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Looking forwards to what hopefully be a map with dense forest - showed in one of the videos with a collapsing smokestack.

 

And hopefully Metro's spawns are fixed and the levolution thingy helps make it not a grenade fest at the stairwells...

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I am having a hard time deciding which copy to pre-order. I can get the XBox One copy, or the PC copy. I would like the PC copy but for optimal requirements DICE recommends ATI HD7000+. I have a ATI HD6950 2GB Frozr III. Would that be enough?

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I am having a hard time deciding which copy to pre-order. I can get the XBox One copy, or the PC copy. I would like the PC copy but for optimal requirements DICE recommends ATI HD7000+. I have a ATI HD6950 2GB Frozr III. Would that be enough?

Yes.  But with the X1 copy you won't have to worry about what servers are good or drivers or any of that jazz.

 

Your call.  I haven't decided yet myself, but I'm looking more towards the X1 ver.

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I am having a hard time deciding which copy to pre-order. I can get the XBox One copy, or the PC copy. I would like the PC copy but for optimal requirements DICE recommends ATI HD7000+. I have a ATI HD6950 2GB Frozr III. Would that be enough?

 

Yeh that'll run it sweet. Go PC. Cheaper, better controls, better gfx

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Anyone know when the Xbox 360 beta will be available? I supposedly will have access to it as I bought MoH Warfighter LE. Haven't heard anything regarding the beta.

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Anyone know when the Xbox 360 beta will be available? I supposedly will have access to it as I bought MoH Warfighter LE. Haven't heard anything regarding the beta.

All I've heard is October, I don't know if that's all versions or what.

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Ugh. 360 or PC? I don't know. 360 cause I have it. PC cause I want to play with 50-60 people again.

I wonder. I can run BF3 on high/ultra on my rig. With a GT 650. What do you's think I'd get bf 4 at with it? High? I'd be ok with that. Maybe after Christmas pick up a better card.

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Is this on console? Never experienced this on PC. close to 700hours played.

Me neither.

 

And if you guys know anyone in Mexico, I'd write to them and ask them to purchase BF4 for you. **** is cheaper over there: http://i.imgur.com/prmoF1l.jpg http://i.imgur.com/QxcN1dF.jpg

(A Mexican proxy/vpn will work too)

 

edit: Those are peso and no dollar signs in the receipt screenshots :D

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Have you guys read about the changes that they made to reloading and reviving?

Reloading is now like this: You want to reload and your character pulls the magazine out. While that happens you see an enemy and quickly pull out your pistol. The reload position is then being saved so when you get back to your gun, the magazine is still out and the character puts a new one in by pressing reload.

And Medic Trains are a thing of the past now. A quick revive gives the revived player 20% health and a 4 seconds charge of the defib gives the revived player 100% health. The medic now has the ability to load his defib. up like they do irl by rubbing both pads against each other. A medic can get 3 revives per spawn out of his power back. That means medics now have to think carefully about who and how they revive someone.

The later is the one that's going to be the biggest change to the classes if you ask me. It'll also take some time to get used to it but it's a welcoming change if you ask me.

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Is this on console? Never experienced this on PC. close to 700hours played.

Yes, this is a problem with the console versions only, not PC.

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Have you guys read about the changes that they made to reloading and reviving?

Reloading is now like this: You want to reload and your character pulls the magazine out. While that happens you see an enemy and quickly pull out your pistol. The reload position is then being saved so when you get back to your gun, the magazine is still out and the character puts a new one in by pressing reload.

And Medic Trains are a thing of the past now. A quick revive gives the revived player 20% health and a 4 seconds charge of the defib gives the revived player 100% health. The medic now has the ability to load his defib. up like they do irl by rubbing both pads against each other. A medic can get 3 revives per spawn out of his power back. That means medics now have to think carefully about who and how they revive someone.

The later is the one that's going to be the biggest change to the classes if you ask me. It'll also take some time to get used to it but it's a welcoming change if you ask me.

 

awesome stuff, its nice to see them add balance to the weapons and soldier class'. It was pretty lame when medics spammed fibs the whole time, and engi's spam ammo crates with people using M320's :/

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awesome stuff, its nice to see them add balance to the weapons and soldier class'. It was pretty lame when medics spammed fibs the whole time, and engi's spam ammo crates with people using M320's :/

I guess you mean the support class with "ammo crates"? I believe that can still happen :p But yeah, balancing classes like they're doing is welcoming!

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Have you guys read about the changes that they made to reloading and reviving?

Reloading is now like this: You want to reload and your character pulls the magazine out. While that happens you see an enemy and quickly pull out your pistol. The reload position is then being saved so when you get back to your gun, the magazine is still out and the character puts a new one in by pressing reload.

And Medic Trains are a thing of the past now. A quick revive gives the revived player 20% health and a 4 seconds charge of the defib gives the revived player 100% health. The medic now has the ability to load his defib. up like they do irl by rubbing both pads against each other. A medic can get 3 revives per spawn out of his power back. That means medics now have to think carefully about who and how they revive someone.

The later is the one that's going to be the biggest change to the classes if you ask me. It'll also take some time to get used to it but it's a welcoming change if you ask me.

Yeah this rocks. Maybe it will limit all the spawn die, spawn die, spawn die moments. :)

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Yeah this rocks. Maybe it will limit all the spawn die, spawn die, spawn die moments. :)

That's what I was thinking as well! And it would make players more careful on the field as well knowing that they might not get revived as fast.

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Yeah this rocks. Maybe it will limit all the spawn die, spawn die, spawn die moments. :)

 

You mean I can't get 100000's of points by reviving people over and over and over and over! :) jk! 

 

The medic changes are a great idea, looking forward to getting my hands on this game. 

 

Interested to see how sniping will be this time round.

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