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Steam: alternative installation locations now available

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#31 theyarecomingforyou

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Posted 08 December 2012 - 11:01

Would be cool if Microsoft just changed all of their system storage to library-based systems, so you could have an Applications library that aggregated folders from across your hds.


Indeed. The trouble is that a lot of advanced users are more comfortable knowing the physical locations of their data, while casual users aren't informed enough to properly utilise such a system. It's one of the reasons the Library functionality introduced in Windows 7 hasn't really taken off. I consider Storage Spaces to be the better technology and that should be enabled by default, as that would protect against the failure of any single drive and it allows multiple hard-drives to appear as a single drive in Explorer.

Well, when using WinRT apps, you've kinda got that already.

Sadly, not many WinRT apps yet.


The trouble with WinRT apps is that the are hugely limited in terms of functionality and there is also a requirement to distribute them through the Windows Store, which means giving 30% of revenue to Microsoft. That's not an issue for mobile-style app markets but it's bad for the traditional PC software market, which is used to being open and flexible. For WinRT apps to take off Microsoft is going to have to expand the APIs considerably - including a 'full power' mode for desktop systems so that unlimited numbers of apps can run in the background - and allow for software to be distributed through third-party app stores (à la Android).


#32 TheExperiment

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Posted 08 December 2012 - 11:26

The trouble with WinRT apps is that the are hugely limited in terms of functionality

How are they limited in functionality? They're no more limited in functionality than Win32 apps are.

The current crop may not be all that impressive but that has nothing to do with WinRTs capabilities.

#33 theyarecomingforyou

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Posted 08 December 2012 - 11:57

How are they limited in functionality? They're no more limited in functionality than Win32 apps are.


They are limited in how they can run in the background, in how they can access the filesystem, in how they share data with other applications, in screen dimensions, etc. The platform offers some advantages but Win32 apps are more powerful and less restricted.

#34 TheExperiment

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Posted 08 December 2012 - 12:01

They are limited in how they can run in the background, in how they can access the filesystem, in how they share data with other applications, in screen dimensions, etc. The platform offers some advantages but Win32 apps are more powerful and less restricted.

They are certainly restricted, but none of that makes them any less powerful, especially considering the enhanced programming languages available in WinRT. Your average win32 app in use today doesn't even use the capabilities Windows has had available for years.

#35 theyarecomingforyou

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Posted 08 December 2012 - 12:10

How are they limited in functionality? They're no more limited in functionality than Win32 apps are.

They are certainly restricted, but none of that makes them any less powerful


Does. Not. Compute.

But seriously, there are lot of restrictions and limitations surrounding WinRT apps as they currently stand. For starters, the inability to run in a window is pretty significant as it means applications can't be spanned across multiple displays; it's also not possible to run more than two WinRT apps simultaneously and then one would have to be side-snapped, which is limited to 320px in width. The WinRT ecosystem will continue to expand and evolve but it is not a replacement to Win32 as it stands because of the aforementioned limitations.

#36 Crisp

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Posted 08 December 2012 - 12:18

YES!!!

#37 TheExperiment

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Posted 08 December 2012 - 13:30

Does. Not. Compute.

But seriously, there are lot of restrictions and limitations surrounding WinRT apps as they currently stand. For starters, the inability to run in a window is pretty significant as it means applications can't be spanned across multiple displays; it's also not possible to run more than two WinRT apps simultaneously and then one would have to be side-snapped, which is limited to 320px in width. The WinRT ecosystem will continue to expand and evolve but it is not a replacement to Win32 as it stands because of the aforementioned limitations.

If you really want to get into semantics...

WinRT apps still require Win32 code as I understand it, so no, it certainly isn't a full replacement yet and I wouldn't recommend everyone switch to it (especially before MS adds an installer for them outside of the Store) but otherwise we're just arguing because we disagree on some minor details heh.

So I'm done now, at any rate.

Back to Steam, it seems weird it took them this long to allow this. About damn time, at any rate.



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