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#16 +Livin in a box

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Posted 21 November 2012 - 13:56

I just don't understand Nintendo sometimes at all. It sounded as though everything was going to be much improved, online wise, this time around, but nope. Their decisions are just completely backwards and don't make sense at all. They're just shooting themselves in the foot - I know now that I'm definitely not going to get one until they get their act together (which could be a long, long time).


#17 TheLegendOfMart

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Posted 21 November 2012 - 13:58

I think they are just scared of having another Wii being cracked open and easily pirated, if they lock everything own there is less chance of piracy.

#18 Glassed Silver

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Posted 21 November 2012 - 14:23

I think they are just scared of having another Wii being cracked open and easily pirated, if they lock everything own there is less chance of piracy.

BS.
Everything gets hacked sometime.

It just adds discomfort to the honest buyers again if anything.

Then again this measure doesn't seem to be related to piracy prevention at all to me, maybe I'm just missing something here...

Glassed Silver:mac

#19 +InsaneNutter

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Posted 21 November 2012 - 14:36

I just don't understand Nintendo sometimes at all. It sounded as though everything was going to be much improved, online wise, this time around, but nope. Their decisions are just completely backwards and don't make sense at all. They're just shooting themselves in the foot - I know now that I'm definitely not going to get one until they get their act together (which could be a long, long time).


Well Nintendo do finally allow people to have a username, a friends list of up to 100 people and have the ability to block people - Something Xbox Live had from day one, 10 years ago...

I cant help but think Xbox Live was still more functional when it launched 10 years ago than what ever Nintendo have come up with now, I just don't understand some of the decisions that have been made either.

#20 TheLegendOfMart

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Posted 21 November 2012 - 14:37

BS.
Everything gets hacked sometime.

It just adds discomfort to the honest buyers again if anything.

Then again this measure doesn't seem to be related to piracy prevention at all to me, maybe I'm just missing something here...

Glassed Silver:mac

What was BS about what I posted?

Sony did it right, it took years for the PS3 to get hacked and even then you can only do it on a handful of hardware revisions.

I think Nintendo have gone a bit OTT but you cant blame them, both the Wii and DS were easily hacked, they don't want the same thing to happen again, hence the Wii sandboxed emulator that doesn't have access to the Wii U OS and account lockdowns.

#21 vetDirtyLarry

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Posted 21 November 2012 - 14:57

I guess bringing your account to other people's places is a big thing among the kids today? I am seriously asking, as in my day you did not bring your account anywhere, that was not around. You brought your entire console.

So I guess I do not see the big deal with this as it does not affect me personally. So I am curious, what is the biggest impact of this? Saved games? I could see that being the biggest deal. You are at a friends, you are further along in the New Super Mario game, so you want to load up your save. That is about the biggest thing I can come up with why this sucks. Are there other reasons?

#22 Travis959

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Posted 21 November 2012 - 15:35

I'm assuming people are worried that their Wii U's will break and won't be able to transfer their account to their replacement Wii U. I'm not really worried about it, since the wording on the website makes it sound like this is just a temporary thing and they are working on making it transferable, and I've also never had a Nintendo console break on me except for the yellow flashing screen on the old NES. (Probably just jinxed myself now). Either way, I would think Nintendo Support technicians could do this if it was needed and hopefully it will get changed where it's not locked down so tight.

I wasn't expecting much in regards to Nintendo online capabilities, but so far I'm somewhat impressed. While it's missing some key features obviously, I'm just happy a console finally has releases in stores and on their online shop on the same day of release as where I live makes obtaining games at a store or waiting for a delivery can be inconvenient at times. Miiverse is also pretty neat and helps give the feeling of always being connected to other gamers regardless of what you are doing on the system. I spend a lot of time on the main menu just watching other people's drawings pop up as everyone seems to be the next da Vinci.

#23 Yusuf M.

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Posted 21 November 2012 - 15:35

I guess bringing your account to other people's places is a big thing among the kids today? I am seriously asking, as in my day you did not bring your account anywhere, that was not around. You brought your entire console.

So I guess I do not see the big deal with this as it does not affect me personally. So I am curious, what is the biggest impact of this? Saved games? I could see that being the biggest deal. You are at a friends, you are further along in the New Super Mario game, so you want to load up your save. That is about the biggest thing I can come up with why this sucks. Are there other reasons?

It's not just that. Someone may need to sell their console but buy it again at a later date. Another person may need to replace a broken console. Imagine how you'd feel when you learn that the games you bought with your Nintendo Network Account are tied to the console you bought them on. Wanting to log into your account at a friend's house is a minor annoyance compared to what I just mentioned.

#24 jerzdawg

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Posted 21 November 2012 - 18:34

Simple answer, if you dont like the current method, dont buy games from the Nintendo Network. Sure it sucks but I also dont think this is the end of this. Nintendo made it very simple to transfer your purchases from your Wii to the Wii U so why would they make it so difficult to transfer from one Wii U to another.

#25 +InsaneNutter

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Posted 21 November 2012 - 18:34

I guess bringing your account to other people's places is a big thing among the kids today? I am seriously asking, as in my day you did not bring your account anywhere, that was not around. You brought your entire console.

So I guess I do not see the big deal with this as it does not affect me personally. So I am curious, what is the biggest impact of this? Saved games? I could see that being the biggest deal. You are at a friends, you are further along in the New Super Mario game, so you want to load up your save. That is about the biggest thing I can come up with why this sucks. Are there other reasons?


I'm not a "kid" however yes for me that's a big feature i make use of on the Xbox 360.

At Uni we had a gaming night each week, everyone brought there profile / saves on a memory stick and we would play a different game each week.

Even now i will get together with some mates every couple of weeks and have a gaming session, as i have two 360's people just bring there profile round and were good to go. No effort to get a 4 player gaming session going with 2x people on each console. Plus along as one profile on each console owns the DLC that content can be used when the profile is signed in to live, regardless of if it was purchased on that console or not.

I can see how that would not bother a lot of people, however i personally think features like that are great if you game with friends.

#26 vetDirtyLarry

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Posted 21 November 2012 - 19:16

It's not just that. Someone may need to sell their console but buy it again at a later date. Another person may need to replace a broken console. Imagine how you'd feel when you learn that the games you bought with your Nintendo Network Account are tied to the console you bought them on. Wanting to log into your account at a friend's house is a minor annoyance compared to what I just mentioned.

Granted there should be an easier way to do it, and I think the article mentions they might enable doing so at a later date via firmaware, but surely if you call them up and explain the situation they will initiate a transfer process. Again sure, that is a pain, but I cannot see how they would not do it if you call them up. So it is an annoyance, but not the end of the world.

Also I do have to wonder just how often the scenario you mention above will happen, especially initially. I do not see all that many people purchasing multiple WiiU's. By the time this would become a more standard scenario, hopefully they have the patch out for it.

I'm not a "kid" however yes for me that's a big feature i make use of on the Xbox 360.

At Uni we had a gaming night each week, everyone brought there profile / saves on a memory stick and we would play a different game each week.

Even now i will get together with some mates every couple of weeks and have a gaming session, as i have two 360's people just bring there profile round and were good to go. No effort to get a 4 player gaming session going with 2x people on each console. Plus along as one profile on each console owns the DLC that content can be used when the profile is signed in to live, regardless of if it was purchased on that console or not.

I can see how that would not bother a lot of people, however i personally think features like that are great if you game with friends.

Sorry, guess I should have said young adults. With that said, what kid means to me now definitely does not mean what it once did to me, but I could imagine being 21 or so and being referred to as a kid as offensive, I am sure I would not have liked it, but that I was including those in there young 20's. Believe me, I wish I was a kid again.

#27 HawkMan

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Posted 21 November 2012 - 19:20

I know people well into their 30's who do Xbox gaming nights, 2 consoles 4 people. means at least 2 people need to use online profiles, more if you use 3 or 4 player split screen for 6-8 people.

#28 Nogib

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Posted 21 November 2012 - 19:28

This is just a terrible move by Nintendo.

Xbox Live Gamertag, PlayStation Network ID, Apple ID, Google Account, etc....ALL can be logged into on any device. Nintendo's restricting it to a specific console is just backwards to the way things should, and as you can see for the most part do already, work.

#29 Audioboxer

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Posted 24 November 2012 - 19:11

I guess bringing your account to other people's places is a big thing among the kids today? I am seriously asking, as in my day you did not bring your account anywhere, that was not around. You brought your entire console.

So I guess I do not see the big deal with this as it does not affect me personally. So I am curious, what is the biggest impact of this? Saved games? I could see that being the biggest deal. You are at a friends, you are further along in the New Super Mario game, so you want to load up your save. That is about the biggest thing I can come up with why this sucks. Are there other reasons?


There are (local) co-op games on the PS3 that allow you to sign into your account with whoever you are playing with to get your trophies/achievements. And yeah save games as well, I regularly play my GF's PS3 when I am at hers and download my saves off the cloud to carry on playing titles - We have our accounts on each others PS3s for downloading games from the accounts as well.

Quite often I cannot be bothered lugging my PS3 to my GFs, so I appreciate how smooth things are on PSN for letting me use my account on her PS3.

It's simply an entirely counter-productive system (one could say overly vicious DRM), and quite damaging to those in specific scenarios like me above.

#30 Azies

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Posted 24 November 2012 - 19:17

THIS, and many many other reasons is why I jumped ship with Nintendo and refuse to buy ANY of their hardware, flat out refuse.. and I had the money to buy a console, guess what I'm getting? Want a good and super powerful console, wait until the new Xbox, or if you're even more patient, wait until PS4, don't give Nintendo your money.