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#136 MorganX

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Posted 21 March 2013 - 15:13

As the info leak gets confirmed, the always on issue is beginning to pick up Internet steam, with prevention of playing used games being the focal point.

After install to HD, the Blu-Ray is unusable on another system???? Or rather uninstallable????


#137 sharpy2k4

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Posted 21 March 2013 - 15:19

In terms of a legal stand point can they really end the used games market? Surely by their means of DRM to prevent used games being played will close down lots of businesses which im sure is against some fair trade acts or whatever.

Personally - I used to buy used games when I owned the orignal xbox, because i had limited income and you could actually get decent deals in the UK. Nowadays the games I would want to play are still near retail price even pre-owned, the value you get for a trade in is ridiculous and you might as well save for another week and buy the game brand new. That and with the bargains you can get on the internet I always go new over pre-owned as theres only usually a £10-£15 difference.

I do however, understand, that many people still purchase used games etc and see it of more popularity in the US rather than in the UK (hardly anyone I know with a 360 has any preowned games, and nearly everyone I know has a 360).

But as others have said, until they specify how it works and how it affects us everything said here is pure speculation that is just going to cause difference of opinions and conflict.

#138 InsaneNutter

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Posted 21 March 2013 - 15:20

After install to HD, the Blu-Ray is unusable on another system???? Or rather uninstallable????


You will likely have an activation code, like with Windows. Once you have activated your game you can probably play it offline on that console to your hearts content. Of course if you put the disc in another console the disc will work, however the activation code will have already been used. Again exactly like Windows, I could use my disc to install it on someone else's computer however my serial number would not activate it.

#139 TheLegendOfMart

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Posted 21 March 2013 - 15:41

In terms of a legal stand point can they really end the used games market? Surely by their means of DRM to prevent used games being played will close down lots of businesses which im sure is against some fair trade acts or whatever.

No different than 99% of PC games that require cdkeys.

#140 Jason Stillion

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Posted 21 March 2013 - 15:51

No different than 99% of PC games that require cdkeys.


www.gog.com,
Drm free, Activation free pc games.

#141 TheLegendOfMart

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Posted 21 March 2013 - 15:59

Yes there are always exceptions to the rule but with the odd exception all modern games come with cdkeys and/or require activation on steam/origin/uplay/etc..

#142 George P

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Posted 21 March 2013 - 16:03

If and this is still a big IF, they do some form of activation code it'd be much the same as devs having you pay for a new online pass for your used game. If a new code for a used disc is cheap it might not be a issue in the end. Again though, this is a big IF and until something official comes out we're all guessing here. The leaked documents don't say anything about used games or activation.

#143 TheLegendOfMart

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Posted 21 March 2013 - 16:07

The leaked documents don't say anything about used games or activation.

Why would they, the leaked documents are from the SDK that's meant for developers.

#144 giantpotato

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Posted 21 March 2013 - 16:07

I don't see why anyone would have to manually manage installs. The game installs in the background, so you can start playing as soon as you pop in the disc, it's no different than it is today. There could be a setting to automatically uninstall the oldest played game when running low on disc space, so you don't have to worry about running out of space.

#145 George P

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Posted 21 March 2013 - 16:31

Why would they, the leaked documents are from the SDK that's meant for developers.


And those two things wouldn't be important to developers why? At the least needing activation would be pretty important to the people making the game.

#146 TheLegendOfMart

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Posted 21 March 2013 - 17:03

That stuff probably hasn't even been finalized yet or wasn't at the time of the issue of the SDK and documentation, these documents are like a year old.

#147 MorganX

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Posted 21 March 2013 - 17:10

You will likely have an activation code, like with Windows. Once you have activated your game you can probably play it offline on that console to your hearts content. Of course if you put the disc in another console the disc will work, however the activation code will have already been used. Again exactly like Windows, I could use my disc to install it on someone else's computer however my serial number would not activate it.


Then there's no need for always on Internet as it relates to game play/install. So we'll have to see just what's up when more details are release as the scenario you describe is basically how it is now. Rather than attached the DRM to the Always on, they should just say activation codes now required. Of course, you should be able to deactivate on a given console if you choose.

#148 HawkMan

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Posted 21 March 2013 - 19:40

Having it included with the system doesn't really changed the fact that flailing your arms around like a fool has no practical use outside of things like just dance and kinect sports.


controlling videos, navigating menus for IE, netflix and any number of other non gaming stuff without having to pick up a controller which isn't natural to control GUI's with anyway. and choice control to play and pause movies when you get up to do stuff during a movie without picking up a controller. the new Ghost recon game. The reason there's no games that use the Kinect well except for fitness games nowadays is because it's not a natural part of every xbox, and the new Kinect 2.0 is also a LOW more accurate and sees a lot more detail. You don't need to flail. just like unlike the movies, you don't spin the wheel on your car 3 full turns when you do a 90 degree turn.

#149 sharpy2k4

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Posted 22 March 2013 - 01:12

No different than 99% of PC games that require cdkeys.


True, however there isn't a large market (especially in the UK) for second hand video games for this reason. Most stores if not all refuse Computer games as you used to be able to easily copy and crack, and no proof of uninstallation etc.

Whereas video games once you handed the disc in, you can't play it (unless you managed to copy it and in any case, you'd have a cracked console so would probably pirate the games rather than purchase originally anyway)

#150 Yogurtmaster

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Posted 22 March 2013 - 01:54

Kinect is, and always will be, a gimmicky piece of hardware that no "true" gamer will want or need. Visual gestures and voice commands won't add any tangible value to typical games; and it will only ever be truly useful in dancing/exercise games. And it has already impacted those who don't want it because of the changes to the 360 dashboard. The nextbox requiring that it be plugged in is evidence that it's going to be a big part of the console's user experience which is not exciting for those of us who don't want it. Again, a feature like this should be optional.


Not true at all. When you can start recognizing fingers and maybe even eye movements as well as head and face you can do a lot of things with that.
Combine that with a cloud service and then illuminroom or the glasses then you can really go places. The only problem is your limited mind.

You can create new game experiences with it and that is what I want. I still love Skyrim, but I am so so tired of the same old games that everyone plays over and over and over again. The video game industry is in a huge rut. If you take something like Heavy Rain and add in the above with the cloud service updating the game on the fly with information and other things, the game can be dynamic and use your voice and fingers to do things in the game. Take out the quick time events in the game and interact in real-time that would be cool. Then maybe either add illuminroom / glasses and you can really start to change things.

The last thing you need is some form of physical feedback that you can feel and you would be good to go.

You can continue to play the same games we have been playing for 20 years with better graphics and some online play, or you can look for something beyond that. I am headed beyond that. I think that video games can become as mainstream as movies, but you will need to make some changes that are huge and that is fine with me.

You know what I find funny is now that I am working on my business I find so many things I would invest in. From 3D Printing to new Kinect Experiences that take all of the next generation technologies and combines them to make things more interactive and a lot more interesting.