Karl L. Posted November 19, 2012 Share Posted November 19, 2012 Before a friend of mine started a private Minecraft server (which I am hosting using Minecraft Server Manager), I played on a public server that was very close to vanilla but strictly banned mods. While I'm not sure exactly which mods the admin used server-side, he placed a 30 minute ban on all users detected using mods (such as flying, invisible blocks, super-speed, etc.) and automatically blacklisted them the fourth time they were detected in 24 hours. He also ran a website where he posted announcements, users reported griefers, and bans could be contested. I remember one time specifically where a new user logged on and no more than 30 seconds later a message appeared in chat announcing that the user had been banned for flying. As soon as his temporary ban was lifted, he repeated the same thing all over again. When he logged on after getting banned the third time, someone told him that this is a strictly vanilla server and he should really stop attempting to use mods. His response was, "But I like flying...". He was permanently banned about 30 seconds later. While this strategy should probably be tweaked to fit Neowin's needs better (especially if this is a whitelisted, members-only server), I really like the concept. Link to comment Share on other sites More sharing options...
Glassed Silver Posted November 19, 2012 Share Posted November 19, 2012 Before a friend of mine started a private Minecraft server (which I am hosting using Minecraft Server Manager), I played on a public server that was very close to vanilla but strictly banned mods. While I'm not sure exactly which mods the admin used server-side, he placed a 30 minute ban on all users detected using mods (such as flying, invisible blocks, super-speed, etc.) and automatically blacklisted them the fourth time they were detected in 24 hours. He also ran a website where he posted announcements, users reported griefers, and bans could be contested. I remember one time specifically where a new user logged on and no more than 30 seconds later a message appeared in chat announcing that the user had been banned for flying. As soon as his temporary ban was lifted, he repeated the same thing all over again. When he logged on after getting banned the third time, someone told him that this is a strictly vanilla server and he should really stop attempting to use mods. His response was, "But I like flying...". He was permanently banned about 30 seconds later. While this strategy should probably be tweaked to fit Neowin's needs better (especially if this is a whitelisted, members-only server), I really like the concept. Meh... I think it should be more about fun and less about trying to figure out what rules we need. I think it's important that everyone has his or her own area, which shouldn't be too small, but also not ridiculously huge, where he or she can build anything that's legal to depict and then some public grounds that can be worked on for for groups. Both these areas use permissions so that only certain members can edit the blocks there. Then there should be a free for all area, where everything is permitted. That's how I'd do it. By the way: I'd love to be in charge of building a good transportation system that works well. I have some awesome concepts for subways, elevated railways, cable cars and probably more. Just saying. I love all things transportation, so if you guys are interested in a good transportation infrastructure, I can be put into charge. (Y) *stops bragging* :p Glassed Silver:mac lukeslife and Karl L. 2 Share Link to comment Share on other sites More sharing options...
Karl L. Posted November 20, 2012 Share Posted November 20, 2012 Glassed Silver, I completely agree with you in principal. As long as everyone behaves we have no problems. Glassed Silver 1 Share Link to comment Share on other sites More sharing options...
lukeslife Posted November 20, 2012 Share Posted November 20, 2012 Meh... I think it should be more about fun and less about trying to figure out what rules we need. I think it's important that everyone has his or her own area, which shouldn't be too small, but also not ridiculously huge, where he or she can build anything that's legal to depict and then some public grounds that can be worked on for for groups. Both these areas use permissions so that only certain members can edit the blocks there. Then there should be a free for all area, where everything is permitted. That's how I'd do it. By the way: I'd love to be in charge of building a good transportation system that works well. I have some awesome concepts for subways, elevated railways, cable cars and probably more. Just saying. I love all things transportation, so if you guys are interested in a good transportation infrastructure, I can be put into charge. (Y) *stops bragging* :p Glassed Silver:mac I like that idea like you could have a town with lots of land for building houses and then the wilderness where anything goes. The good transport system sounds awesome as well. Glassed Silver 1 Share Link to comment Share on other sites More sharing options...
Brandon H Supervisor Posted November 20, 2012 Supervisor Share Posted November 20, 2012 Anyway, could we get a poll made so we can get a more accurate consensus made of what everyone wants? poll options could be: Survival Vanilla Creative Vanilla Vanilla with both a survival & creative world (using the MultiWord bukkit plugin) Tekkit Survival lukeslife 1 Share Link to comment Share on other sites More sharing options...
+jamesyfx Subscriber² Posted November 20, 2012 Subscriber² Share Posted November 20, 2012 We've all got to remember though that we're going to be playing with users of varying different skill levels and play styles. Some may just want to dig and explore, some may just want to build and create a working economy, some may want to just mess around and kill time. I think we should just have our own areas and decide between ourselves if we want to link some things together, not everyone is going to want the same ideas. I tend to just build in any open area I see fit, and if I do happen to cross over into somebody else's domain either underground or on the surface, I'll either build some sort of wall or doorway, or discuss with whoever area I've ventured into if I can eat into their space or not. :p Link to comment Share on other sites More sharing options...
firey Posted November 20, 2012 Share Posted November 20, 2012 I vote for survival.. with ability to claim land and lock chests. Link to comment Share on other sites More sharing options...
+Frank B. Subscriber² Posted November 20, 2012 Subscriber² Share Posted November 20, 2012 We've all got to remember though that we're going to be playing with users of varying different skill levels and play styles. Some may just want to dig and explore, some may just want to build and create a working economy, some may want to just mess around and kill time. I think we should just have our own areas and decide between ourselves if we want to link some things together, not everyone is going to want the same ideas. I tend to just build in any open area I see fit, and if I do happen to cross over into somebody else's domain either underground or on the surface, I'll either build some sort of wall or doorway, or discuss with whoever area I've ventured into if I can eat into their space or not. :p I would suggest a spawn area with some basic homes and farms as starting point. Players can then go and explore the world on their own. I'll be the one building the roads between the various spots. :p Jan and lukeslife 2 Share Link to comment Share on other sites More sharing options...
Crisp Posted November 20, 2012 Share Posted November 20, 2012 Did no one ever play on Dynamic Squids server before? It was never white listed and everyone got on well. Just do what you did before Timan, survival with bukkit, so we can lock chests. Also, build a prison in the main spawn where you can teleport criminals / trolls that can't break out. Jan 1 Share Link to comment Share on other sites More sharing options...
Grunt Posted November 20, 2012 Share Posted November 20, 2012 Creative Link to comment Share on other sites More sharing options...
Laurë Veteran Posted November 20, 2012 Veteran Share Posted November 20, 2012 <3 Give me a big banhammer and Survival mode <3 Oh ya, I would like to be able to lock chests & land. Crisp 1 Share Link to comment Share on other sites More sharing options...
Coi Posted November 20, 2012 Share Posted November 20, 2012 I'm quite sure it's possible to just run a survival and creative world next to each other using some plugin. I would rather play Survival, no mods (which require client mods) but a few plugins for protection and other basic stuff. No vanilla for the sake of vanilla please :/ (And people, there's a difference between mods and plugins :p) lukeslife 1 Share Link to comment Share on other sites More sharing options...
Y2Stu Posted November 20, 2012 Share Posted November 20, 2012 not really when plugins are still modifying the game haha Link to comment Share on other sites More sharing options...
+jamesyfx Subscriber² Posted November 20, 2012 Subscriber² Share Posted November 20, 2012 Upon doing some research I would say we should avoid any mods that add any extra blocks or interfaces to the game. I've been playing Tekkit for a good while now and I recently switched back to Vanilla, and the performance increase is incredible. Tekkit runs like ass compared to Vanilla Minecraft. Link to comment Share on other sites More sharing options...
Grunt Posted November 20, 2012 Share Posted November 20, 2012 Now i've got more time to post. Should be Multiworld - Survival - no addons (for normal folk) but mods can lock chests for people, protect some lands/buildings, but try leave as much as feasibly vanilla. - Creative - same as what DynamicSquid was like, but perhaps a SuperUser group who get some WorldEdit permissions as well as Essentials. And Mods would have more still. - Flatland Creative (Spriteland) - this would be restricted so people didn't wander miles and miles and miles. +Frank B. and Glassed Silver 2 Share Link to comment Share on other sites More sharing options...
lukeslife Posted November 21, 2012 Share Posted November 21, 2012 So i think there is plenty of interest so we should start a poll to get this server rolling. I cant wait to jump on the server and build with everyone here. Link to comment Share on other sites More sharing options...
Timan Veteran Posted November 21, 2012 Author Veteran Share Posted November 21, 2012 Its in the works :) Crisp, MillionVoltss, Grunt and 3 others 6 Share Link to comment Share on other sites More sharing options...
Brandon H Supervisor Posted November 21, 2012 Supervisor Share Posted November 21, 2012 Its in the works :) so what'd you guys decide on?vanilla, tekkit, multiworld? some info would be nice Link to comment Share on other sites More sharing options...
jerzdawg Posted November 21, 2012 Share Posted November 21, 2012 Survival, with minimal mods like locked chests Link to comment Share on other sites More sharing options...
Laurë Veteran Posted November 21, 2012 Veteran Share Posted November 21, 2012 Its in the works :) :drool: Crisp and Grunt 2 Share Link to comment Share on other sites More sharing options...
DrJohnSmitherson Posted November 21, 2012 Share Posted November 21, 2012 Creative! Crisp 1 Share Link to comment Share on other sites More sharing options...
+Frank B. Subscriber² Posted November 21, 2012 Subscriber² Share Posted November 21, 2012 Now i've got more time to post. Should be Multiworld - Survival - no addons (for normal folk) but mods can lock chests for people, protect some lands/buildings, but try leave as much as feasibly vanilla. - Creative - same as what DynamicSquid was like, but perhaps a SuperUser group who get some WorldEdit permissions as well as Essentials. And Mods would have more still. - Flatland Creative (Spriteland) - this would be restricted so people didn't wander miles and miles and miles. Excellent suggestion. Add all former DynamicSquid admins/mods to the 'super user' group and we're set. :p Link to comment Share on other sites More sharing options...
Laurë Veteran Posted November 21, 2012 Veteran Share Posted November 21, 2012 Excellent suggestion. Add all former DynamicSquid admins/mods to the 'super user' group and we're set. :p I concur! Hopefully the lovely Timan will update us soon :D Link to comment Share on other sites More sharing options...
Y2Stu Posted November 21, 2012 Share Posted November 21, 2012 fingers crossed :) Link to comment Share on other sites More sharing options...
pes2013 Posted November 21, 2012 Share Posted November 21, 2012 Here is hoping it goes open source and instead of playing on it, together the Neowin community can port it over to C#! :) Now THAT would be great :) Link to comment Share on other sites More sharing options...
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