65 posts in this topic

Posted

[quote]
In an [url="http://www.rockpapershotgun.com/2012/09/05/ubisoft-scrapping-always-on-drm-for-pc-games/?utm_source=twitterfeed&utm_medium=twitter&utm_campaign=Feed%3A+RockPaperShotgun+%28Rock%2C+Paper%2C+Shotgun%29"]interview with RPS[/url], due to go live in a few hours, Ubisoft
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Posted

About damn time I heard a rumor from someone about that and I guess it's true! Yey!

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Posted

It would be nice to see them release patches to get rid of the DRM on the games some of us already own. However, I doubt that'll happen.
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Posted

This is Ubisoft. They're probably getting rid of online DRM by abandoning PC gaming.
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Posted

[quote name='IronChef75' timestamp='1346832207' post='595149617']
This is Ubisoft. They're probably getting rid of online DRM by abandoning PC gaming.
[/quote]

I was just about to say.. after reading the head line my first thought was 'ohhh no!' because ubisoft, ea and the rest of the DRM enforcement crews only usually ditch one DRM in favor of another more restrictive. I was expecting ubisoft to require a gps locator attached dongle on your PC and a copy of your passport to be sent in as proof its you or somethig stupid.

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Posted

As a PC gamer, this is welcome, but unnecessary. I abandoned all Ubisoft games years ago. I got tired of crap like always-on DRM and them punishing me for wanting to play their games on my PC.

Fool me once...
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Posted

I wonder if Ubi trully understands just how much they've alienated so many of their customers. And just how many will never have anything to do with them ever again. :glare:
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Posted

PC gaming is far from dead. Infact due to consoles seeming more redundant these days, PC gaming has exciting days ahead.

Ubisoft must be well aware by now that intrusive DRM does nothing to prevent piracy, just humiliates genuine buyers while pirates point and laugh at them. Hence the decision. With that being said, I still won't buy their recycled Assassins Creed games.

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Posted

Heh, cracks will be released faster this way :p (not that I have touched a Ubisoft game in ages, by the way). Anyway my opinion is that PC gaming would perform pretty well if the market was populated more by indie developers and less by big-budget monsters like Ubicrap whose only idea is to please shareholderds. I don't give a crap about shareholders, I want fun and games not "on-line plus services+achievements" and that's all.

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Posted

hmm I think big triple A titles like MW, AC, ME, BF, Borderlands, and such when they're available on the platform do far more for the PC market than indie titles.

Besides there's no lack of indie devs on PC. it's where most of them are, even if many make more money of consoles. Though I guess that would be a problem for a person who insists on not buying anything that doesn't come on a physical disk.

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Posted

John Walker over at Rock, Paper, Shotgun did a great interview and really took Perotti and Burk to task over the bull**** DRM, not releasing statistics related to DRM (or 1 minute saying it was a success and the next saying piracy rates were at 93-95%) and the damage the always on crap has done to Ubi reputation. It's a good article. I suggest people read.

http://www.rockpapershotgun.com/2012/09/05/ubisoft-drm-piracy-interview/

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Posted

[quote name='compl3x' timestamp='1346831946' post='595149601']
It would be nice to see them release patches to get rid of the DRM on the games some of us already own. However, I doubt that'll happen.
[/quote]
I think they did. Splinter Cell: Conviction hasn't done any weird network related glitching in ages for me (And my ISP is definately glitchy.)

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Posted

There was so recent comment I saw that indicated that they believed 90%+ of their players are playing a pirated copy.

Which begs the question, when they have a game that has 5 or so million sales, are they suggesting there's another 50 million or so people playing a pirated copy?

Or that a significant percentage of the human population in the world that has ready access to electricity is, at this moment, playing Rainbow Six.

In fact, 15 out of 10 people on this forum are playing it right now...

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Posted

[img]http://www.nfohump.com/forum/images/smiles/reaction.jpg[/img]

Too bad PC gamers ditched Ubisoft.

Too little, too late. Restore Rainbow Six, Splinter Cell and Ghost Recon to their original respective glories, and we might have something to talk about.
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Posted

[quote name='@Leo' timestamp='1347154950' post='595159859']
[img]http://www.nfohump.com/forum/images/smiles/reaction.jpg[/img]

Too bad PC gamers ditched Ubisoft.

Too little, too late. Restore Rainbow Six, Splinter Cell and Ghost Recon to their original respective glories, and we might have something to talk about.
[/quote]

According to Ubisoft's statistics, you're playing all of those games. Now. At the same time. And it's a pirated version.
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Posted

Yes, that's a new feature of Windows 9 milestone 3, I can play all Ubisoft games concurrently and type on Neowin.

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Posted

I'm not playing any Ubisoft games except Trials:Evolution on the xbox360. I only bought AC1 and completed most of it. Those are the last 2 Ubisoft games I've touched. I'm excited trials:evolution is coming to PC!!!

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Posted

i have to admit, Rayman Origins was really good. I bought that one. But that one never had DRM troubles. :)

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Posted

[quote name='Frogboy' timestamp='1347155022' post='595159863']
According to Ubisoft's statistics, you're playing all of those games. Now. At the same time. And it's a pirated version.
[/quote]

Statistics they refuse to show anyone else. They screwed up and in typical PR bull**** they are trying to avoid any blame.

Stupid company is stupid.

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Posted

[quote name='@Leo' timestamp='1347154950' post='595159859']
[img]http://www.nfohump.com/forum/images/smiles/reaction.jpg[/img]

Too bad PC gamers ditched Ubisoft.

Too little, too late. Restore Rainbow Six, Splinter Cell and Ghost Recon to their original respective glories, and we might have something to talk about.
[/quote]

Mmm a real RB6 and Ghost Recon game.... The new splinter cell I actually like better than the old ones.

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Posted

I'm glad they ditched it just in time for Rocksmith. If they added Steamworks integration, then it'd be perfect (in my opinion).

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Posted

Yeah, the original article (not the one sourced by most of these, but also from RockPaperShotgun) said it happened in June 2011.

So it's certainly in time for whatever. (And funny that people still believed it was present, but anyway.)

[quote name='HawkMan' timestamp='1347179222' post='595160195']
The new splinter cell I actually like better than the old ones.
[/quote]
Hell yeah. Chaos Theory and Double Agent were fun but kind of annoying. I keep wanting to finish them and not getting anywhere.

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Posted

As some of you know, we don't put copy protection in our internally developed games and I feel confident in saying that it has no noticeable impact on sales.

We released Galactic Civilizations II in 2006. SIX years ago right? I think it would be safe to say that whatever piracy could happen to that game must have happened by now. But we still made well into the six figures on that game in July.

Needless to say, I don't buy into the piracy argument. I never have. I've gotten flamed on this so many times over the years as if I'm some sort of gamer hippy. But it's not naivete, it's just business. People who pay money for stuff are a lot less likely to pay for stuff if they think they're going to get hassled for doing so.

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Posted

[quote name='Frogboy' timestamp='1347154706' post='595159853']
There was so recent comment I saw that indicated that they believed 90%+ of their players are playing a pirated copy.

Which begs the question, when they have a game that has 5 or so million sales, are they suggesting there's another 50 million or so people playing a pirated copy?

Or that a significant percentage of the human population in the world that has ready access to electricity is, at this moment, playing Rainbow Six.

In fact, 15 out of 10 people on this forum are playing it right now...
[/quote]

No. They said on [b]PC[/b] 90% of copies are pirated. Out of that 5 million sold, the majority of sales will be on console. The makers of the Witcher announced they passed 1 million sales, and at that point in time there were 4.5 million copies pirated so far. That's a ~80% piracy rate, not far off from Ubisoft's number, and Ubisoft games are more popular.

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Posted

My question is: Do you think piracy cost them a measurable amount of sales?

My follow-up would be, do you think their anti-piracy methods cost them more sales than they gained through converting would be pirates.

And my last question is, is the goal of copy protection about increasing sales or keeping non-payers from playing?

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