Shane Nokes, on 12 November 2012 - 23:59, said:
Sure I do. It's called a library. I can go there and check out books, and if I like them I buy them. If I don't then I return them. I do the same thing with my Kindle with the 'Kindle Lending Library'. I try out books that look interesting, and if I like them I buy them.
Books have a very legal way of employing a 'try before you buy' method that no one really frowns upon.
I suppose there are libraries (I was more thinking digitally try when writing the post though), but they actually pay the publishers to do that. There's money being passed around, it's not just some magical free thing - and the Kindle lending library requires a paid prime membership which covers the cost of doing that. The closest thing to a library for music is Spotify and even that makes sure money is going around to artists when you listen.
Heck, if you want to try things - we've had this perfectly fine legal way of doing it going around for a while - it's called renting. It's not free, but all these thing's are luxury items, not essentials. There shouldn't be any honest expectation for them to be free.
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Music & Movies don't really have that.
Music has the 10-30 second clip. It's usually the 'best' 10-30 seconds of the song...which can be very deceptive. I've bought songs before based on those 10-30 second samples and found that clip was the only part of the song I liked. That was a waste.
And? There's plenty of things in life you can't see the full picture of before you buy. You buy it, you take a risk, you like it or you don't. It's how things have worked for centuries. There's not some right where you have everything you buy must be perfectly fit your criteria - you buy things you see that catch your eye. Sometimes that pays off, sometimes that doesn't.
If you're disappointed after buying something, just be disappointed... unless they've genuinely falsely advertised, but samples are genuine parts of the tracks.
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When it comes to movies, trailers these days tend to be more deceptive than anything. For instance I refused to go see Dark Shadows in the theater due to the trailer making it look like a really crappy remake of the original. I'm now going to watch it with a friend because they've seen it and said that the really stupid campy comedy bits were all in the trailer and that the tone of the movie isn't the same as the tone of the trailer.
Just based on the preview I wouldn't have known that.
Again, and? That's the studio's fault, that's just business and that's something they'll have to fix going forward. They lost a customer fair and square from their own doing. And then word of mouth has been doing what's it's been doing for centuries. Maybe they need to focus more going ahead on music discoverability. (As an aside, I actually spend a lot of my free time working around and creating music discover-ability concepts and music playing software, but it's nothing I have a paid interest in, nor do I particularly listen to much music myself - I just leave the radio on for background noise most of the time)
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do like how you swapped from the 'don't really know anyone who does it that way' argument to the 'well that's still not acceptable' argument.
I don't think I did "swap arguments", ah, I didn't... I was directly replying to you. Unless I actually have to reiterate everything I've previously said in each future post, why even add this line?
At any rate, even for games I don't see why people feel entitled to have to try everything before hand. If the publisher doesn't push out a demo - it's annoying, it's their loss and I probably won't buy it. That's something the industry has to sort out, and there are potential solutions going forward, like the one provided by OnLive - who let you just play the first 30 minutes of most games on their service. If you don't want to take a risk with your money, then... don't. And I'm sure there'll be plenty of people on here who think there's some honorable reason for piracy
(as an FYI, please don't directly admit to it here, it's technically against community rules), but I'm likely never going to agree with it. It's just not necessary, and I just really don't see or feel the need or entitlement to have to try everything. If I commit to buying something, I'm fine to go through the experience of the product, whether I like it or not in the end. If all these things we were talking about were essentials, and not luxuries, I might have some sympathy. But they're not and I don't
And with all these people pirating, there's less direct incentive for the industry to directly attack the main problem of discovery, because they can simply place most of the direct blame on lowered sales piracy. If that wasn't there, and sales were still going down, you'd bet your ass they'd be doing something to kick new life into it - simply because they would
have too if they wanted to remain in business. Unfortunately, most solutions are going to probably cost money or have adverts, and with piracy so prevalent there's plenty of less noble people who seriously just couldn't give a damn about paying - who simply just want to listen / play that content - who aren't going to want that "compromised" legal counterpart.