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SimCity (2013)

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#841 PGHammer

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Posted 23 March 2013 - 15:04

Good to know you're a majority. I'll be sure to write that down.


Deranged, by "majority" he means the "hardcore" - the SAME folks behind the rather intensive SC4 modder community. That, in fact, leads to my BIGGER bone to pick - considering that practically the entire SImcity dev team came from either SimCity 4 or a previous one, could it in fact be that the decision to go in an entirely different direction may have well BEEN a conscious one, so as NOT to stomp all over a still-popular (and still supported) SC4?
Creating (basically) a near-clone of SC4, in my humble opinion, would likely have been taken (by the same folks) as trying to kill a still solid game - and they would have been, in point of fact, accurate. So a decision to respect that SC4 is still viable and still supported (in fact, you can purchase it via Origin today) is supposed to be a bad thing?

No; this game is not aimed at the "hardcore" - that is what SC4 is about. It's still available and still supported - if you like it so much, why aren't you playing it? (Reminds me of all the anger and angst regarding Windows 8 - even though Windows 7 has not only NOT gone away, it's not due to GO away for another seven years, at minimum - 2020, to be precise.)


#842 scaramonga

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Posted 24 March 2013 - 04:50

Deranged, by "majority" he means the "hardcore" - the SAME folks behind the rather intensive SC4 modder community. That, in fact, leads to my BIGGER bone to pick - considering that practically the entire SImcity dev team came from either SimCity 4 or a previous one, could it in fact be that the decision to go in an entirely different direction may have well BEEN a conscious one, so as NOT to stomp all over a still-popular (and still supported) SC4?
Creating (basically) a near-clone of SC4, in my humble opinion, would likely have been taken (by the same folks) as trying to kill a still solid game - and they would have been, in point of fact, accurate. So a decision to respect that SC4 is still viable and still supported (in fact, you can purchase it via Origin today) is supposed to be a bad thing?

No; this game is not aimed at the "hardcore" - that is what SC4 is about. It's still available and still supported - if you like it so much, why aren't you playing it?


Well, thank god someone still understands the 'SC scene'! I really thought all hope had been lost, thank you :)

#843 PGHammer

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Posted 24 March 2013 - 16:35

Well, thank god someone still understands the 'SC scene'! I really thought all hope had been lost, thank you :)


scara - I own SC4 as well - while I didn't buy it on launch day, I DID buy it (the Deluxe Edition - the one that includes the previously separate Rush Hour DLC). SC4 and the new Simcity are different, and it's very much largely by design. While their development teams have a lot in common (look at the development team for this version - most, if not all, CAME from SC4), the target audience is radically different. In fact, the targets of SC3000 Unlimited and SC4 are also different.

I remember shortly after its launch, a particular version of SimCity was criticized for pandering too much to the same crowd as "The Sims" - especially due to the "My Sims" features.

No - it wasn't the current version of Simcity, either - the criticism was ten years ago, and of (get this) SC4.

While there IS overlap between SC4 and this version, there's not much. There isn't MEANT to be much, either.

And that's something that a lot of folks that are whacking Simcity for reasons OTHER than the errors (which it deserves a whacking for) don't seem to get.

This version of Simcity is designed to be almost a prep course for the deeper toolchest that is SC4 and the mods thereof. And it needs it, as SC4 is horribly lacking in any sort of add-on that explains mods and how to use them. (One of the most popular mods is for something that was just as badly busted in SC4 as this game - traffic pathing.)

I like both games - but for different reasons.

#844 matt4pack

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Posted 24 March 2013 - 20:00

Part of what Sim City was about is the creativity side of making unique cities which is just severely limited with the tile sizes in this game and has been replaced with the micro-management aspect. I just don't think the micro-management aspect can sustain this game. I've created a metropolis, mining city, and a university tech city. The only 2 left are tourist and gambling which after that I don't think there will be much incentive to play anymore as the creativity aspect from previous games is so restricted.

If they want long term longevity out of this game something has to be done with the tile sizes. I've been playing my free game NFS more then Sim City lately because my cities run out of space and then all you are left with is the micro-management.

#845 TheExperiment

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Posted 24 March 2013 - 23:21

Part of what Sim City was about is the creativity side of making unique cities which is just severely limited with the tile sizes in this game and has been replaced with the micro-management aspect. I just don't think the micro-management aspect can sustain this game. I've created a metropolis, mining city, and a university tech city. The only 2 left are tourist and gambling which after that I don't think there will be much incentive to play anymore as the creativity aspect from previous games is so restricted.

If they want long term longevity out of this game something has to be done with the tile sizes. I've been playing my free game NFS more then Sim City lately because my cities run out of space and then all you are left with is the micro-management.

As I've said before, I expect copious amounts of DLC packs. Sims 3s amount of DLC is far beyond what anyone would consider normal.

#846 HawkMan

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Posted 24 March 2013 - 23:35

Yeah, I think people are seriously under estimating SimCity here. the engine itself is an order of magnitude beyond the simple simulation of SC4. but if you look at the game it takes a lot of the corner stones from SC4, ready to expand on them, and not only have everything you need from SC4, but surpassing it. a lot of the SC4 stuff like grants and such are already implemented, but in the form of addons to police stations, hospitals and firestations. like the fire prevention education(marshal) neighborhood watch programs and such.

I expect one of the first major addons to come will be a traffic focused one, where you will be able to micromanage traffic a lot more. with one way roads and maybe even custom traffic lights and controlled directions in intersections, though one way streets takes care of much of this.

it also brings back stuff like the arcologies from 2000, except this time they make sense, as opposed to a tiny skyscraper sized building in your city. and whereas the previous sim city had very simple simulation of traffic and zones. SimCity simulates every citizen up till 500, when each individual citizen start representing multiple citizen for the simulation to be manageable, not even a quad CPU i7 motherboard (that's a LOT of cores) would be able to keep up with simulating 100k+ sims.

So as it is right now, SimCity is both simpler and far more advanced than SC4, but look forward, it'll be far surpassed SC4 on every level.

I think I'll start a sandbox game someday this week maybe during easter and see how my idea of avenues with roundabouts with T intersections instead of regular X intersections work.

#847 TheExperiment

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Posted 24 March 2013 - 23:44

I hope not. Making traffic even more annoying to manage doesn't seem like a great idea.

#848 +virtorio

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Posted 25 March 2013 - 01:00

I hope not. Making traffic even more annoying to manage doesn't seem like a great idea.

Then in that case don't buy the addon; micromanaging traffic sounds incredibly fun to me.

#849 TheExperiment

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Posted 25 March 2013 - 01:15

Then in that case don't buy the addon; micromanaging traffic sounds incredibly fun to me.

sheesh that and pollution are 90% of the gameplay already

#850 +virtorio

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Posted 25 March 2013 - 01:37

sheesh that and pollution are 90% of the gameplay already

Yes, but currently you're micromanaging the streets to trick the game into working properly.

#851 PGHammer

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Posted 25 March 2013 - 02:55

Yes, but currently you're micromanaging the streets to trick the game into working properly.


Compared to what? SimCity 4 Deluxe with mods? (The base SC4 Deluxe also had broken traffic pathing - in fact, it was broken worse than that of THIS game.)

#852 +virtorio

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Posted 25 March 2013 - 03:11

Compared to what? SimCity 4 Deluxe with mods? (The base SC4 Deluxe also had broken traffic pathing - in fact, it was broken worse than that of THIS game.)

I don't remember mentioning anything about SimCity 4.

#853 Gasoau

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Posted 25 March 2013 - 03:19

Kinda boring after making a few cities.

#854 PGHammer

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Posted 25 March 2013 - 03:33

I don't remember mentioning anything about SimCity 4.


You mentioned the traffic pathing being broken - I simply asked what you were comparing it to. I'm NOT denying that said pathing is broke; however, there are examples of WORSE traffic pathing, even in previous versions of the franchise, so I named SimCity 4 as an example (one that took modders to fix).

#855 +virtorio

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Posted 25 March 2013 - 04:41

You mentioned the traffic pathing being broken - I simply asked what you were comparing it to. I'm NOT denying that said pathing is broke; however, there are examples of WORSE traffic pathing, even in previous versions of the franchise, so I named SimCity 4 as an example (one that took modders to fix).

I wasn't comparing it to anything. The fact there may be other city building games that have traffic modelling features, and whether they function better or not, is 100% irrelevant.



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