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Kotaku: Next Xbox will require online connection to start games


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#226 HawkMan

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Posted 23 April 2013 - 16:31

http://www.nowgamer....econd_hand.html


hmmm seems like despite not living on every gaming website to find news to post(which is what you commented in another thread) , you seem to have awfully good time to search every obscure gaming site out there when it comes to negative rumors...

probably just coincidence that all the positive rumors just happen to miss your radar, I'm sure.

either way it's still just rumors, true or not we won't know for about a month.


#227 OP Audioboxer

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Posted 23 April 2013 - 16:33

hmmm seems like despite not living on every gaming website to find news to post(which is what you commented in another thread) , you seem to have awfully good time to search every obscure gaming site out there when it comes to negative rumors...

probably just coincidence that all the positive rumors just happen to miss your radar, I'm sure.

either way it's still just rumors, true or not we won't know for about a month.


I visit NeoGAF for all my gaming news, no need to visit lots of individual sites.

Sessler's take



#228 dead.cell

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Posted 23 April 2013 - 21:22

a great example of not being able to be online

a game day at a school or library or elsewhere (like a nukecon aftershock event). you can't connect consoles to school networks and such (99% of the time)


lmao, I totally read that as "like a nuke aftershock". I'm sure many of us won't be worried about trying to play a console when nukes are going off. :laugh:

Consoles are serious business.. lol I love these console wars.


Of course! I think the true bit of humor stems from how serious people can get about the need to end real wars, how fighting over land is useless... only to go online and fight over... plastic video game consoles. I don't even--

#229 giantpotato

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Posted 23 April 2013 - 22:39

Funny how everyone is ignoring the confirmed fact that PS4 requires always-online for any backwards compatibility and all gaikai features, but cling to the unconfirmed rumors that the next XBOX will require a connection. Nobody even seems ****ed that none of their PSN purchases will transfer to PS4.

#230 +Brando212

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Posted 24 April 2013 - 00:50

Funny how everyone is ignoring the confirmed fact that PS4 requires always-online for any backwards compatibility and all gaikai features, but cling to the unconfirmed rumors that the next XBOX will require a connection. Nobody even seems ****ed that none of their PSN purchases will transfer to PS4.

because Sony actually gave a legitimate reason for the online requirement, the older games for all intents and purposes are being streamed to the console

#231 The_Decryptor

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Posted 24 April 2013 - 01:26

The streaming method is pretty horrible though, it'd be better to just keep your PS3 around.

#232 +Brando212

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Posted 24 April 2013 - 02:25

The streaming method is pretty horrible though, it'd be better to just keep your PS3 around.

i'm sure it can't be any worse than microsoft's poor attempt at backwards compatibility on the 360 (from what little i've experienced with 360 backwards compat it was glitchy and had lag spikes. this was with Halo 2 btw)

#233 Tony.

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Posted 24 April 2013 - 02:43

i'm sure it can't be any worse than microsoft's poor attempt at backwards compatibility on the 360 (from what little i've experienced with 360 backwards compat it was glitchy and had lag spikes. this was with Halo 2 btw)


At least it had backwards compatibility. Microsoft never touted 'All your previous games will work on this console' like Sony did with the PS3 then remove the chip needed for backwards compatibility.

#234 +Brando212

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Posted 24 April 2013 - 02:45

At least it had backwards compatibility. Microsoft never touted 'All your previous games will work on this console' like Sony did with the PS3 then remove the chip needed for backwards compatibility.

this is true, one of many mistakes with the PS3 (still not completely sure if that mistake was removing the chip or including it in the first place :/)

#235 giantpotato

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Posted 24 April 2013 - 02:47

i'm sure it can't be any worse than microsoft's poor attempt at backwards compatibility on the 360 (from what little i've experienced with 360 backwards compat it was glitchy and had lag spikes. this was with Halo 2 btw)


Clearly, the best way to prevent lag is to run the game on a server located miles away, and steam a video of it back to users :/

#236 +Brando212

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Posted 24 April 2013 - 02:54

Clearly, the best way to prevent lag is to run the game on a server located miles away, and steam a video of it back to users :/

I'll hold my judgment on it till I see it in action or can try it myself

#237 vcfan

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Posted 24 April 2013 - 03:39

http://www.nowgamer....econd_hand.html


you just got trolled. that guy knew people will post his comments on gaming sites because of the topic at hand. I've never heard of this xing interfactive until I saw those comments.

#238 The_Decryptor

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Posted 24 April 2013 - 03:44

i'm sure it can't be any worse than microsoft's poor attempt at backwards compatibility on the 360 (from what little i've experienced with 360 backwards compat it was glitchy and had lag spikes. this was with Halo 2 btw)


The backwards compatibility on the 360 still runs the game on the console, streaming services suck due to latency and bandwidth issues. While bandwidth may be easy to solve (And is what everybody focuses on for some reason), latency is very hard to solve and has a huge impact on the quality of a video stream (The "best" way currently would be to host the streaming servers inside the ISP network in every city, can you imagine the costs?).

Having the game run 1/10th of a second (or so) behind the player input is going to be very noticeable, never mind the reduced quality due to video encoding.

#239 dead.cell

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Posted 24 April 2013 - 06:09

Funny how everyone is ignoring the confirmed fact that PS4 requires always-online for any backwards compatibility and all gaikai features, but cling to the unconfirmed rumors that the next XBOX will require a connection. Nobody even seems ****ed that none of their PSN purchases will transfer to PS4.


No one is ignoring it. After hearing about what kind of processors were being used for both the Durango and PS4, many stopped concerning themselves with backwards compatibility as the last thing we want is a higher cost associated with having some hardware built in just for emulation of older games; or worse, having less features or power within the device in attempt to bring a whole package at a $299 or $399 price tag.

That said, we can't accurately speculate at this time because there are rumors from Paul Thurrott saying there's a device (sold separately) to attach to allow for this backwards compatibility, and the newer leaks which suggest a chip built in. Only time will tell I think in determining what is and isn't true.

---

Personally, I'd rather the consoles be more powerful, if only to give the devices better longevity so that PC gamers don't have to feel like the consoles are holding them back due to strict limitations. I think this generation will bring both sides even closer together, thankfully. Looking forward to seeing how it all plays out. :)

#240 TheLegendOfMart

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Posted 27 April 2013 - 07:55

The fact that offline gameplay, always online and one-time checks are supported, means that in the future, publishers will have much greater control over copyright protection for their games.



http://www.polygon.c...hievements-live

Now even reputable sites are reporting on rumours, there's no smoke without fire.

While its not as bad as always online mandatory you can bet that developers will require either one time check or always online to try and combat piracy.



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