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SimCity (2013)

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#826 remixedcat

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Posted 21 March 2013 - 12:39




#827 .Markus

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Posted 21 March 2013 - 14:53

http://www.youtube.com/watch?v=B6O1OCQGQ88

That's not a bug, it's a feature.. :)

#828 HawkMan

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Posted 21 March 2013 - 19:50

looks like someone's been modding to me.

#829 Teebor

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Posted 22 March 2013 - 09:24

looks like someone's been modding to me.


There are quite a few reports of things like this happening, no idea if they are legit or not though.

I do agree though that for so many to be in one city its got to be staged, the most I've heard about on other forums is one occurrence in a city

#830 ILikeTobacco

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Posted 22 March 2013 - 12:55

That's not a bug, it's a feature.. :)

It's a tourist attract! The shaking one is an earthquake simulator and the one at an angle is one of those upside houses!

#831 PGHammer

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Posted 22 March 2013 - 20:30

Okay - I got my copy of SImcity LE today (retail at Best Buy, after coming up empty @ Walmart - out of stock). While you can register a retail copy via Origin, it still requires you to install via the DVD (which immediately triggers the update cycle). And yes, my fellow laggards - you can STILL get the free game (as I mentioned earlier, my choice is the NFS Most Wanted reboot, which is downloading right now). You have until midnight (0000) in your time zone on Monday 25 March to take advantage of the free game offer. I'll be on one of the NA East servers (closest to me) providing they aren't all booked solid. (PGHammer20607B on Origin)

#832 hhernan

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Posted 23 March 2013 - 00:53

New patch 1.8 just released:

Update 3/22/2013 - Update 1.8

General
  • Police station can no longer hold more prisoners than the capacity.
  • Added missing roof texture for certain commercial building.
  • Added completion moment cinematic for Great Works.
  • Visiting police cars have avatar of neighbor above them.
  • Arcology Population reflects the population of the Arcology, not the city.
  • Fixed a clog in the pipes where sewage would sometimes get backed up and act jittery.
  • Region Wall will pop up when a new chat message has been received.

Road Improvements
  • Improvements to cases when connecting a new road to an existing road that goes over uneven terrain.
  • Tuned some of the road snapping priorities to address some edge cases where it wasn’t behaving as desired
  • Fixed a case where a new road would sometimes cause an existing road to change its shape drastically.
  • Made Upgrade Roads mini-tutorial appear at appropriate time.
  • Fix to four lane bridge to improve divider line placement.

Text Improvements
  • Clarified alerts about residents not moving in because of high taxes to state if it is residents, commercial businesses, or Industry that won't move in because of high taxes.
  • Improved text and icons on cities in region view.
  • Updated text for "Become a Suburban City" mission to improve clarity.
  • Updated requirements text for HazMat garage for clarity.


Add me as friend on Origin: herhey

#833 scaramonga

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Posted 23 March 2013 - 02:02

NvM

#834 scaramonga

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Posted 23 March 2013 - 02:37

Patch 1.9 hopes:


Game Improvements:

* Removed Always Online (DRM) requirement.
* Allow offline saves as optional.
* Removed city boundary limits, entire region can now be populated.

Bug fixes:

* Fixed city linking - resources can now be correctly bought and sold.
* Fixed erratic population AI - citizens will now live in the same house, work at same job.
* Population figures now accurately represent correct city population.
* Further improvements to road users AI.
* Fixed balance between residential, industry and commercial populace - no more 'Workers Needed' messages.
* Fixed problems with sewerage works and water table replenishment.

Other:

* Sacked Liar Lucy 'the fudger' Bradshaw

#835 TheExperiment

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Posted 23 March 2013 - 03:37

Patch 1.9 hopes:

You forgot
'People will stop whining that the game isn't what they want at every opportunity.'

#836 PGHammer

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Posted 23 March 2013 - 05:00

You forgot
'People will stop whining that the game isn't what they want at every opportunity.'


Deranged - I have an idea what folks that are complaining were expecting: basically an upgraded SimCity 3000 Unlimited. While SimCity 4 was easier, by default it was almost TOO easy - you could draw zones, but NOT individual streets.

I installed the game earlier today (Friday) and have a sandbox *region* - a seriously large eight-city monster (the largest available). I'm working on one city at a time - letting each grow to a certain point before founding the next.

Sandbox play was not something I got to do in the two closed betas (neither had Sandbox Mode as an option); however, the Sandbox allows things that normal play does not. It's also the closest thing to an offline mode (or traditional SimCity).

In my Sandbox region, I have my first specialized city - a regional gateway/semi-tourist trap. It's home to a municipal airport now (a larger airport will be built as a Great Work later) and my first mansions.

I'm not even halfway through the region yet.

The OTHER reason I went with a Sandbox is that I could not find a free public space on the server I wound up on (NA East 3) - so I am playing it safe and getting my feet wet in the Sandbox before creating a public region myself.

#837 scaramonga

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Posted 23 March 2013 - 06:36

You forgot
'People will stop whining that the game isn't what they want at every opportunity.'


They wont, never will, and more so, after spending $60 on a 'virtual paint pallet' with no soul.

Glad your happy with that, the 'majority' are not, sorry ;)

#838 TheExperiment

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Posted 23 March 2013 - 06:37

They wont, never will, and more so, after spending $60 on a 'virtual paint pallet' with no soul.

Glad your happy with that, the 'majority' are not, sorry ;)

Good to know you're a majority. I'll be sure to write that down.

#839 TheExperiment

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Posted 23 March 2013 - 07:04

Deranged - I have an idea what folks that are complaining were expecting: basically an upgraded SimCity 3000 Unlimited. While SimCity 4 was easier, by default it was almost TOO easy - you could draw zones, but NOT individual streets.

It isn't the game that makes them hard to take seriously. There were certainly design decisions I find annoying here.

It's the DRM tirades and demanding developers and publishers heads on platters I find just a little tiny bit (extremely) ridiculous.

#840 HawkMan

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Posted 23 March 2013 - 08:35

Patch 1.9 hopes:


Game Improvements:

* Removed Always Online (DRM) requirement.
* Allow offline saves as optional.
* Removed city boundary limits, entire region can now be populated.

Bug fixes:

* Fixed city linking - resources can now be correctly bought and sold.
* Fixed erratic population AI - citizens will now live in the same house, work at same job.
* Population figures now accurately represent correct city population.
* Further improvements to road users AI.
* Fixed balance between residential, industry and commercial populace - no more 'Workers Needed' messages.
* Fixed problems with sewerage works and water table replenishment.

Other:

* Sacked Liar Lucy 'the fudger' Bradshaw


So basically make it super easy to play the game and impossible to ever run out of money by building cities that make no sense at all.