360 and 1080P HDTV


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The 360 does not support native 1080p correct? Only 720p?

I recently went from a 32 inch 720p HDTV to a 40 inch 1080p HDTV. The games look far worse then ever. It seems like the game upscale, and there isnt anything to do to correct it.

Anyone else have this problem? On the back of games, it says 1080p. It supports it, or is it native 1080p?

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Did you set the Xbox to output to 1080p (or Auto) mode? If you didn't then your TV is streching the image to fit the screen which will make it look worse.

The Xbox supports renders games at up to 720p then scales them to 1080p. I play games on my 50 in 1080p and they looks just as good as anything else.

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Did you set the Xbox to output to 1080p (or Auto) mode? If you didn't then your TV is streching the image to fit the screen which will make it look worse.

The Xbox supports renders games at up to 720p then scales them to 1080p. I play games on my 50 in 1080p and they looks just as good as anything else.

I'll have to try it on auto. I know battelfield looks worse then what it did on 720p

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The games are rendered at 720p at best, with some even 576p.

Also, they will be upscaled to 1080p one way or another when displayed on your TV. If your Xbox 360 doesn't do it then your TV will.

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It's always better to upscale on the device and not the TV. also you won't then get 1080 on the games and apps that support it. like movies and some arcade games.

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Boo. Well hopefully next gen has native 1080p

I'd trade 1080p and stick with 720p for some anti-aliasing and filtering + maybe a default FOV that actually fits a widescreen TV so it doesn't take a half hour to do a full turn around in a game.. these are a few of the reasons why I can't enjoy games on the 360.

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I'd trade 1080p and stick with 720p for some anti-aliasing and filtering + maybe a default FOV that actually fits a widescreen TV so it doesn't take a half hour to do a full turn around in a game.. these are a few of the reasons why I can't enjoy games on the 360.

Many games already use AA in some form and that doesn't entirely help with how bad the games look when upscaled.

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One thing I notice with my Xbox 360 is that even in the Dashboard set to 1080p and the TV being definitely @ 1080p the screen doesn't look 'sharp' at all. Looks like it's upscaled while my PS3 looks fantastic.

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I'd trade 1080p and stick with 720p for some anti-aliasing and filtering + maybe a default FOV that actually fits a widescreen TV so it doesn't take a half hour to do a full turn around in a game.. these are a few of the reasons why I can't enjoy games on the 360.

Whatever the FOV is, a full 360 turn around still take the same amount of time ;p

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One thing I notice with my Xbox 360 is that even in the Dashboard set to 1080p and the TV being definitely @ 1080p the screen doesn't look 'sharp' at all. Looks like it's upscaled while my PS3 looks fantastic.

I took notice to this too. I don't like it at all.

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Just saw this thread and now im questioning the past two years of my gaming lol I play my 360 on a 40" Sony @1080p via HDMI. I've never seen a problem but im definitely not a 'trained eye' as it were. Would my games likely look more crisp if I set it to 720p for the consoles sake even though the TV is 1080p?

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No because your TV would upscale it back to "1080p" - :p LCDs only have one native display mode, everything else gets scaled to match.

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Yeah I've always been aware that most games are at best 720p.

I think I remember reading that Alan Wake runs at 544p and Final Fantasy XIII runs at 576p. Nowhere near 1080p. :p

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The smaller a high def the TV is, the better it looks the closer you get to it. The closer you are to a bigger screen, the worse it looks. The resolution is 1920 pixes by 1080 pixels. They ALL fit in a 32" or a 70". just the 70" is obviously 2x the size pixels so you are literally halfing your aliasing (I think)

This is why I went from a 42" 720p to a 32" 1080p TV. Wow, you really notice the difference. Same as an iPad 2 to an iPad 3 screen. apart you can't tell, but side by side its a world of difference. We won't include the fact that most 360 games run at 720P at best, only the menus/dvd playback/netflix/arcade or something are doing the true 1080.

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I've heard quite a few people mention that the 360 isn't 1080p, and that games aren't either.

I know my 360 is set on 1080p and my TV is, and the majority of my games are 1080p.

All I know is I got a pronominal picture quality and awesome game detail when I play my games. Nuff said.

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I've heard quite a few people mention that the 360 isn't 1080p, and that games aren't either.

I know my 360 is set on 1080p and my TV is, and the majority of my games are 1080p.

Unless you're nearly exclusively playing 2D arcade games there's no way that the majority of your games are 1080p, as the X360 simply isn't powerful enough to render games at that resolution. Heck, there are lots of games that don't even run at 720p and have to be upscaled from 640p. The X360 may be outputting at 1080p but it is not rendering at that resolution.

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Correct. The little resolution popup on your TV says 1080p as thats the output, but that's not what the games are running in natively. It's just being stretched to that. :p

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Both PS3 and 360 have a very limited number of native 1080p games. I haven't actually read any details as to why, but I can guarantee it's to use higher quality graphics while keeping the frame rate up. The 360 and PS3 don't have the power to run these games the way they want them at 1080p. Next gen will jump to native 1080p (and possibly support output to 4k, while they probably won't have power to run games at 4k). You have to remember when these systems came out, 1080p screens weren't in every room of every house like they are now.

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You have to remember when these systems came out, 1080p screens weren't in every room of every house like they are now.

True, but they knew they would be. It was a cost saving measure.

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Well a console that would have cost 800-100 dollars, with DUAL SLI setups and 1000W power consumption and the cooling system from hell wouldn't have been very popular ;)

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True, but they knew they would be. It was a cost saving measure.

Well a console that would have cost 800-100 dollars, with DUAL SLI setups and 1000W power consumption and the cooling system from hell wouldn't have been very popular ;)

Yeah, I think it would have made the system far to expensive and bulky like HawkMan said, at least at launch, to support it. Think about how much power you'd need to play games at 4k right now. You'd need probably quad SLI to smoothly play games at high quality in 4k, but in 6 or 7 years time, your regular old video cards would probably do it. I mean, you COULD make a 1080p game for the 360 or PS3 right now, but you'd have to minimize graphic texture detail a whole lot, and they figure it looks better at 720p upscaled. Honestly, I've never had any issues with my 360 looking "bad" on my 1080p screen, but it'd be kind of like going from an 800x480 screen on a phone to a 720p screen. You didn't know how bad it was before until you upgraded to it and looked back.

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