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PS4 has no performance bottlenecks, claims Killzone developer


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#16 Osiris

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Posted 08 April 2013 - 13:50

No bottlenecks huh...seems about as legit as my golden ticket to the Wonka factory.


#17 Andre S.

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Posted 08 April 2013 - 14:03

Yet another indication that the PS4 is a highly developer-friendly piece of hardware - this will be a refreshing change from the PS3 days.

#18 vcfan

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Posted 08 April 2013 - 14:04

Sweet, did you design and build the chips and PCBs yourself to take heat, footprint, power consumption and cost into account as well?


sony did not design and build the chips either. they are intel and or amd chips. a pcb just has traces that connect the pins of all the chips together, which is irrelevant to bottlenecks. and again,power consumption and price has nothing to do with this,i don't know why you're going off on a tangent just because whatever I said is not positive about sony.

#19 compl3x

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Posted 08 April 2013 - 15:33

The mods on this forum are doing an outstanding job.

#20 vetDirtyLarry

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Posted 08 April 2013 - 15:48

Killzone 2 and 3 are still some of the best looking games out of any of the consoles to date. And they're fun. How has Guerrilla not delivered?

Yeah, exactly what I was thinking. How exactly did they not deliver? If anything they deserve even more respect as they did deliver such good looking games on a console that did have many known issues. So yeah not for nothing, I have nothing but respect for them for even pulling off what they were able to even with all the limitations of the console itself.

#21 OP +Audioboxer

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Posted 08 April 2013 - 17:22

Not taking this in context and thinking it means there isn't limitations is staggering to see from so called tech people on a tech form.

It is quite clear the message is everything has been designed as best as possible to allow each piece of hardware to easily obtain it's potential and work in harmony with it's counterparts. Remember the PS3 split pool memory? THOSE kind of performance bottlenecks are gone.

The BD drive is getting a speed increase, and the hard drive will no doubt be 7200RPM if not SSD (probably too expensive), or a hard drive/on board flash memory combo.

But yes tech people, there will be limitations like there is on any piece of hardware :rolleyes:

#22 HawkMan

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Posted 08 April 2013 - 17:31

Yeah, exactly what I was thinking. How exactly did they not deliver? If anything they deserve even more respect as they did deliver such good looking games on a console that did have many known issues. So yeah not for nothing, I have nothing but respect for them for even pulling off what they were able to even with all the limitations of the console itself.


Compare the pre release "this is what we're going to release, this is real time" bullshot mobvies of KZ2 to the final game. as I Said before, yeah the game looks great, BUT it's not even close to what they promised.

And this idiot statement of theirs that there's no bottlenecks go right in line with their Sony-told-us-to-say-this-stupid-**** PR bull such as our game needed the whole BD and Can't be done on Xbox. It has nothign to do with reality, and all to do with Sony doing FUD smear PR against MS and using Guerilla to do it.

Not taking this in context and thinking it means there isn't limitations is staggering to see from so called tech people on a tech form.

It is quite clear the message is everything has been designed as best as possible to allow each piece of hardware to easily obtain it's potential and work in harmony with it's counterparts. Remember the PS3 split pool memory? THOSE kind of performance bottlenecks are gone.

The BD drive is getting a speed increase, and the hard drive will no doubt be 7200RPM if not SSD (probably too expensive), or a hard drive/on board flash memory combo.

But yes tech people, there will be limitations like there is on any piece of hardware :rolleyes:


So as I said before, Sony/Guerilla should have said the PS4 is a well balanced machine. not that it doesn't have bottlenecks. one is true, the other is not.

#23 Alladaskill17

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Posted 08 April 2013 - 17:35

Not taking this in context and thinking it means there isn't limitations is staggering to see from so called tech people on a tech form.

It is quite clear the message is everything has been designed as best as possible to allow each piece of hardware to easily obtain it's potential and work in harmony with it's counterparts. Remember the PS3 split pool memory? THOSE kind of performance bottlenecks are gone.

The BD drive is getting a speed increase, and the hard drive will no doubt be 7200RPM if not SSD (probably too expensive), or a hard drive/on board flash memory combo.

But yes tech people, there will be limitations like there is on any piece of hardware :rolleyes:

How dare clearly and concisely speak in logical terms! This is the internet. /s

Well put, some (other) posters just like to watch the forums burn by way of their pointless comments. I do not see how people do not realize exactly what you said: It is quite clear the message is everything has been designed as best as possible to allow each piece of hardware to easily obtain it's potential and work in harmony with it's counterparts. I hope as much thought was put into the next Xbox console, not because I'm here trolling but so that the market stays competitive, I'd love to make this the first generation of consoles I am able to purchase both an Xbox console as well as my first Playstation console.

#24 TheLegendOfMart

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Posted 08 April 2013 - 17:36

So as I said before, Sony/Guerilla should have said the PS4 is a well balanced machine. not that it doesn't have bottlenecks. one is true, the other is not.

Everything is balanced out, says Michiel Van Der Leeuw, technical director at Guerrilla Games.

The PlayStation 4 has been so carefully designed that developers won't find a performance bottleneck, Michiel Van Der Leeuw, technical director at Guerrilla Games, has told Edge.

"The fact that the best pieces of hardware are also devised from, or optimised versions of, the stuff we find in PCs doesn't make it any less a console," Van Der Leeuw explained. "A PC is a number of parts that also [have] bridges in-between, where there are inefficiencies that may [come in if they're not] exactly the right match."

But with the PS4, Sony has - allegedly - been able to ensure these inefficiencies don't exist.

Van Der Leeuw continued: "We've got the right amount of memory, video card; everything's balanced out. It was a very conscious effort to make sure that – with the speed of the memory, the amount of compute units, the speed of the hard drive – there would not be any bottlenecks.

"I think it was for more than a year that we knew the main ingredients and there was just discussion after discussion trying to find a bottleneck. Take a look at this design; try to find the bottleneck."

PlayStation 4 is expected to launch later this year, with Killzone: Shadow Fall expected to be a launch title.


HDD and Blu-ray aren't a bottleneck in PERFORMANCE, they affect LOAD TIMES. It's clear they were talking about the CPU/GPU/RAM, 6x Blu-Ray and 7200RPM drive shouldn't affect PERFORMANCE one iota.

#25 OP +Audioboxer

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Posted 08 April 2013 - 17:37

So as I said before, Sony/Guerilla should have said the PS4 is a well balanced machine. not that it doesn't have bottlenecks. one is true, the other is not.


No one believes or said that though, at least not in your understanding that this somehow makes the PS4 immortal to hardware limitations/becoming outdated. What people do believe is

"I think it was for more than a year that we knew the main ingredients and there was just discussion after discussion trying to find a bottleneck. Take a look at this design; try to find the bottleneck."


means there are no bottlenecks that hinder the hardware from reaching it's optimal output, or as you want it put, no bottlenecks that affect the balance. Which is quite clearly what the developer is referring to, why would a "year" be spent on this task otherwise?

Any stupid design decisions need to be eradicated as all they do trouble development/create man-made bottlenecks, etc. Much like the PS3 split memory pool. The PS3 is a rushjob (thanks crazy Ken!) when it compares to the time that seems to be going into making PS4 development efficient.

#26 vcfan

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Posted 08 April 2013 - 17:42

You were the one banging on about how you specced your pc in 30 mins and Sony took a year, your original post had NOTHING to do with the topic at hand and you have the gall to try and lecture me?????????


its obvious you have no idea what bottleneck is. And my post has every thing to do with the article. you're going off track and mentioning things like heat,power and price. let me explain to you what a performance bottleneck is. If I have a GTX titan,and I pair it with a lower end core processor, this cpu is going to be a little slow to do some calculations,so my GPU will be sitting idle waiting for the cpu to finish before it can do its renders. That is a bottleneck. Another bottleneck is that if I used slow memory with a fast cpu and fast gpu, everything waits on the slow memory because of lack of bandwidth,and cant perform to their maximum capacity.

What sony is saying is it took them a year to make sure they don't have any bottlenecks,which is marketing speak. I responded that it took me all 30 minutes to pick out parts for a system that wont have any bottlenecks. get it now? we're not talking about designing things here,or manufacturing. they picked parts that have to work together. this doesn't take a year to do. it sounds like something nice to the uninformed,but its marketing and those who understand these things see right through this.

if the gpu is a modified gpu core,you start there,day 1. that's the only thing that's modified. everything else is off the shelf chips. cpu,ram,controllers,etc... so if starting with gpu,they took a year to carefully plan all the other components?

#27 TheLegendOfMart

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Posted 08 April 2013 - 17:44

I give up, your parts were off the shelf guaranteed performance, the PS4 has beefed up gpu with extra ALU, it also has an extra APU which is purely ALU focused which isn't off the shelf, they aren't saying they took a year to test for bottlenecks, it took them a year to design the hardware and to get it all meshed together properly, which takes size, heat, power consumption, price into consideration. They can't just take the fastest cpu, fastest gpu, fastest ram, biggest cpu cooler, biggest psu like you can which is why it only took you 30 mins.

#28 OP +Audioboxer

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Posted 08 April 2013 - 17:45

its obvious you have no idea what bottleneck is. And my post has every thing to do with the article. you're going off track and mentioning things like heat,power and price. let me explain to you what a performance bottleneck is. If I have a GTX titan,and I pair it with a lower end core processor, this cpu is going to be a little slow to do some calculations,so my GPU will be sitting idle waiting for the cpu to finish before it can do its renders. That is a bottleneck. Another bottleneck is that if I used slow memory with a fast cpu and fast gpu, everything waits on the slow memory because of lack of bandwidth,and cant perform to their maximum capacity.

What sony is saying is it took them a year to make sure they don't have any bottlenecks,which is marketing speak. I responded that it took me all 30 minutes to pick out parts for a system that wont have any bottlenecks. get it now? we're not talking about designing things here,or manufacturing. they picked parts that have to work together. this doesn't take a year to do. it sounds like something nice to the uninformed,but its marketing and those who understand these things see right through this.


When it comes to putting the hardware together they are inside a "small" enclosed case which has no easy way to be cleaned (you cannot open a console without voiding warranty), and said parts usually end up initially selling for a loss (making it a minimal loss is paramount). I'm sure you can see why Sony would view heat, power and price as potential bottlenecks.

The amount of heat generated in consoles is what caused the major hardware issues of last gen. We are getting powerful boxes this gen, there is going to be some amount of heat needing to be properly dealt with.

Creating a console is in no way as simple as putting a PC together, if you think 30 minutes is enough.... well... maybe MS put the original 360 together in 30 minutes hence the RROD... That is in fact a joke to try and let you see how silly it is to think this is an easy task to get 100% right. And they have to.

#29 +MikeChipshop

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Posted 08 April 2013 - 18:03

Glad it's going well but, no bottlenecks? I think someones stretching the truth a tad.

The only way you could honestly claim no bottlenecks is if you bring everything down to the same speed as the slowest common denominator.

#30 vcfan

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Posted 08 April 2013 - 18:05

I give up, your parts were off the shelf guaranteed performance, the PS4 has beefed up gpu with extra ALU, it also has an extra APU which is purely ALU focused which isn't off the shelf, they aren't saying they took a year to test for bottlenecks, it took them a year to design the hardware and to get it all meshed together properly, which takes size, heat, power consumption, price into consideration. They can't just take the fastest cpu, fastest gpu, fastest ram, biggest cpu cooler, biggest psu like you can which is why it only took you 30 mins.


like i said,it doesn't matter if it has an extra ALU or whatever,in the end,each part also has a performance level. you look at each part and you match until theres no bottleneck. maybe you're talking about something completely different than me,but what im saying,the process of selecting the components to fit doesn't take as long as they make it seem.