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Poll: Violent videogames more dangerous than guns

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#106 seta-san

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Posted 20 February 2013 - 19:03

Yet owning a gun gives you the opportunity to make it a reality. No gun, no shootings.


and this is the problem.

you're not scared of being killed. mc donalds, cars, and knives are more likely to kill you than a gun. you're just scared of guns whenever and where ever you see them.. even if you have no reason to even believe they loaded.

you're simply hoplophobic


#107 shakey

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Posted 20 February 2013 - 20:18

the difference between video games and other art forms such as music, movies, and comics is that you participate in video games and the game rewards you for that participation whether it be jumping on goombah's head, getting high note streaks in guitar hero.. or slaughtering people violently whether it be with a blade or gun.


Actually, you aren't factoring everything in to your thought process about games vs other media. Let's see if I can articulate this properly.....
Games don't look real, or even showcase reality in almost any way. Doesn't matter how good your system is, games still have a "fake" feeling on them. Sure, you are part of the game, controlling the actions. But you never truely say, " Damn, I feel like I'm really in this world." There is always a seperation with games that makes you , or at least 99.9% of people, say ," This is cool, it looks awesome, but I still know it's a game." Sure, they have some things that relate to real world, but there is always some boundry, missing element, or something that gives away that it is fake.
I won't touch music, as that has a way of touching people's "soul" in a way that no other medium can. Music can drive people to suicide, to remember things that make them happy or sad, and many other ways.
Movies I'd say have a bigger impact on how people can relate to the world though. Why? Because they combine not only realistic looking scenerios, but music that can grip you and move you. I remember sitting in my apt with a few friends, where for 2 days, we watched Sopranos for abuot 30 hours out of 48 hours. After all of that, we all had this sort of "ego" and feel to the world, that was brought upon us from the show. It was able to grip us in enough, to where after watching it, we had this alternate reality of what life was for a bit. Sure, we knew it wasn't real, but because of how well it was shot, it had a huge impact on our perception.
I've never had a game bring me in, cause emotions on such a level, as to what Movies do.... Except maybe Journey... That game still moves me :p
But other than that, I don't think games have any impact on 99.9% of people who play them, in such a way that it affects their view, actions, or reality.
TL:DR : I've never had a game so bad that I had to turn away or stop playing. I've seen plenty of movies though that are so disturbing, I had to either turn away or never watch it agian.


**** I hope I said that well enough.... pain killers kicking in :p

In the end, the real truth is all of this is about how mentally stable a person is. No rules/regulations will really ever solve that. Some types of mental illnesses only show up at certain times. It is really hard to diagnose someone with a mental illness until they actually have it, and even then, with healthcare so expensive, most don't get treated.

#108 TheLegendOfMart

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Posted 20 February 2013 - 20:29

and this is the problem.

you're not scared of being killed. mc donalds, cars, and knives are more likely to kill you than a gun. you're just scared of guns whenever and where ever you see them.. even if you have no reason to even believe they loaded.

you're simply hoplophobic

Who said I was scared of the gun? I own several replicas and I have fired shotguns and target pistols.

You are erroneously saying that violent videogames are the cause, first it was books, then music, then movies, now videogames, in 10-20 years it will be something else. If by some infinitesimally small chance that they are a cause owning a gun enables that person to go shoot people, no gun, no dead children.

#109 Growled

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Posted 21 February 2013 - 02:26

You are erroneously saying that violent videogames are the cause, first it was books, then music, then movies, now videogames, in 10-20 years it will be something else. If by some infinitesimally small chance that they are a cause owning a gun enables that person to go shoot people, no gun, no dead children.


I never have seen any reliable data that proves that. I agree with you, it always seem to be something to blame for violence. How about a little personal responsibility?

#110 Enron

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Posted 21 February 2013 - 02:31

I can see where Violent Video Games can be the problem
What if someone Threw a PS3/Xbox controller at you.. (or Strangled you with the Controller Cable :p)


We've gone wireless. No more controller cable strangling, only blunt force trauma.

#111 sathenzar

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Posted 21 February 2013 - 02:40

I really do believe people pushing this "ban violent video games" bull**** need to get a clue. Just my 2 cents.

#112 Stoffel

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Posted 21 February 2013 - 02:53

I can't believe that people here feel games can lead to violence but still feel that it's ok for pretty much everybody to own a gun.

If you feel that movies, music, games, ... can lead to violence you should also be for stronger checks and more regulations on guns.

People with the tendency for violence should not be allowed to own weapons, hence you need longer and more thorough back ground checks

#113 gameboy1977

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Posted 21 February 2013 - 03:04

in 1990's, I watched one of the simpsosn called Itchy & Scratchy & Marge. does anyone remember that one?

Convinced that the images on The Itchy & Scratchy Show are a bad influence on kids, Marge wages a one-woman campaign against the show that eventually forces the creator, Roger Meyers, Jr., to curb the violence in favor of bland, lovey-dovey plots. The new format bombs and the show's ratings plunge. Meanwhile, Marge is asked to comment on The Springfield Art Museum's exhibition of Michelangelo's David. Not finding it at all objectionable, Marge loses her standing with the anti-free speech brigade that once supported her

see that one?! the video game, cartoon, book, and movies are not blamed. it is in the person's illness mental. I read history about school shooting history too. I knew that it is not blamed on video game.

#114 seta-san

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Posted 21 February 2013 - 06:36

I can't believe that people here feel games can lead to violence but still feel that it's ok for pretty much everybody to own a gun.

If you feel that movies, music, games, ... can lead to violence you should also be for stronger checks and more regulations on guns.

People with the tendency for violence should not be allowed to own weapons, hence you need longer and more thorough back ground checks


the problem in your logic is that guns don't lead to violence, guns are a means of carrying out violence once people have already decided to be violent.

#115 Nashy

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Posted 21 February 2013 - 06:47

MURICA!

#116 Stoffel

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Posted 21 February 2013 - 13:01

the problem in your logic is that guns don't lead to violence, guns are a means of carrying out violence once people have already decided to be violent.


There is nothing wrong with my logic. You can't say that video games, movies,... lead to violence. And then for those people still feel it's their god given right to own guns.
People with violent tendencies should not be allowed to buy guns, that's why background checks should take much longer, and involve much more follow ups

#117 seta-san

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Posted 21 February 2013 - 20:14

There is nothing wrong with my logic. You can't say that video games, movies,... lead to violence. And then for those people still feel it's their god given right to own guns.
People with violent tendencies should not be allowed to buy guns, that's why background checks should take much longer, and involve much more follow ups


how do you figure out who has violent tendancies until they do something? We already screen for stuff like that when we don't let the mentally disabled and felons have guns.

#118 Javik

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Posted 21 February 2013 - 20:45

and this is the problem.

you're not scared of being killed. mc donalds, cars, and knives are more likely to kill you than a gun. you're just scared of guns whenever and where ever you see them.. even if you have no reason to even believe they loaded.

you're simply hoplophobic


Yes, we regularly see an excess of 9,000 people a year dropping dead after eating a McDonalds :laugh:

And when was the last time someone went on a Big Mac rampage and killed 30 people with it? :D

the problem in your logic is that guns don't lead to violence, guns are a means of carrying out violence once people have already decided to be violent.


The problem in your logic is that games don't lead to violence, games are simply a means of giving people entertainment. Games only influence people that have already decided to be violent or are mentally deranged.

Isn't logic fun?

#119 TheExperiment

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Posted 21 February 2013 - 20:48

The problem in your logic is that games don't lead to violence, games are simply a means of giving people entertainment. Games only influence people that have already decided to be violent or are mentally deranged.

Isn't logic fun?

Erm, why else would I (we) be playing violent games?

#120 Stoffel

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Posted 21 February 2013 - 22:12

how do you figure out who has violent tendancies until they do something? We already screen for stuff like that when we don't let the mentally disabled and felons have guns.


Maybe have house visits, regular check ups, make sure the police in your neighborhood knows when somebody buys a gun.
Make it mandatory for gun owners to show up at a shooting range at least once a month. Check how people handle guns, and make sure that at any time when a professional finds that you are not adequate you loose your license to own guns,....

I can't wrap my head around the fact that you will blame games for violence, but still find it ok for pretty much everybody to just have a gun. Those two just don't match for me. But then again I'm not from the USA so what do I know about your culture.