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Posted

Source: Penny-Arcade

It has never been a better time to be a smaller developer. Steam allows you to reach a huge number of PC gamers, and upcoming consoles like the OUYA give you more outlets to push your titles to a hungry audience. The iOS market is thriving. Both Nintendo and Sony are making strong plays for smaller developers, and both companies have taken steps to make it simpler to get content onto their hardware, while giving the developers more control over pricing and release dates.

Microsoft, on the other hand, seems stuck in an antiquated way of thinking when it comes to the Xbox Live Arcade, developers are suffering due to patch fees and the requirement to work with large publishers, and the abundance of ads on the Xbox dashboard is hurting the discoverability of smaller games.

The stories of Microsoft's hostilities towards smaller devs are beginning to pile up. This is what people are saying.

Super Sony

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Posted

It looks like Sony has learned some hard lessons from their past mistakes. Good for them. If Microsoft doesn't watch it they find themselves way behind.

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It looks like Sony has learned some hard lessons from their past mistakes. Good for them. If Microsoft doesn't watch it they find themselves way behind.

I am not sure why people expected anything less TBH. Yes, it is well documented Sony took a big chance on the cell architecture, and it did not quite pan out the way they had hoped it would. It has also been well documented 1000's of times now that developing for it was not friendly. Even still, they hung in there this current generation, especially when taking global sales into consideration. Also the truth of the matter is, Sony has been in the console business for quite some time. And they have been pretty damn successful at it as well. So all I think one needs to do is step back and look at Sony's history in the console market to realize they were not going to make the same mistake twice.

I stand by my sentiment that with everything we currently know about the next generation of consoles, and I obviously admit everything about the Next Box is all speculation at this point, but with that said, I believe it is clear Sony ultimately has the gamer in mind more than anything else. This could wind up being the wrong move when all is said and done, a whole lot of people believe in the convergence of the console being the all-in-one stop for all things entertainment related, however I personally still believe a gaming console is meant for just that first and foremost, gaming, so it is going to be real interesting to see how it plays out when all is said and done. All I know that is as someone who personally does not feel a console needs to be the all-in-one solution, that I love the route Sony appears to be taking.

And in regards to the topic at hand, I personally really dig the more independent type of games. So anything both parties can do to bring them to their platforms is a huge bonus in my eyes.

I have been saying for awhile now, and it has not been a popular sentiment but I do believe it to be true, that I felt even with this generation Sony clearly was the company who supported independent developers more on the PS3 then MS did with the 360. All signs point to the fact they are really doing so even more with the PS4, so I really do totally believe it when I say I believe Sony has the gamer in mind more then MS does ultimately. Perhaps things will change, and I do believe part of the reason MS is not as supportive is they probably look at the big picture and say it is their OS that is home to such outlets as Steam, so how much more support can they provide, but ultimately it is the consoles that are really going to be a make or break platform for an independent developer. It is one thing to have a successful PC independent game. It is a whole other beast to have a successful cross platform indy game.

Regardless of the ultimate outcome, I believe this next generation of consoles is going to be the hands down best from a variety stand point.

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Posted

hmmm I have seen no proof of anything indie on my WiiU and the promises of indie on the PS4 is still just that promises.

If anything, I suspect we'll see indies spread out evenly between PS4 and xbox next gen. and as I said, I see no indication of Nintendo joining this ballgame yet.

as for MS, MS is primarily a software developer, something they showed throughout the whole of last gen where they started out ahead of where the other guys are ending in most ways. So it's a bit early to count them out for next gen already. Especially if all the rumors that are almost sure to be true about the nextbox come to pass. with apps and multitasking, especially if modern apps will run on it.

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Posted

It seems like one of the things the indie scene is disappointed about (the death of XNA) is only relevant because MS hasn't really outlined any of their plans yet. Hopefully they'll have plenty to say at E3.

Hell, even for Windows development they've been surprisingly quiet about their roadmap. It's a bit odd.

They have handled indie devs completely differently with the Windows Store so I don't expect a repeat of the 360s environment, but we'll have to see.

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Posted

Xbox will be a part of BUILD so devs will get all the info they need in June. I think Indies will find it much the same way it's been on Windows and WP as far as the store goes. MS is aiming to unify all the platforms for developers to target with greater ease. They could make it easier for devs to get their game on XBLA and not just be a indie but at the same time they probably don't want just anything making it in. Lots of indie games aren't that great IMO and if they were all branded as xbla games that could look poorly for the brand.

I expect with the idea of autoupdates in the background the next Xbox sounds like it'll bring that at least the game update part of things will change.

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Posted

It seems like one of the things the indie scene is disappointed about (the death of XNA) is only relevant because MS hasn't really outlined any of their plans yet. Hopefully they'll have plenty to say at E3.

Hell, even for Windows development they've been surprisingly quiet about their roadmap. It's a bit odd.

They have handled indie devs completely differently with the Windows Store so I don't expect a repeat of the 360s environment, but we'll have to see.

Game development is no easy task. It takes years to build a great game and create an engine. A lot of people are ticked off at MS for abandoning XNA for the years they spent with it. MS seems to be doing a lot of crappy decisions lately. You say there will be no more versions of the only framework to develop for the Xbox and not expect indies to jump ship?

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I have to add that I actually picked up My Little Inferno for the WII U when they had on sale for $5.99 recently.

Game is a blast to play.

I've also seen a steady stream of patches released by Temco for Warriors Orochi 3 Hyper.

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Posted

Game development is no easy task. It takes years to build a great game and create an engine. A lot of people are ticked off at MS for abandoning XNA for the years they spent with it. MS seems to be doing a lot of crappy decisions lately. You say there will be no more versions of the only framework to develop for the Xbox and not expect indies to jump ship?

When it gets replaced by something more powerful then there is no problem. XNA was limiting from what I remember, specially on the phone. Moving over to winrt and DirectX opens it up for devs to pick and choose what to use. You can go at it on your own and make a engine or now you can save time and use a engine from someone else. When the same applies to the next Xbox then Indies and developers in general should be happy.

It's not like XNA can't still be used, it's not going to be updated but it's replacement is better for everyone.

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Posted

When it gets replaced by something more powerful then there is no problem. XNA was limiting from what I remember, specially on the phone. Moving over to winrt and DirectX opens it up for devs to pick and choose what to use. You can go at it on your own and make a engine or now you can save time and use a engine from someone else. When the same applies to the next Xbox then Indies and developers in general should be happy.

It's not like XNA can't still be used, it's not going to be updated but it's replacement is better for everyone.

XNA 1.0 or maybe 2.0 created a 60fps 3D racing game that looked very very nice. Most indie developers will not need more power than that.

I agree XNA can still be used. But have you seen the developer sites articles about it? That is the problem. Everybody considers XNA to be dead - because the articles on some developer sites say "XNA is DEAD" in the title. I have many emails and messages from people saying "Well I heard XNA is dead, what do I do now?". It is rather irritating because until MS pulls the download links for the framework, it cannot just "die' just like that.

it's not going to be updated but it's replacement is better for everyone.

I disagree. What about the people that struggle with Direct X and C++? I have made many Direct X games (mini games just so I know how Direct X works) so I have the skills to do it. However, I do not have the time for Direct X and C++ (to create a full fledge game). XNA saved so much time, you can have a game up and running in less than 10 minutes. I built my pong clone in 8 minutes with XNA, even when I was a newbie at it :p

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I disagree. What about the people that struggle with Direct X and C++? I have made many Direct X games (mini games just so I know how Direct X works) so I have the skills to do it. However, I do not have the time for Direct X and C++ (to create a full fledge game). XNA saved so much time, you can have a game up and running in less than 10 minutes. I built my pong clone in 8 minutes with XNA, even when I was a newbie at it :p

Sure it's easier to start off with but now devs could just use a number of tools and engines to make what they like, I see it as giving them greater flexibility in the end. They can now use something like Unity which is used on other platforms.

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Posted

There are third party libraries that are replacing XNA. My favorite has been SharpDX (it is also 10 times faster than XNA). It offers direct calls to DirectX in .NET and also offers a similar API to XNA, Overall, it is 100% better.

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I disagree. What about the people that struggle with Direct X and C++? I have made many Direct X games (mini games just so I know how Direct X works) so I have the skills to do it. However, I do not have the time for Direct X and C++ (to create a full fledge game). XNA saved so much time, you can have a game up and running in less than 10 minutes. I built my pong clone in 8 minutes with XNA, even when I was a newbie at it :p

We won't really know until BUILD and E3 are over what's going down it seems. WinRT does seem to be a much more simplified development platform than win32, though I have no direct experience with it yet.

I'll have more to say when MS actually says something :huh:

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Posted

I think indie development is going to be the catalyst for the next big gaming boom in terms of innovation and a "return to roots" of sorts. Sony and Nintendo probably have similar notions. So it makes sense that they are putting an increased focus on the indie scene. If Microsoft doesn't change their restrictive ways with XBLA to match suit, they are going to regret it.

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Posted

WTF kinda name for a console is ouya??? that sounds like some diaper genie type thing... I think I remember a name like that being on some diaper thing back a decade ago that had a leaf on it....

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WTF kinda name for a console is ouya??? that sounds like some diaper genie type thing... I think I remember a name like that being on some diaper thing back a decade ago that had a leaf on it....

Lol, it sure is an awful name.

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