If you're basing how good a game is based solely on how demanding it is on your system, you aren't a gamer, Crysis seems to be held up in such high regard based on its ludicrous system requirements and graphics. This dad not disguise the fact it was a mediocre game in almost every regard.
A lot of the high-end elists are more benchmark racers than gamers (IMHO), McKay - and they HATE and DESPISE being called out on it.
Athernar - I was not even referring to Crysis in particular. Casual piracy in general is an issue for ALL developers of paid content (it's why I also referred to operating systems and applications - two areas where Crytek and EA have zero software being effected.) Casual piracy affects publishers more than developers, but it DOES affect developers - developer contracts with publishers - all of which include a share of sales revenues - suffer when revenues drop for ANY reason - including piracy, casual or not. Again, the pirated material itself is irrelevant.
The original Crysis was indeed a high-end benchmark disguised as a game - and I was one of those that called it out as such. Surprisingly, Crysis 2 was a LOT more fun to play than the original, and Crysis 3 is far more fun (so far) than even Crysis 2. (One thing Crysis 3 has is some recreations of moments from earlier shooters - one of those is in the train yards, when you're looking for the nanosuit jammer; at one point when you're practically right on top of it (it's on a position that had been overrun by feral Ceph); right as you're about to land on that position (there's also ammo crates there - it's the AMMO I was after) those same feral Ceph that apparently ate the local CELL garrison are looking to snack on you. It reminded me of a stage from the original DOOM when you're about to walk through one of those hidden doors - only to find yourself up PAST your ears in demons - cacodemons to be precise. From "I'm okay." to "WTF!!!" in less than a second. I'll likely have a few NIGHTMARES about that tonight - despite my NOT dying there; definitely a major "BRRRRR" moment.)
And that is the real difference going from the original Crysis to Crysis 2, and now Crysis 3. Crysis 2 hewed more toward the center on PCs than the original did, and Crysis 3 skews more toward the center of PCs today. As the playability of the core game skewed more toward the middle, the game itself became much more fun to play.
Lastly, Crysis 3 for PC is much less a "rails" shooter than Crysis 2 - even, if not especially, in the rail yard and vicinity - if it were, that pack of feral Ceph would have been far more avoidable. One thing I am doing a LOT of is exploring - using my visor to look for everything from extra/additional ammo/weapon caches, to more stuff to hack. (However, what the heck is it with the CELL subcommanders? They sound like they all came out of the same mold as that despicable and despised Lockhart that Alcatraz put down like a rabid animal in Crysis 2. Due to the LACK of time pressure so far - I don't rush through anything. I take my time discombobulating their ambush attempts, raiding ammo caches, popping in and out of cloak, shooting them in ignominious areas - basically general toying - FAR more so than in Crysis 2. Yes - just as in Crysis 2, posterior perforation is a personal favorite.)