out of it, how is it not worth 60?

 

The bigger issue is how/if they will be able to pay back their investors, as this game instead of going with traditional crowd funding decided to create their own system where everyone would be a micro investor and be owed a percentage of the profits...

I think you're comparing apples to oranges here.  I'm essentially a "beta" tester, which is the only reason I play it so much.

 

If I were to buy this game for $60, having never played it before, it would be really disappointing because of how little you can do. 20-30 cars and tracks and only practice and quick race works.  Forza is essentially 1000 times more of a game than this but with slightly worse graphics.

 

The issue with this game (besides not being anywhere near done), is that it needs way more included content.  There's no reason why it shouldn't have hundreds of cars like every other racing game out there.  There's no way they could market it with such little content, especially since you need a beast of a rig to run this game in it's full glory.  My 680 SLI gets crushed when I crank it all the way up (the detailed grass setting is what really tanks it).  Porting this to Wii U is stupid, and I really worry about PS4 and X1 being able to play it smoothly.  Too much work is being put into the console crap, and it's severely killing the game as a whole.



#294 HawkMan

HawkMan

    Neowinian Senior

  • 22,109 posts
  • Joined: 31-August 04
  • Location: Norway
  • Phone: Noka Lumia 1020

Posted Yesterday, 21:47

To be honest, its the only way they'll afford to add more cars, especially if they insist on modeling non essential mechanics inside the cars as they are now. Modeling a single car is ridiculously expensive, on top of that they need to license it, and due to the technical detail level they go into they may be blocked from even the chance at getting a license.

 

Besides the consoles aren't really more work. Unless they plan only the rich kid gamers with top of the line rigs to buy it. they already have the lower res resources available.


I'm pretty sure this company will tank shortly after release anyway, and anyone who bought it will be left with an unfinished game and no updates are dlc/addons :/



#295 Astra.Xtreme

Astra.Xtreme

    Electrical Engineer

  • 8,283 posts
  • Joined: 02-January 04
  • Location: Milwaukee, WI

Posted Yesterday, 22:25

To be honest, its the only way they'll afford to add more cars, especially if they insist on modeling non essential mechanics inside the cars as they are now. Modeling a single car is ridiculously expensive, on top of that they need to license it, and due to the technical detail level they go into they may be blocked from even the chance at getting a license.

 

Besides the consoles aren't really more work. Unless they plan only the rich kid gamers with top of the line rigs to buy it. they already have the lower res resources available.


I'm pretty sure this company will tank shortly after release anyway, and anyone who bought it will be left with an unfinished game and no updates are dlc/addons :/

 They did make Grid Autosport, which has a ton of cars, so surely there has to be a way to import those models in some form.



#296 tsupersonic

tsupersonic

    Neowinian Senior

  • 6,800 posts
  • Joined: 30-September 06
  • Location: USA
  • OS: Win. 8.1 Pro. x64/Mac OS X
  • Phone: iPhone 5S/Nexus 5

Posted Yesterday, 22:26

The last time I played this game (sometime last month), it still had very poor driving characteristics, and the physics were just wrong. Honestly if I bought this game for anything more than $10-$15, I would not be very happy. 



#297 CG-88

CG-88

    ||Modified||

  • 736 posts
  • Joined: 16-July 12
  • OS: Windows 8.1
  • Phone: Lumia 625

Posted Today, 14:55

I'm not part of any testing but I saw the sheet that outlines how much you can pay to be different levels etc and some of them were crazy money.

 

From what I have seen of the gameplay, screenshots etc it "looks" excellent, and videos seem to show quite good gameplay and I like the concept behind the story line so fingers crossed its good.

 

I know that the game doesn't recognise gamepads correctly so if you try and use it without configuring it is almost unplayable and the same goes for some steering wheel/pedal combinations.

 

I just hope they fix the defaults before release as its caused a bit of noise on various forums.



#298 tsupersonic

tsupersonic

    Neowinian Senior

  • 6,800 posts
  • Joined: 30-September 06
  • Location: USA
  • OS: Win. 8.1 Pro. x64/Mac OS X
  • Phone: iPhone 5S/Nexus 5

Posted Today, 15:14

From what I recall, the Xbox 360 controller works for the most part OOB, but you can tweak the settings if you want.

 

The game does look amazing, but it can bring my Haswell i5/GTX 770 to its knees at 1080p settings. Like I said, the physics and driving model is just not up to par to games like Forza, or GT5/6, though that is the type of sim they are aiming for. 



#299 MightyJordan

MightyJordan

    #ForzaJules

  • 17,082 posts
  • Joined: 15-January 06
  • Location: Plymouth, England
  • OS: Windows 8.1 Pro x64
  • Phone: Google Nexus 5 32GB

Posted Today, 17:15

 They did make Grid Autosport, which has a ton of cars, so surely there has to be a way to import those models in some form.

That was Codemasters; Slightly Mad Studios weren't involved in that game in any way.