HawkMan, on 21 February 2013 - 14:29, said:
no it really is held back by it it makes the whole gae experience clumsy and disconnected.
all the stuff you see on the gamepad screen, I would much rather have see on the screen. I would also rather have used my sticks to control the stupid scanner instead of waving the giant pad about like an idiot. it's a cool game, but it gains nothing from the forced gamepad use.
that and the lack of any real progressions, some absolutely idiotic forced events that will cause you to die repeatedly because your base is being rushed and there's no way to win and the fact it tries to be a sandbox game but without being a sandbox instead a sandbox game with a linear path (:facepalm:) means it just gets overall frustrating and I rather pop in the Mario game or COD:BO both of which I can continue to play on the pad while the GF watches TV. Both give me far better use of the gamepad
It's a shame then that so many of us actually enjoyed ZombiU, and found the gameplay to make it a far more immersive experience
You now, there are no unwinable situations in the game. The two "hard" parts, the base attack and the Arena? Done on my first try, and I didn't even know about them before hand. (Though I did run around like a headless chicken on the arena thinking I'd used all my ammo and trip mines... only to find loads more hidden on the sides).
Same with Nintendoland, just becuase you can't find fun withit, doesn't mean others can't spend a long time with it. I've just got to conquering Pikmin, and starting on the master Metroid levels. There's a surprising amount of gameplay in those single-player only events. Far more than any minigame collection, that's for sure. They could almost be their own £10 downloadable titles each.