Anaron, on 08 December 2012 - 13:48, said:
I could see this happening for several reasons. PC gaming isn't as expensive as it used to be. Hardware prices are lower and developers are making more free-to-play games. Console hardware, on the other hand, is expensive on launch and successful games like Call of Duty or even Halo rarely drop in price (from the $60 launch price).
Also, modding is making a comeback with games like Elder Scrolls V: Skyrim and even Far Cry 3 (as evidenced by a recent "hack" to hide the game's UI). Another thing is that developers are finally treating the PC platform with respect. More and more games are dropping support for DX9 and Windows XP. They're also adding features like changeable FOV, high-res textures, and DX11-specific features (like tessellation and DX11 AA).
And one thing I just remembered is the recent crowd-funding phenomenon. It has shown that gamers are willing to pay for games that publishers refuse fund. I'm talking about previously ignored genres like space sims (e.g.
Star Citizen), old-school RPGs (e.g.
Project Eternity,
Wasteland 2) and point-and-click adventure games (e.g.
Double Fine Adventure).
With third-person games, it's a matter of preference but I'm sure most people would prefer to use a controller for racing games. Everything else would be better with a mouse and keyboard.
Hardware prices are lower? They're roughly the same from what I can tell. 6 years ago, I spent $130 for a graphics card. Before that card, I had spent maybe $90. All that's changed is the advancement of technology really. The prices aren't exactly lower. All of my PCs over the years have done quite well with $450 put into each machine, and they function as full blown computers, not as just a game console or gameconsole+half-baked-pc. Some might consider this pricey compared to a console, but there are obvious reasons for that. And spending $300 on cheap desktop tower probably isn't going to yield the best results. Never really has, from what I've seen...
Modding isn't exactly making a comeback, as that'd imply it died down somehow. It's always been popular, depending on the game and what the developers did to provide them tools for modification or even simply reducing restrictions to game modification. What we're seeing now though is the full embrace as Valve's Steam Workshop comes into play. I'm hoping Rockstar can strike a deal with them too, as I'm sure they could do wonders with GTAV and pushing profits/sales to a greater level.
But yeah, it's really a good time to be a PC gamer right now. I've always been rather curious though, as how a company like Microsoft renown for being THE software company for PCs... fails so hard at getting their games on the PC or even a good distribution system for that matter... (Sorry if anyone's a fan of Games for Windows Live...) I mean, I'm not complaining, I can totally live without Microsoft's involvement, but it always had me curious.