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Crytek: PS4 and Xbox 720 no match for PC


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#31 compl3x

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Posted 22 February 2013 - 01:33

Well we know that consoles can't compete technically with PCs. Like SUVs can't compete with Formula 1 cars in a Grand Prix. No points for pointing out the obvious.


#32 Azusa

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Posted 22 February 2013 - 01:44

Well we know that consoles can't compete technically with PCs. Like SUVs can't compete with Formula 1 cars in a Grand Prix. No points for pointing out the obvious.


I'd say Consoles are like Super/Hyper cars you know complete machines PCs on the other hand are like every other type of car some are used for the weekly shop where as others are built from the ground up and tuned to max to have fun with.

#33 theyarecomingforyou

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Posted 22 February 2013 - 02:00

I find it laughable that come PC Gamers are actually getting excited that they may not being able to Max out Crysis 3 and achieve a playable framerate. Seriously, what kind of gamer gets excited about not being able to play a game?


Actually, PC gamers are excited about a game that will take advantage of their system. I played the Crysis 3 multiplayer beta and it ran at 60fps at 2560x1600, max details and anti-aliasing, so it's obviously not that demanding. It was the same with Far Cry 3, which was one of the few games to really push my system. The reason PC gamers are vocal about the quality of ports is that so often games don't take advantage of the PC as a platform - sure they have a better framerate, a higher resolution and anti-aliasing than the console versions but too often they don't use DX11 tessellation, hardware physics (DirectCompute or PhysX), 4-core/6-core CPUs, more than 4GB of RAM, SLI/Crossfire, mouse and keyboard, etc. It's just a waste.

That's what annoys me about console exclusive first-person shooters like Killzone 3 and Halo 4 - they look like decent games but they're hobbled by a horrible control system, low visual fidelity, low framerate (and framerate drops) and CPU limitations (AI, physics, etc). It was the same with Halo Wars, where Microsoft took the studio responsible for great games like the Age of Empires series and forced them to do a console exclusive RTS - unsurprisingly it tanked and the developer was disbanded, which did nobody any favours. It's depressing to see games with such potential be limited or ruined by marketing decisions.

#34 madd-hatter

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Posted 22 February 2013 - 02:21

Duh?

#35 Luc2k

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Posted 22 February 2013 - 02:28

Killzone 3 and Halo 4 - they look like decent games but they're hobbled by a horrible control system.


During the PS4 event I wanted to slap the controller from whoever was playing the Killzone demo, plug a mouse and keyboard and show him how it's done.

#36 Torolol

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Posted 22 February 2013 - 02:37

Console << Gaming PC

one of many reasons why i generaly dislike games that developed for multple gaming platforms (PS#, XBOX#, PC).

but oddly, i still like it when games are developed especialy for specific platform.