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ea simcity cloud computing

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#31 Aergan

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Posted 28 December 2012 - 21:49

EA's slogan should just be "bull****, it's in the game". A SimCity game does not need this along with EA's track record for DRM instability.


#32 abysal

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Posted 28 December 2012 - 21:59

So EA is devoting server processing time greater than my Core i7 just to run **my** individual game?

Bull.

The game would never be profitable. It'd cost them more than what they're making per copy if I played the game for 100 hours.

This is an explanation designed to appeal to people who don't understand how these things work. They're throwing out "cloud computing" as a magical term to make it sound good.


yep, I call BS on this as well.

#33 TheExperiment

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Posted 29 December 2012 - 00:07

Maybe you guys haven't noticed, but the Sims series has enough DLC to fund itself to the end of time. I don't think SimCity will be any different on that front.

#34 Glassed Silver

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Posted 29 December 2012 - 00:25

Hmmm... Crap.

The game looked amazing and I heard a few showstoppers about Cities XL 2012 and Cities in Motion, but I surely won't invest into a single player game with an expiration date and this kind of bullsh*t internet requirement.

May my non-purchase amongst that of many others be a strong signal, I hope the game flops really hard.

Glassed Silver:mac

#35 n_K

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Posted 29 December 2012 - 00:30

I wasn't overly interested in getting this but was gonna be on the look out for when it was in heavially reduced sales...
This has now cancelled any interest I had in it.

#36 Sandor

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Posted 29 December 2012 - 00:40

Guess I'll be sticking with OpenTTD :D

#37 The_Decryptor

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Posted 29 December 2012 - 03:55

It's funny, Anno 2070 requires an always on internet connection, but I honestly don't mind it because it gives you stuff like persistent item storage across saves, votes in the "council", special actions, etc. But what does it add to Sim City? The cloud computing excuse is a load of crap.

#38 TheExperiment

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Posted 29 December 2012 - 15:12

It's funny, Anno 2070 requires an always on internet connection, but I honestly don't mind it because it gives you stuff like persistent item storage across saves, votes in the "council", special actions, etc. But what does it add to Sim City? The cloud computing excuse is a load of crap.

Is it? Have you played the game via some methods I don't know?

#39 Elliot B.

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Posted 29 December 2012 - 15:21

It's funny, Anno 2070 requires an always on internet connection, but I honestly don't mind it because it gives you stuff like persistent item storage across saves, votes in the "council", special actions, etc. But what does it add to Sim City? The cloud computing excuse is a load of crap.

What happens when they inevitably turn off the servers in Anno 2070?

That's the issue people here have.

#40 Colin McGregor

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Posted 29 December 2012 - 20:36

so its gonna be an mmo? whats all the crying about?

#41 TheExperiment

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Posted 29 December 2012 - 20:43

so its gonna be an mmo? whats all the crying about?

No, but I gather your cities will affect your friends cities even when (you/they are) offline.

#42 TrekRich

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Posted 29 December 2012 - 20:43

That game is amazing!

Guess I'll be sticking with OpenTTD :D



#43 The_Decryptor

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Posted 30 December 2012 - 05:49

What happens when they inevitably turn off the servers in Anno 2070?

That's the issue people here have.

I have the same issue, My complaint is that they're coming up with excuses instead of providing an actual reason, or benefits for the scheme.

Like I said, I don't mind it in Anno because it gives you benefits, take away the benefits and then it's just something that will get in your way of playing the game.

#44 +LogicalApex

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Posted 30 December 2012 - 06:02

What happens when they inevitably turn off the servers in Anno 2070?

That's the issue people here have.


Thing is Anno feeds back for stuff like achievements and chat, among other things, but the game is still actually running locally. So, theoretically, they could patch Anno and allow the servers to go away without issue. The new Sim City is actually all running in the cloud so to remove the server would take a whole game rewrite and not just a simple patch to remove the online extras.

Playing Anno you can finish out a game if you lose internet in the middle, but the new Sim City will just shut off on you.

#45 Torolol

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Posted 30 December 2012 - 07:24

to justify the 'always-on cloud-ness'
very likely E.A will chop-off the single-player mode,
therefore i'll predict that actual release of the new SimCity will be MMO mode only.