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Mass Effect 4 runs on Frostbite

next mass effect frostbite

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#16 Jason S.

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Posted 13 November 2012 - 14:41

I always thought it would be done after the trilogy. Oh well, I guess some people just don't know when to stop.

Might as well call it Mass Effect and the Kingdom of the Crystal Skull.

you're confused - ME4 wont be about Shepard or his entourage at all. it's just set in the ME universe. there are zero details of the story or plot yet. that's like saying you cant make a good Star Wars game b/c it'll just continue the story of luke and han.

as for the graphics engine, Frostbite 2 will be outdated by the time ME4 comes out :p


#17 Sadelwo

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Posted 13 November 2012 - 14:54

Maybe with the updated technology they can finally make a separate button for jump and cover. Pretty high tech stuff right there so that may be wishful thinking.


A / X / Spacebar: do everything!

#18 ahhell

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Posted 13 November 2012 - 15:26

A / X / Spacebar: do everything!

This. The gameplay is pretty damn derivative.
Also, calling this game/series an RPG is a bit of a stretch too.

#19 Lord Method Man

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Posted 13 November 2012 - 15:28

This. The gameplay is pretty damn derivative.
Also, calling this game/series an RPG is a bit of a stretch too.


This generation of consoles has seen pretty much everything de-evolve into a generic shooter.

#20 TheExperiment

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Posted 13 November 2012 - 15:36

A lot of the recent features are PC-specific so it's no surprise that we don't see a lot of developers utilizing them. There are some exceptions like certain PC-only titles or games like Batman: Arkham City (DX11 support) and Star Wars 1313 (possible DX11 support).

Anyway, I hope they make Frostbite 2 look even better in Mass Effect 4. It seems like they haven't updated it in Medal of Honor: Warfighter and Dead Space 3.

Considering the impressive amount of DX10/11 only games lately at least that chapter of gaming where we have a bunch of awesome games that look outdated on launch day should be almost over.

I don't think Frostbite 2 really needs an update given that they've pretty well maxed out current tech.

#21 Buio

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Posted 17 November 2012 - 10:22

It makes sense for them to use a more advanced game engine. Unreal Engine 3 is great; however, it's archaic compared to engines like Frostbite 2 and CryENGINE 3. Both those engines have the potential to be scaled up for next-gen consoles. I look forward to Dragon Age 3: Inquisition and Mass Effect 4.

First and foremost, it's about money. Using Frostbite 2 is cheaper because its an EA owned engine. They could have used a later iteration of UE3 or even UE4, but it's owned by Epic Games and licensing money then goes outside EA.

#22 (Spork)

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Posted 20 November 2012 - 15:02

I'm kinda annoyed that they're making a fourth one. I got the impression that Mass Effect 3 would be the final one. :s


with the way it ended ..... they have to do another ...

#23 Javik

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Posted 20 November 2012 - 15:12

As long as the game lives up to the quality of the rest of the Mass Effect games, and as long as the same people that did the endings for ME3 don't write the endings for ME4 i'll be happy. The scope for the Mass Effect universe is enormous, I'm not surprised they are deciding to carry it on.

#24 TheExperiment

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Posted 20 November 2012 - 15:45

As long as the game lives up to the quality of the rest of the Mass Effect games, and as long as the same people that did the endings for ME3 don't write the endings for ME4 i'll be happy. The scope for the Mass Effect universe is enormous, I'm not surprised they are deciding to carry it on.

Sure as hell beats more licensed **** like Star Wars/Trek or more fantasy games. If they're still going past Mass Effect 6 I'll be disappointed.

#25 spacer

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Posted 20 November 2012 - 15:50

The problem I have with them making another Mass Effect (other than the obvious: they butchered the end of ME3 and ruined the entire series) is continuing the universe based on your choices from the last game. Every ending in ME3 fundamentally changed the ME universe to the point that any sequal (direct or set long after the events of ME) won't be able to follow all three endings well enough.

For instance, if you took the synthesis ending, all life in the universe is now part organic and part synthetic. That opens the door for HUGE story-telling and plot differences versus, say, the ending where you just destroy the reapers. The back-stories, interactions between characters/species, technology, driving forces are all entirely different; and so the resulting story would be (should be) entirely different. Including continuations for all of the ME3 endings isn't as simple as connecting ME1 to ME2, or 2 to 3. The rules are completely different in each ending. It's not practical, from EA's standpoint, to develop three wholly-different stories.

So, as I see it EA can do one of four things. 1 - develop a prequel series that takes place before ME1 (lame, who cares?). 2 - develop a new series that takes place during the same time period as ME1-3. (again lame, we already have the multiplayer for something like that, and who cares about characters that aren't central to Shepard's plot?) 3 - develop three entirely different universes, and therefore entirely different stories, characters, and mechanics based each ending of the three endings from ME3. (impractical, not fiscally sound for EA; so it won't happen) 4 - pick a "canon" ending and go with that for the aftermath of ME3 (lame. renders the story of every player who played the originals and didn't pick that option moot)

I'm all for more Mass Effect, assuming they can keep the same level of detail and polish. But, I just don't see any good way of building off of ME3 in any meaningful way.

This. The gameplay is pretty damn derivative.
Also, calling this game/series an RPG is a bit of a stretch too.

Mass Effect is every bit an RPG as any other game you can name. In fact, it's more of an RPG than most other RPGs.

#26 Enron

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Posted 22 November 2012 - 14:02

They should just focus on mobile games at this point. Games that could be done on a phone would include Mass Effect Reaper Horn Dubstep 2013 and Renegade: Punch the Reporter.