212 posts in this topic

Posted

Need-For-Speed-Most-Wanted_PC_cover.jpg

Official Site


Published by: Electronic Arts
Developed by: Criterion Games
Genre: Racing

Release Date: United States: October 30, 2012, Australia: November 1, 2012, Japan: Unreleased, UK: October 2012

E10+ for Everyone 10 and older : Alcohol Reference, Comic Mischief, Violence

Available On: PC, Vita, iPhone, PS3, Xbox 360,Android,



 

Need for Speed: Most Wanted (commonly abbreviated to as NFS: MW) is an upcoming 2012 sandbox racing video game, developed by British games developer Criterion Games and published by Electronic Arts. Announced on 4 June 2012, during EA's E3 press conference, Most Wanted is the nineteenth title in the long-running Need for Speed series and will be released worldwide for Microsoft Windows, PlayStation 3, Xbox 360 and PlayStation Vita as well as iOS, beginning in North America on 30 October 2012. The game will pick up on the Most Wanted IP, as opposed to the Hot Pursuit reboot that Criterion developed previously



Features:





Connected Open World

Leave Your Mark: blaze a high score trail through your friends

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Posted

Nice screens, cant wait!

However come November not sure what to choose...this or assassins creed.

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Posted

Looks prerendered. I have preordered it through Origin.

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Posted

Need for Speed: Most Wanted - The Ultimate Social Game

Criterion won't spam you. Promise.

Need for Speed: Most Wanted is a social game. But not as you know it. Forget Farmville or any of those other game that annoyingly spam your Facebook inbox. This is something different. Social integration underpins every aspect of Most Wanted. Along every stretch of road is a challenge that

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Posted

Nice screens, cant wait!

However come November not sure what to choose...this or assassins creed.

I personally went with this game, here is why...

I do not have time like I once did to game. I know there are also other games coming out between now and Christmas that I want to play, so I see this as being the better game to pick up and play anywhere between 30 minutes and 2 hours, which is what my normal gaming sessions wind up being length wise these days. With the AC series, I find one needs a good couple of hours to make the session worthwhile and to really get into the game. That series is just not conducive to shorter game sessions, or to playing other games while playing it. Short sessions and playing other games really tends to break up the flow of AC games, at least for myself. So I plan on picking up AC in early 2013, when there is that lull of no real games being released.

So yeah, I actually just pre-ordered this on Amazon last night. And even though I am not sure if I will use it or a controller, I even went ahead and cleaned up my Logitech GT Racing Wheel for my PS3 (it had collected a little bit of dust being in my basement) and set it up on my crazy little night stand- racing wheel cockpit I made for myself. :laugh: It works though, and almost is like having an arcade racing cabinet. So is a whole lot of fun to use.

Definitely looking forward to this game. (Y)

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Posted

If this is anything like the original Most Wanted, then it will be awesome. I can't wait to get a copy (of course when it's cheap).

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Posted

Here's some good news for PC gamers:

games.on.net: There

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Posted

I'm really thinking about getting this, as long as it is really similar to Paradise City.

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Posted

Can't wait to get my hands on this, Criterion rocks (Y)

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Posted

Looks good... but I think I'm leaning toward Forza Horizon for purchase in November.

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Posted

It looks like the game won't support DX9. I'm glad more games are dropping it in favour of DX11. Also, the performance improvements may benefit DX10/DX10.1 video cards too.

It won't. Neither did Need for Speed: The Run.

I doubt EA has any more DX9 games in them, though I wasn't expecting Mass Effect 3 to be so we'll see.

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Posted

It won't. Neither did Need for Speed: The Run.

I doubt EA has any more DX9 games in them, though I wasn't expecting Mass Effect 3 to be so we'll see.

And unless you have a really old GPU and Windows Vista/XP, you mostly won't care about less-than-DX11 support.

1. DX11 was standard fare in Windows 7 - Windows 8 ups the ante with DX 11.1.

2. Intel HD2000 (integrated GPU in Sandy Bridge non-K CPUs) supports DX11 - so much for portable PCs having issues.

3. Upgrading to DX11 (unless you have only AGP or PCI upgrade options) has gotten cheap - AMD HD7750 (1GB GDDR5 is standard, and does NOT require power beyond that supplies over the PCIe bus) is $110 at MicroCenter - even retail.

(http://www.microcenter.com/search/search_results.aspx?N=4294966937+4294946165+4294924828+4294924823&cat=0152%3C%3E%3C%3ERadeon-HD-7750-%3a-Radeon-HD-7000-Series-%3a-AMD-%3a-Video-Cards-%3a-Video-Cards%2c-TV-Tuners-%3a-Computer-Parts-%3a-Micro-Center)

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Posted

Sandy Bridge is actually DX10.1. Ivy Bridge has their first DX11 part.

Vista also supports DX11 on another note.

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Posted

:woot: Ooh! I think I might have to pick this one up for my PS3 (it's been sitting here folding for quite a while, no gaming action). I love the NFS series, though!

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Posted

As much as it is enticing to get the game for the PC with all of the extra eye candy, and my Logitech Wheel is USB so it would work, to me there is something about playing a racing game on the consoles that makes it feel at home to me, and it is the one genre I can pretty much without a doubt say I prefer playing it on a console.

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Posted

It won't. Neither did Need for Speed: The Run.

I doubt EA has any more DX9 games in them, though I wasn't expecting Mass Effect 3 to be so we'll see.

Are you certain? DX11 is backwards compatible with DX10/10.1. The only features that don't work are hardware-specific ones like tessellation (hull and domain shaders), BC6H/BC7 texture compression, shader model 5.0, and dynamic shader linkage. One of the features that supports DX10/10.1 hardware is improved multi-threaded rendering. It's possible that Criterion are taking advantage of that to limit the performance disparity between DX11 and DX10/10.1.

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Posted

Are you certain? DX11 is backwards compatible with DX10/10.1. The only features that don't work are hardware-specific ones like tessellation (hull and domain shaders), BC6H/BC7 texture compression, shader model 5.0, and dynamic shader linkage. One of the features that supports DX10/10.1 hardware is improved multi-threaded rendering. It's possible that Criterion are taking advantage of that to limit the performance disparity between DX11 and DX10/10.1.

What I meant was it won't support DX9.

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Posted

Hot Pursuit 2010 was bloody awesome and Most Wanted was awesome as well. This should be good :D

Though it would've been nice if they had a demo out by now or before launch. Worst case scenario, the game ends up being a massive cluster**** like Undercover.

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Posted

What I meant was it won't support DX9.

My apologies for misunderstanding your post.

When I first read about the game running faster because of DX11, I assumed they were using Frostbite 2 (like Need for Speed: The Run). It turns out they're actually using a modified version of the Chameleon engine used in Need for Speed: Hot Pursuit.

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Posted

Hot Pursuit 2010 was bloody awesome and Most Wanted was awesome as well. This should be good :D

Though it would've been nice if they had a demo out by now or before launch. Worst case scenario, the game ends up being a massive cluster**** like Undercover.

The days of Undercover and Prostreet are over.

Even Shift was pretty decent...not my thing but still decent.

Speaking of, am I the only one that liked Carbon? Everyone's always hating on it.

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Posted

Carbon wasn't terrible but I always found the drifting challenges to be frustrating. The original version of Most Wanted is my favourite NFS game to date so I hope this one lives up to the hype.

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Posted

The days of Undercover and Prostreet are over.

Even Shift was pretty decent...not my thing but still decent.

Speaking of, am I the only one that liked Carbon? Everyone's always hating on it.

Yeah, thankfully. ProStreet was in my opinion trying to knock steam off the likes of GRID and DiRT but failed - Shift though was pretty good.

And I liked Carbon too, even though people at the time were raging at Black Box "copying and pasting" vehicles from Most Wanted into Carbon and changing the lighting :p My gripe against Carbon was the highways were lacking, no helicopter chasing after you (I understand there will be no chopper in Most Wanted 2012, but consider in Carbon when you were arrested, there WAS a helicopter in the cutscene... wtf?), no random performance upgrades after beating a crew leader, police events weren't as hellish as Most Wanted, and of course the 3D facial animation was absolutely atrocious. But it was a decent city environment, the canyon events were great and frustrating, visual style was good (though the cars were really shiny despite whatever paint you put on them), and the music selection was okay.

Carbon wasn't terrible but I always found the drifting challenges to be frustrating. The original version of Most Wanted is my favourite NFS game to date so I hope this one lives up to the hype.

Agreed, always hated how the AI controlled bots would suddenly have times better than you with no way of you finding out until you passed a checkpoint.

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Posted

Like Most Wanted wasn't a copy and paste job from whatever came before it heh.

Practically the whole series was like that before.

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Posted

PC version just started preloading...right after I started downloading Windows 8 heh :)

Looks like the Vita version is a pretty much the same version as the consoles too (minor changes, a few races added)

http://www.shacknews...terion-includes

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Posted

Might as well do the preload.

Speaking of which, I really need some friends on Origin since AutoLog would otherwise be completely useless :p actually was wondering if Origin's friend list is also used by say Hot Pursuit 2010 and now Most Wanted 2012?

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